Fighter

Triska of the Shundar-Quah's page

134 posts. Alias of Robert G. McCreary.


Full Name

Triska of the Shundar-Quah

Race

Human (Shoanti)

Classes/Levels

Barbarian 2/Ranger 2

Gender

Female

Size

Medium

Age

19

Alignment

CG

Deity

Erastil

Languages

(Illiterate) Common, Shoanti, Varisian

About Triska of the Shundar-Quah

Appearance: Triska is a true Plainswoman of the Storval Plateau, tall and solid (6’2”, 190 lbs), green-eyed, with skin tanned from long hours in the sun. She shaves her head in traditional Shoanti fashion, except for a single long red braid growing from the base of her skull, and her face and scalp are marked with colorful tribal tattoos.
Triska dresses in hides and furs, and wears a hide shirt made of bright blue giant gecko scales. A bow and arrows are slung on her back, while a scimitar and klar (a horned spirestalker skull with a wickedly-protruding blade) hang from her belt.

Statistics
Strength 14 (+2) (Berserker Str 18 [+4])
Dexterity 17 (+3)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 8 (-1)
Charisma 10 (0)

HP: 48
AC: 18/19 (+5 hide shirt, +3 Dex, +1 with klar)
Touch AC: 13
Flat-footed: 18
Berserker Str: 16
Initiative: +7

Speed: 40 feet

Saves:
Fort +9 (+11 Berserker Str)
Ref +6 (+8 Berserker Str)
Will –1 (+1 Berserker Str)

Base Attack: +4
Melee Attack: +6
Ranged Attack: +7
Grapple: +6

Weapons:
+2 dmg vs. humans
+1 Composite Longbow (+2 Str) (+8 to hit, D: 1d8+3, x3, R: 60’, Type: P)
Rapid Shot: 2 attacks at +6/+6
MW Scimitar (+7 to hit, D: 1d6+2, 18-20/x2, Type: S)
MW Klar (+6 to hit (-2 off-hand), D: 1d6+1, x2, Type: S)
Kukri (+6 to hit, D: 1d4+2, 18-20/x2, Type: S)

Special Abilities:
Archery combat style (Rapid Shot), Fast Movement (+10’ speed), Favored Enemy: Humans, Track, Uncanny Dodge, Wild Empathy (+2)
Berserker Strength (rage variant, PHB II)

Spoiler:
automatically activates below 10 hp; +4 Str, +2 bonus on SV, DR 2/-, -2 AC; ends when unconscious, helpless, or healed above 10 hp

Racial Abilities:
+1 feat, +4 skill points at L1
+1 skill point per level

Languages: (Illiterate) Common, Shoanti, Varisian

Feats:
Totem Spirit: Shundar-Quah(+1 Fort saves, +2 Spot)
Improved Initiative
Point Blank Shot
Precise Shot
Rapid Shot
Track

Skills
Bluff +0 (0+0) [+2 vs. humans]
Climb +3 (3 ranks, +2 Str, -2 armor)
Craft (bowyer/fletcher) +10 (7 ranks, +1 Int, +2 tools)
Handle Animal +0 (0+0)
Heal –1 (0-1)
Hide +6 (5 ranks, +3 Dex, -2 armor)
Intimidate +0 (0+0)
Jump +3 (3 ranks, +2 Str, -2 armor)
Knowledge (geography) +2 (1 rank, +1 Int)
Knowledge (nature) +2 (1 rank, +1 Int)
Listen +6 (7 ranks, -1 Wis) [+2 vs. humans]
Move Silently +6 (5 ranks, +3 Dex, -2 armor)
Search +1 (0+1)
Sense Motive –1 (0-1) [+2 vs. humans]
Spot +8 (7 ranks, -1 Wis, +2 feat) [+2 vs. humans]
Survival +6 (7 ranks, -1 Wis) [+2 vs. humans]
Swim +4 (6 ranks, +2 Str, -4 armor)

Equipment
+1 hide shirt (1240 gp)
+1 composite long bow (+2 Str) (2600 gp)
MW klar (162 gp)
MW scimitar (315 gp)
Kukri (8 gp)
20 arrows (1 gp), 2 sleep arrows (264 gp), 5 cold iron arrows (5 sp), 5 silver arrows (10 gp)
2x alchemist’s fire (20 gp), antitoxin (50 gp), 4x sunrods (8 gp), 8x tindertwigs (8 gp)
Elixir of swimming (250 gp)
2x potion of cure light wounds (100 gp), potion of cure moderate wounds (300 gp)
Belt pouch, sack, bedroll, masterwork artisan’s tools, flint & steel, whetstone, clay mug, loaf of bread, chunk of meat, hunk of cheese, waterskin (59 gp)
Ash shafts, eagle feathers, spare arrowheads (for making arrows)

Money: 4 gp, 8 sp, 5 cp

Encumbrance: 56 lbs (Light load)

XP: 6000

Personality

Spoiler:
Triska is first and foremost a hunter, a woman of the plains, but she is also an innocent to the ways of civilization. As a woman, and an outsider to “civilization,” she always looks for ways to prove herself. Privately, she wants to improve her skill at archery, and has embarked on a somewhat spiritual quest to “make the perfect shot.”

Triska tends to be quiet, often remaining silent unless her opinion is specifically asked. She tries to be a good person, but her strong sense of individuality often puts her at odds with those in power or command. Independent almost to the point of stubbornness, Triska will not be told what to do or how to do it. Nevertheless, she is a staunch ally to those she has befriended.

Triska strives to stay in control of her life and her fate, and also in control of herself, physically and emotionally. Triska’s family has a long tradition of berserk warriors, but Triska herself fears the loss of control that her barbarian rage brings. She sometimes worries that her imposing size and barbarian heritage frighten people and make her seem unfriendly, so she overcompensates for this by trying too hard to appear friendly and likeable.

Quirks:

Spoiler:
Like to star-gaze, strokes her braid when nervous or excited, collects stones from different places she visits, collects trophies from her hunted kills

Background

Spoiler: