
![]() |

Benimoto wrote:
I've developed a personal pet peeve about the PCs ghoulishly scraping all the equipment off their opponents. Hopefully the reduced sell rate will mean that they no longer bother stripping each dead kobold or orc of its filthy leather armor to sell.I'd not count on that. I bet they still show up with waggons in order to extract every last gp from the dungeon.
PC: Hey guy's - make sure you don't forget the furniture. I bet those doors are worth something.
I always had a pet peeve about this too. "But my fighter has a strength of 20, what do you mean he has trouble with his fourth set of full plate, that stuff's worth over 1000 gold each!".
That's why I always had a house rule that storekeepers were a little squeamish about buying a set of armor with gobs of blood, char, and gnoll sweat about it. Same general result, RP way to present it. As much as they'd clean and clean the non-metal bits of any armor from scavenged equipment off dead bodies tends to be a little unsalvageable.
Now, what I love are the adventures that specifically state "the furniture and doors in this room could fetch 2000 gold to an interested buyer". Let's just encourage that behavior, m'kay?

![]() |

I'd not count on that. I bet they still show up with waggons in order to extract every last gp from the dungeon.
PC: Hey guy's - make sure you don't forget the furniture. I bet those doors are worth something.
They could, but it would be irrelevant.
Mundne equipment cannot be resold unless the DM allows it. It is simply worthless junk, and the only loot to be looted is that alloted as a treasure parcel.4E forgets about Greyhawk in the history section, and tosses the ancient and honorable profession of Greyhawking out in the economics section.
*sniffles*

![]() |

As much as they'd clean and clean the non-metal bits of any armor from scavenged equipment off dead bodies tends to be a little unsalvageable.
See, from a simulationist sort of view point I don't buy that. The most expensive part of any armor is the metal and you're telling me a merchant is going to turn down valuable steel and iron because the leather is a little dirty. Maybe he would want to buy the metal cheaper than the market price for armor, but someone is going to want it, even if its just the blacksmith. I mean, when it comes to leather... cows are cheaper than forged steel and the butcher kills a couple of them every day, if you know what I mean.

Pop'N'Fresh |

MisterSlanky wrote:As much as they'd clean and clean the non-metal bits of any armor from scavenged equipment off dead bodies tends to be a little unsalvageable.See, from a simulationist sort of view point I don't buy that. The most expensive part of any armor is the metal and you're telling me a merchant is going to turn down valuable steel and iron because the leather is a little dirty. Maybe he would want to buy the metal cheaper than the market price for armor, but someone is going to want it, even if its just the blacksmith. I mean, when it comes to leather... cows are cheaper than forged steel and the butcher kills a couple of them every day, if you know what I mean.
Unless of course the armor was from a filthy gnoll or goblin, stained with humanoid sweat/feces, etc. and hacked to bits by the adventurers when they killed the creature in the first place :) Then 1/5 the value is a great price!
Always hated the emphasis on gear and looting the dead in D&D, and am glad to see these rules in action!

David Marks |

See, from a simulationist sort of view point I don't buy that. The most expensive part of any armor is the metal and you're telling me a merchant is going to turn down valuable steel and iron because the leather is a little dirty. Maybe he would want to buy the metal cheaper than the market price for armor, but someone is going to want it, even if its just the blacksmith. I mean, when it comes to leather... cows are cheaper than forged steel and the butcher kills a couple of them every day, if you know what I mean.
Like ... 20% cheaper? :)