
Tegid Darnin |

Seeing the healer's kit...
"Does anyone have experience tending wounds? I spent some time working in a hospital in Magnimar tending soldiers and helping with emergency care. I could use this kit to tend wounds in case my magical resources run out. Any objections to me holding on to this?"
"Let's have a quick look at the provisions," says Larkspring. He casts detect magic and focuses on the pile of weapons. Are there any magical auras?
"Notice anything interesting Larkspring?"

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Arcane energies flow out of Larkspring seeking similar energies, they float about searching but find nothing but what the group already has on their persons. Tegid picks up the healers kit and finds the normal healer items needed to help folk, he also notices five carefully labeled bottles with the words arsenic on each one.
The boat pushes off of the dock and begins to make its way up river once again. You pass under the bridge and then into the jungle proper, rising like the wall of a green fortress, the Vanji River issuing from its dark greenhouse. A little less than ten miles into the jungle, Captain Esteban steers the wheelboat into a tributary he calls the Kurka River rather than following the main artery of the Vanji. He explains that this stagnant rill flows from Kurka Swamp, in turn fed by the Brimstone Falls on the opposite site. The swamp is fife with plantlife of all kinds, including mobile plant creatures that serve as hosts for the badly needed arcophages. He states it should take the boat a few days off of its schedule, and the only alternative is to swim or walk once the current arcophage gives out. At that he stops talking abruptly with a strange look in his eyes leaving the crew to go back to their duties.......

Tegid Darnin |

Arcane energies flow out of Larkspring seeking similar energies, they float about searching but find nothing but what the group already has on their persons. Tegid picks up the healers kit and finds the normal healer items needed to help folk, he also notices five carefully labeled bottles with the words arsenic on each one.
The boat pushes off of the dock and begins to make its way up river once again. You pass under the bridge and then into the jungle proper, rising like the wall of a green fortress, the Vanji River issuing from its dark greenhouse. A little less than ten miles into the jungle, Captain Esteban steers the wheelboat into a tributary he calls the Kurka River rather than following the main artery of the Vanji. He explains that this stagnant rill flows from Kurka Swamp, in turn fed by the Brimstone Falls on the opposite site. The swamp is fife with plantlife of all kinds, including mobile plant creatures that serve as hosts for the badly needed arcophages. He states it should take the boat a few days off of its schedule, and the only alternative is to swim or walk once the current arcophage gives out. At that he stops talking abruptly with a strange look in his eyes leaving the crew to go back to their duties.......
"Tell me Captain, do you happen to know why the people of White Bridge would carry bottles of poison in their medical kits?"
Tegid shows them the bottles of arsenic before stowing them back away in the kit and packing it into his pack.
Hmmm... "Any chance that it'll be morning before we get there? I need to renew my spells with the blessing of nature."
"Good question Larkspring. I need to pray to Irori to refresh my daily allotment of spells as well and I would like to take a few moments to make a few notes in my journal."

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The Captain says to Tegid as you slowly turn onto the Kurka River, the poison is used as a rather drastic treatment for sleeping sickness.
Travel along the river is slow going, it takes most of the day and all of the night to reach the swamp. You leave the Vanji and travel some time on the Kurka River until you reach the swamp. It stretches out as far as the eye can see. Hummocks of tangled trees and plant life grow among hundreds of water channels overgrown with reeds and showing only the slightest trace of a current in their stagnant surfaces. The ever-present rumblings of the River Queen's engine suddenly ceases, leaving an unnatural silence over the scene, with only the sounds of the creaking vessel, the faint whisper of a breeze through the tree tops, and the occasional cry of some strange marsh animal. The boat slowly drifts to a halt at the very edge of this marshy labyrinth.

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I assume we've had time to rest, and a morning has passed? Your post was a bit ambiguous.
it takes most of the day and all of the night to reach the swamp
Spells prepared:

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As the boat slowly comes to a halt the Captain calls for the crew to gather around him, We have stopped due to the tangled plants and drifting debris of the swamp, its not safe to use the sternwheeler lest it becomes snarled and damaged. Therefore the only way for the us to proceed is for all of us to take turns pulling the boat with ropes to our distination. The water level in the swamp is only about four feet deep so it should not be a problem. Two will pull while one will stand watch over the two from the boat. It will take us about two days to get to the falls where I know we can find some new arcophage. We will only pull the boat during the day and take our rest at night when it is to dangerous to be in the water. So who would like to take first shift pulling the boat? The Captain looks at each of you to see what each of you has to say......

Tegid Darnin |

As the boat slowly comes to a halt the Captain calls for the crew to gather around him, We have stopped due to the tangled plants and drifting debris of the swamp, its not safe to use the sternwheeler lest it becomes snarled and damaged. Therefore the only way for the us to proceed is for all of us to take turns pulling the boat with ropes to our distination. The water level in the swamp is only about four feet deep so it should not be a problem. Two will pull while one will stand watch over the two from the boat. It will take us about two days to get to the falls where I know we can find some new arcophage. We will only pull the boat during the day and take our rest at night when it is to dangerous to be in the water. So who would like to take first shift pulling the boat? The Captain looks at each of you to see what each of you has to say......
"If that is the only way to go about it then I volunteer to go first."

Triska of the Shundar-Quah |

Triska sighs and rolls her eyes. "So much for being a guard. I guess we're beasts of burden, too. I'll go too - maybe the water will cool me off." She peels off her armor until she is just wearing a loincloth, then makes sure her klar and kukri are firmly attached to her belt before diving in.
She's also keeping her belt pouch with her elixir of swimming in it with her.

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Larkspring offers to pull the boat too, but Fir nuzzles his elbow, and instead Fir assists Tegid. He grips the rope in his teeth, so Larkspring hops down to tie it into a harness around his forelimbs and neck. Larkspring takes the prow-watch.
Oops... never mind.
Larkspring takes the watch at the prow.
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The hot days sun bares down on the boat and the group of warriors trying to brave the swamp with all of its nasty biting bugs, smells of stagnant swamp water and the suns heat burning flesh. Two brave the swamp by pulling it along for two hours before they tire, switching shifts with others on the boat before they fall of exhaustion into the putrid water. The day goes by like this each taking his or her turn moving the boat along to their goal, at dusk the Captain calls for an halt to the days pulling and has the River Queen moved up onto a fairly dry beach. Faruq gets off a luck shot as he went out for fresh food, coming back with a boar to feed everyone. While the boar is roasting over the fire the Captain breaks out a cask of grog from the hold to celebrate the kill and of the battle upon the bridge. As you take your ease the Captain says he has been on the look out for any mobile plant forms as they traveled but has not spotted any to this point. Once food and much drink as been consumed it is time to lay your heads down and gain rest for tomorrows boat pulling to continue. The Captain asks who would like to take the first watch, one person should be fine changing every two hours or so.......

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Triska takes the first watch on this humid night. Everyone else is busy chatting and drinking for awhile before deciding to bed down. Its quiet, the Captain is sound asleep and Faruq is about to pass out from the amount of grog he has consumed is such a short time. Triska standing watch sees a faint light in the distance bobbing up and down heading in the parties direction. As it gets closer she can hear a sound that resembles a hacking, chocking cough.....

Triska of the Shundar-Quah |

Triska lights a sunrod and hurls it into the darkness towards the bobbing light. "Up!" she shouts. "Something is coming!" Triska readies her bow to aim at the approaching light. "Identify yourself!" she calls.
How far away is the light, and is it over the water?
Can I get any more information? Spot (1d20+8=11), Knowledge (nature) (1d20+2=22)

Tegid Darnin |

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The light over the water continues to come closer bobing up and weaving to the side much light a man well into his cups. Triska can see it but can't make what it is from where she stands, her words go off into the swamp with no responce. Larkspring can barely make out what Triska points at through bleary eyes, rubbing them does not seem to help. Tegid has similar problems rubbing his sleep filled eyes. He sees nothing of interest from the jungle behind the group.
Roll init

Sabriel Angelfire |

Spot Check. (1d20+2=4)
Sabreil is busy rubbing the sleep from her eyes and can't see anything yet.
Initiative. (1d20+2=13)
She quickly shakes off her lethargy and grabs her Rapier, preparing to summon forth an Eldritch Blast with her other hand.

Triska of the Shundar-Quah |

Initiative (1d20+7=11)
Triska peers into the darkness, prepared to let fly with an arrow as soon as she can see a target.

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The light gets closer to the group, continuing its bobbing up and down until it gets close enough to tell its ploy is not working. The thing seems to be nothing but a faintly glowing sphere of light. It halts hovering over the water about some thirty feet away as if thinking about something. Everyone stands at the ready not sure what the thing is or what it wants. With the added light in the area now, an unnatural patch of oily blackness on the water can be seen approaching the group about 15 feet away. Vaguely discernable are the lumps and protrusions, as if it were a tangle of bracken and flotsam. It has a slight sheen and most disturbingly of all, seems to be floating along against the slow current of the swamp....

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Init order
Tegid, floating light, Sabriel, Triska, Floating mass, Larkspring and Fir
The light moves foward sending forth a blast of energy at the group on the shore of the swamp. As the floating mass of oil moves closer it's surface starts to swirl and undulate in a strangely compelling manner. Everyone watches in amazement as these unseemly creatures begin to threaten and attack you.
State your actions for the first round!

Tegid Darnin |

Tegid stands up and drawing on the power of Irori chants a prayer of power summoning forth a large fist of magical energy which streaks off to strike the globe of energy.
Tegid stands (move action) and casts Spiritual Weapon on the globe of light.
Spiritual Weapon:
Duration - 4 rounds (40 seconds)
Attack: +5 (+2 BA, +3 Wis)
Damage: 1d8 + 2
Spiritual weapon attack against globe of light (1d20+5=24, 1d8+2=5)

Triska of the Shundar-Quah |

Seeing Tegid attacking the light, Triska focuses her attacks on the strange oil slick, firing two arrows in quick succession at it.
Rapid Shot (assuming within 30 ft.) (1d20+7=18, 1d20+7=18); Damage (1d8+4=9, 1d8+4=5)
Zoom, any results for my earlier Spot and Knowledge (nature) checks?

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Larkspring summons a sphere of white-hot fire to his hand with a gesture and a few words(he's not wearing armor, as he was sleeping, so AC 13).
"Shien en!"
For Zoom:
Fir, roused by seemingly nothing, gets up and moves to the side as well. He is a bit shy of jumping into the water where the oily thing is.
For Zoom:

Sabriel Angelfire |

Sabriel finally sees both the Glowing Light and the strange Oil Slick. Deciding at this point that the Light is the more dangerous because of it's mobility, she directs her gaze towards it and fires a fiery beam at it.
Fiery Gaze (Ranged Touch Attack). (1d20+4=23)
Fiery Gaze Damage. (4d6=14)

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Triska-
A weapon of magical energy comes forth from Tegid's holy symbol, a fist of fury streaks out towards the floating light, it looks like it hits it but its hard to tell is anything happen at all. A blast of electrical energy shoots from the light and heads staight for Larkspring, hitting him in the chest sending shock waves through his body(4 hps dam). Sabriel turns to the light and lets forth one of her eldritch blasts striking the creature to no effect it seems. Arrows streak out of Triska's bow and easily finds their target, the oil slick continues to swirl around and its hard to tell if the thing can feel pain or not but it does seem more agitated than it was. The swirling is becoming hypnotic to those viewing the oil slick as it circulates.Lark and Triska make will saves. As Larkspring tries to cast his magic he has an urge to approach the swirling mass as does Triska. Fir gets himself up slowly and makes his way over to Larkspring not sure what is wrong with his friend.
Next Round!

Tegid Darnin |

Triska-** spoiler omitted **
A weapon of magical energy comes forth from Tegid's holy symbol, a fist of fury streaks out towards the floating light, it looks like it hits it but its hard to tell is anything happen at all. A blast of electrical energy shoots from the light and heads staight for Larkspring, hitting him in the chest sending shock waves through his body(4 hps dam). Sabriel turns to the light and lets forth one of her eldritch blasts striking the creature to no effect it seems. Arrows streak out of Triska's bow and easily finds their target, the oil slick continues to swirl around and its hard to tell if the thing can feel pain or not but it does seem more agitated than it was. The swirling is becoming hypnotic to those viewing the oil slick as it circulates.Lark and Triska make will saves. As Larkspring tries to cast his magic he has an urge to approach the swirling mass as does Triska. Fir gets himself up slowly and makes his way over to Larkspring not sure what is wrong with his friend.
Next Round!
Seeing that his spell is not having an effect on the globe of energy Tegid targets the fist of energy against the creature in the water and stepping forward he chants a quick prayer of protection on Larkspring.
Tegid switches targets for the spiritual weapon from the globe of light to the creature in the water [move action] and casts Shield of Faith on Larkspring [standard action].
Spiritual Weapon:
Duration - 3 rounds (30 seconds)
Attack: +5 (+2 BA, +3 Wis)
Damage: 1d8 + 2
Spiritual weapon attack against creature in water (1d20+5=22, 1d8+2=3)
Shield of Faith:
+2 deflection bonus to AC
Duration - 24 rounds

Triska of the Shundar-Quah |

Will save (1d20-1=1)
Triska finds the swirling patterns in the slick fascinating. She lowers her bow and stares, here mouth hanging slackly open.
I assume I won't get any actions this round...? :)

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Damnit! Had my post all written, and it got eaten :(
Lessee...
Larkspring tries to fight the impulse to touch the black oil.
Will save: 1d20+7=17.
If he makes the save:
Larkspring shakes off the compulsion, and flings his ball of fire at the swirling mass. Before anyone can notice, another sphere appears in his hand. He then moves to his bed, where he may have a chance to grab his wand.
Standard action to make a ranged touch attack against the oil: 1d20+6=17, 1d6+4=10 fire damage, range 120 feet (the spell lasts for 2 minutes and 54 seconds longer). Move action to head for his bed, 20 ft. per move. He has 15 AC thanks to Tegid's spell.
If he fails the save:
Larkspring has an intense need to know what the oil feels like on his skin dives over the railing and starts swimming towards the oil, if it's more than 5 feet away.
Move action to jump/swim, another move action if not already touching the oil. Swim check (if too deep to stand for a 4-foot tall gnome): untrained, no Strength bonus, no armor check penalties 1d20=3. He may start going under.
If Larkspring fails his Will save:
Fir tries to grab his friend in his teeth, ignoring any harm that may come to Larkspring.
Nonlethal attack, -4 on each attack. I think Larkspring would snap out of it after taking damage. Full-round attack action (all attacks dealing nonlethal damage): Claw 1d20+2=18, 1d4+4=6; claw 1d20+2=5, 1d4+4=8; bite 1d20-3=-2, 1d6+2=6. Total 6 nonlethal damage.
If Larkspring makes his Will save:
Fir, seeing another of his friends acting oddly, charges at Triska and tries to bowl her over.
Fir charges, trying to overrun Triska and knock her prone (or at least make her wake up from the trance). Rules details:
If Triska has already jumped in, Fir charges off the prow of the ship and tries to grapple the glowy orb. More contingency rules:

Sabriel Angelfire |

Creasing her eyebrows at the lack of damage caused by her spell, Sabriel power her Rapier and moves to the side of the boat in the direction of the Glowing Light.
Not sure if it's close enough to take a swing at or not, so I'll give you rolls anyway.
Attack Will 'o Wisp with Masterwork Rapier. (1d20+3=21)
Confirm Critical Hit. (1d20+3=16)
Damage (+ Possible Critical Damage). (1d6=2, 1d6=3)

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Creasing her eyebrows at the lack of damage caused by her spell, Sabriel power her Rapier and moves to the side of the boat in the direction of the Glowing Light.
Not sure if it's close enough to take a swing at or not, so I'll give you rolls anyway.
Attack Will 'o Wisp with Masterwork Rapier. (1d20+3=21)
Confirm Critical Hit. (1d20+3=16)
Damage (+ Possible Critical Damage). (1d6=2, 1d6=3)
Wait, who said it was a will'o'wisp? ;)

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Seeing his spiritual weapon havng no effect on the flaoting light Tegid switches targets to the floating mass of oily substance. A fist pounds down on the substance causing it to pause for a brief second at the attack before it resumes its hypnotic spinning. Seeing the group having problems the floating light begins to move closer for its attacks. With rapier in hand now, Sabriel moves up to the edge of the shore and attacks the light. Her attack is close but not close enough to hit the thing. Under the spell of the floating mass, Triska slowly moves toward the floatng mass, as she gets closer to the stuff the swirling mass spurts up at her trying to grab her and pull her into itself, but fails to do so even thou Triska starts to enter the water. Watching the swirling mass move about, Larkspring begin to move towards it by jumping into the water and starting to swim in it's location. Fir follows instantly into the water and tries to grab a hold of Larkspring with his claws and teeth but fails to do so with one claw and his teeth Larkspring continues to try and swim on but one claw of Fir's slows him down. From behind the group the Captain and Faruq make attacks to try and help out any way they can. Both begin to attack the light but seeing so many people attracted to the oil mass change targets, Faruq changes his mind yet again and grabs for Triska instead.Triska roll an opposed grapple check! The captain lands a blow on the oil slick doing some damage.
Next Round! Both Triska and Lark are still under the spell of the oil mass so make another will save! Triska go ahead and make an opposed grapple check for the oil mass when it attacks you this upcoming round just in case Faruq can't grab you with your other. If you make your will saves you get to act as normal.

Tegid Darnin |

Seeing his spiritual weapon havng no effect on the flaoting light Tegid switches targets to the floating mass of oily substance. A fist pounds down on the substance causing it to pause for a brief second at the attack before it resumes its hypnotic spinning. Seeing the group having problems the floating light begins to move closer for its attacks. With rapier in hand now, Sabriel moves up to the edge of the shore and attacks the light. Her attack is close but not close enough to hit the thing. Under the spell of the floating mass, Triska slowly moves toward the floatng mass, as she gets closer to the stuff the swirling mass spurts up at her trying to grab her and pull her into itself, but fails to do so even thou Triska starts to enter the water. Watching the swirling mass move about, Larkspring begin to move towards it by jumping into the water and starting to swim in it's location. Fir follows instantly into the water and tries to grab a hold of Larkspring with his claws and teeth but fails to do so with one claw and his teeth Larkspring continues to try and swim on but one claw of Fir's slows him down. From behind the group the Captain and Faruq make attacks to try and help out any way they can. Both begin to attack the light but seeing so many people attracted to the oil mass change targets, Faruq changes his mind yet again and grabs for Triska instead.Triska roll an opposed grapple check! The captain lands a blow on the oil slick doing some damage.
Next Round! Both Triska and Lark are still under the spell of the oil mass so make another will save! Triska go ahead and make an opposed grapple check for the oil mass when it attacks you this upcoming round just in case Faruq can't grab you with your other. If you make your will saves you get to act as normal.
The spiritual weapon continues to attack the creature in the water.
Spiritual Weapon:
Duration - 3 rounds (30 seconds)
Attack: +5 (+2 BA, +3 Wis)
Damage: 1d8 + 2
Spiritual weapon attack against creature in water (1d20+5=20, 1d8+2=5)
How deep is the water? Is it deep enough to summon a porpoise into?
Assuming that the water is deep enough to summon a porpoise into...
Seeing Larkspring dive into the water and Triska make a move for the creature Tegid quickly reaches into his pack and takes out a scroll and recites the incantation scribed on it summoning forth a celestial porpoise to attack the submerged creature.
Takes scroll out of backpack [move action] and uses scroll [standard action] to cast Summon Monster I summoning forth a celestial porpoise to attack the submerged creature using its smite evil ability.
Celestial Porpoise smite evil attack against submerged creature (1d20+4=13, 2d4+2=8)
Assuming that there is not enough water for the porpoise...
Tegid turns, picks up his crossbow and loads it.
Tegid gets his crossbow [move action] and loads it [standard action].
Shield of Faith:
+2 deflection bonus to AC
Duration - 24 rounds

Sabriel Angelfire |

Wait, who said it was a will'o'wisp? ;)
Sabriel offers another swing at the light, but misses pitifully, her frustration with the thing clearly showing.
Attack Roll with Masterwork Rapier on Glowing Ball. (1d20+3=9)

Triska of the Shundar-Quah |

New Will save (1d20-1=6) HA!
Still fascinated by the swirling colors, Triska tries to fight off Faruq and swim closer to the slick. Opposed grapple (1d20+6=11)

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Will save: 1d20+7=17. Wow, a 17 doesn't save? Crap...
Larkspring goes underwater, and tries to reach the surface again.
Swim check (DC 10 since it's calm water): 1d20=8. He's got 29 more rounds left before he starts drowning.
Seeing his friend go under, Fir attempts to bring him back up to the surface.
Aid another action (standard action), Swim check (same DC as Larkspring's for next attempt, since he has lower initiative): 1d20+8=19; success, so grants Larkspring a +2 bonus on his following Swim check.
Jeez, this fight is gonna be close.

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Tegid's spiritual weapon attacks the oil slick again, the slick recoils from the assult on it by the divine. While his spell is taking care of business he whips out a scroll and begins to utter words off of it. Soon a bright light flashes off in the water somewhere with a splash. From behind the floating creature, Tegid's aid arrives to help by attacking it, it really hard to tell if the thing is taking damage of not but by the swirling keeps starting and stopping everytime it is hit. Lighting like energy flies from the floating light arching out directly at Triska and Faruq as they wrestle. It zips past as Faruq pulls Triska to the ground and foils Sabriel's attack as she halts to miss the two on the ground plus the bolt of energy shoots just in front of her. The oil slick tries to grab at Triska again but she is to far away now thanks to Faruq. Its having a hard time focusing also as it keeps getting attacked from different directions. Lark continues to try and swim towards the foul floating monster but he keeps wanting to sink with each stroke, his friend gives a helping paw to keep the little one a float. Faruq continues to hold down Triska while the captain slashes at the water bound monster, he strikes it easily but seems to cause little hurt as the thing does not even pause.
Next Round

Tegid Darnin |

Tegid ducks down, picks up his crossbow and loads it.
Draws crossbow [move action] and loads it [standard action].
Spiritual Weapon:
Duration - 2 rounds (20 seconds)
Attack: +5 (+2 BA, +3 Wis)
Damage: 1d8 + 2
Spiritual weapon attack against creature in water (1d20+5=24, 1d8+2=10)
Shield of Faith:
+2 deflection bonus to AC
Duration - 22 rounds

Sabriel Angelfire |

Cursing loudly in Elven, the first time any of you have heard her do so, she takes another swing at the glowing ball, screaming in frustration at her inabilty to hit the darting light.
Attack Roll with Masterwork Rapier on Glowing Ball. (1d20+3=11)