Dyrnwyna |
"Let us proceed to the doors near the goblin torture apparatus. If there are goblins left there, it disturbs me that they might put that room to use again," Dyrnwyna suggests. She waves her fingers and conjures a sharp, clean scent that can't quite hide the stench of decaying goblins, but covers the worst of it.
prestidigitation
Dyrnwyna |
"If Ninaran was any example, they will be easily distracted from their rituals," Dyrnwyna sniffs disapprovingly. "I do not think we can count on them to be so easily disposed of. Alas."
Dyrnwyna, too, waits for the others to go first.
What's our marching order these days? Gran up front, I assume. Rhiannis and newly-ranged-Quinn at the back? Dyrnwyna in the middle. Where's Frivry? In the front?
Quinn Quartzcutter |
I'm ranged but not that big of a range. I would recommend:
Gran
Frivry
Quinn
Drynwyna
Rhianis
If the stairs are big enough we could go down in rows of 2 as well. Basically, I would like to have Frivry in melee a bit more so we can take advantage of flanking and use his sneak attack more often. We're going to need to since I'm not much of a damage dealer anymore.
Quinn Quartzcutter |
pat512 |
Gran:
Gran only, Perception DC20:
Dyrnwyna, Rhianis
Rhianis |
"Then it's time for them to meet the dark gods they so cherish!"
Rhianis rattles off a series of incantations.
Minor: Warlock's Curse on H1
Standard: Eldritch Blast on H1
Attack 1d20+4=16 vs Ref
Damage 1d10+3=8
Curse Damage 1d6 =1
pat512 |
Dyrnwyna's force orb hits both hobgoblins, tearing jagged wounds.
But as Rhianis moves down the stairs, H3 barks a command and the two leading hobgoblins move forward in formation, executing a devastating coordinated flail attack on the warlock.
Readied actions, Formation Strike -- allows a shift with the attack under certain conditions. -27hp to Rhianis
Rhianis was interrupted after his move, so still has his standard, but now is in melee.
Rhianis - standard
Frivry
Quinn
Gran
Dyrnwyna
H1, H2
H3 (not acted yet)
Frivry |
Frivry moves to stand near Rhianis (M-20) and uses his sword to stabs the hobgoblin (h2).
Sly Flourish sword attack: 1d20+7=25, 1d6+9=10
pat512 |
Rhianis screams as he is flailed into shreds.
Can I use Misty Step as my standard and move away? Would there be AOO?
As I read it, Misty Step (class feature) is only when a cursed enemy dies. But you can Fey Step (race feature, which is probably what you meant) without triggering OAs.
Quinn Quartzcutter |
"Don't worry Rhianis, I've got ye'!" yells Quinn, who then calls upon the healing powers of Moradin to aid the warlock.
Quinn then moves further down the stairs and unleashes a swath of blinding divine light as a blast in front of him. His enemies are burned but his allies are inspired.
Minor Action: Healing Word on Rhianis; Rhianis may spend a healing surge and 8 extra hit points. Rhianis also gets +3 to all defenses against the next attack made against him.
Move Action: Move to L22
Standard Action: Divine Glow vs. H1 & H2; 15 vs. H1's REF and 15 vs. H2's REF for 9 radiant damage. On a hit or a miss, Gran, Drynwyna, and Frivry get a +2 power bonus to attack rolls until the end of my next turn.
pat512 |
Even as the bloodied Rhianis teleports out of harm's way, Frivry rushes in, striking a powerful blow against H2. At this point, H3 moves in and, with the aid of hobgoblin tactical training, is able to hit Frivry with his flail -14hp to Frivry.
Quinn brings the blessings of Moradin to Rhianis's grievous wounds, and sheds a light bathing his allies in the warm glow of Moradin's grace, though it has no direct effect on the hobgoblins.
At this point, the door to the northeast bursts open and three more hobgoblins rush into the room, one equipped as the first ones (scale armor, heavy shield, flail), and the others less well (H5, H6: leather, light shield, longsword).
Everyone's had a chance now to try at the DC20 perception from 16 hours ago
Gran - +2 to attack
Dyrnwyna - +2 to attack
H1, H2
Rhianis - +3 defense vs next attack
Frivry - +2 to attack
H3
Quinn
H4, H5, H6
Dyrnwyna |
Dyrnwyna fails the perception check with a 14. I was thinking about moving forward and using color spray on these guys. Attacking will vs. soldiers is good, and dazing them will give CA for Frivry, which is also nice. However, I'm a bit leery of getting between them and our defender. I could use an AP and thunderwave them away after color spray (which has the additional benefit of separating them; they're harder to hit when they're close together, but if it misses, I'd be in trouble. Besides, Gran goes first. We might consider backing away up the stairs, and letting them come to us a few at a time. That would also bottle them up in the stairway, as opposed to us being bottled in the stairway.