A request for weapons charts


Alpha Playtest Feedback General Discussion

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Sovereign Court

31 and counting.


Yes please.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Add in my vote too.

Sovereign Court

That makes 33 has anyone official noticed us yet? Guess we need 100 yays like a petition.

The Exchange

I like this idea also. Too many times has this come up with me just making up some arbitrary ruling to keep the game rolling smooth.
Great Idea.

Dark Archive Contributor

Snoring Rock wrote:
Yes please.

[off-topic]

Snoring Rock, your log-in name is awesome! :D
[/off-topic]


Mike McArtor wrote:
[off-topic]

Well, at least we know Mikie *saw* this thread!

;D

Sovereign Court Wayfinder, PaizoCon Founder

Add my vote to this suggestion as well!

What is that....35 now?

Dark Archive Contributor

Dungeon Grrrl wrote:
Mike McArtor wrote:
[off-topic]

Well, at least we know Mikie *saw* this thread!

;D

It's true.

I have no control over the RPG, so you'll need to get Jason to see this thread. ;)

Also, keep in mind that the weapon charts as is are pretty packed. I'm not sure how we'd fit in two more columns, but that's for Jason to worry about. Not me. ;D


Yes please, I agree completely.

In fact, could this also be done for armor too?

Sovereign Court

Mike McArtor wrote:

I have no control over the RPG, so you'll need to get Jason to see this thread. ;)

Any chance you can lean over his rather busy desk and say "hey, have you noticed this thread wink, wink, nudge, nudge, know what I mean?"

Mike McArtor wrote:


Also, keep in mind that the weapon charts as is are pretty packed. I'm not sure how we'd fit in two more columns, but that's for Jason to worry about. Not me. ;D

Ok when I look at your setup compared to the PHB yes I see that yours has a lot less free space, that being said, this is a real issue for me, I'd say it is one of the most frustrating components to being a player or DM, when DMing because I then have to go looking it up and making judgement calls (my players love using sunder), and as a player because half the time the DM has some arbitrary number in mind that doesn't seem right.

Sovereign Court

36 and counting, what about you big mike, (by the way can I get levels in Ninja leader?) are you at least for the idea if it's workable?

Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

This is a good idea. I hope that room can be found on the chart to make this workable.

I would find this particuarly useful since we play with the crit and fumble decks and we keep drawing effects that damage gear.

Sovereign Court

37


I'm for it also. I actualy had the same problem last saturday!


Oh god yes, that would make life soooo much easier! Count my vote for this! For armor too!

And while we're at it, how about putting the information on what various metal types (adamntium, mithril, etc.) do to armor and weapons somewhere near the armor and weapons tables? And not just in the DMG?


I agree with this idea. Its time has come.

Liberty's Edge

I am in too. Make it so.

-Tarlane


I agree! HP and Harness should be easily accessible.

On the subject of special materials, I also say that they should be in the equipment chapter.

As a final note, Craft DC's may not fit in the weapon and armor charts, but they at least need to be published somewhere in the books. My archer (fighter) is headed into Order of the Bow Initiate and is therefore required to have ranks in Craft [Bow]. It seems logical that he can also make arrows, but I don't know the DC's and there are SO many varieties of arrows. I mean, what is the DC to craft arrows? Blunt arrows? Alchemist's Arrows? Signal Arrows? Having a DC for standard arrows will provide a baseline for the specialty arrows.

Liberty's Edge

I would favor this.

If you want to cut something, cut out the small weapon damage.

Since small characters probably make up about 1/5 of all characters (or less) and spells like Enlarge person are used, the information on a large version is more useful anyway, but with a simple chart of weapon progressions (forward and backward) it isn't necessary.

So, cut the small weapon damage from the chart to make room for useful information. That would be swell.


Second DeadDM's recommendation. A single chart somewhere else with medium vs. small vs. huge damage changes would be sufficient for people who can't remember that d6 -> d4. Hardnesses and break DCs are much harder to remember.

Sovereign Court

and we are up to 44, cmon six more and we're halfway there.


lastknightleft wrote:
and we are up to 44, cmon six more and we're halfway there.

There are only 100 people interested in Pathfinder? And they're still bothering with it?

Sovereign Court

Kirth Gersen wrote:
lastknightleft wrote:
and we are up to 44, cmon six more and we're halfway there.
There are only 100 people interested in Pathfinder? And they're still bothering with it?

Ha ha *rolls eyes*

What I set a goal of making it like a 100 signature petition, do petitioners stop asking for signatures when they reach their # no they keep trying to get more, but I'm trying to keep up excitement and having a stated goal to reach helps to do that... So there mister sarcastic doody head :P


lastknightleft wrote:
So there mister sarcastic doody head :P

"I'm sure we can discuss this like calm, rational adults. Isn't that right, Mr. Poopy-Pants?"

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

So say we all!

Sovereign Court

Kirth Gersen wrote:
lastknightleft wrote:
So there mister sarcastic doody head :P
"I'm sure we can discuss this like calm, rational adults. Isn't that right, Mr. Poopy-Pants?"

45

And yes we can Mr. No Fun McDoody

Sovereign Court

Sorry I meant yes we can Mr. McDoody


I want to cast my vote on this for putting it in both the weapon's and armor chart.

That would be sweet.

Like candy...mmmmmmmm candy

drools

Sovereign Court

Dungeon Grrrl wrote:
hardness, hp, AND BREAK DCs, would be HUGE additions to the weapon, armor and equipment charts!

I'd love to see this.


lastknightleft wrote:
Sorry I meant yes we can Mr. McDoody

You've got it all wrong, I changed my name to McLovin'.

Dark Archive

Yes, please!

Add hardness, hit points for sure. That's always a slow-down in the game to look up.

Sovereign Court

the great 48

and counting

Dark Archive

Excellent idea...especially since I just spent 15 minutes trying to calculate it for the parties armor for an upcoming encounter with black pudding...so add me to the yes crew!

Paizo Employee Creative Director

Jason has indeed seen this thread. I talked to him a bit about it yesterday, and while both of us agree that it's a good idea... the fact of the matter is that the weapons table charts are already pretty packed solid and a little tough to fit on a single page as it is. Adding two or so more columns to the table might be enough to cram everything so close together so that it becomes too hard to read.

In addition, putting the weapon's hp and Hardness on those charts gives a strange "weight" to those numbers, and would imply that all PCs would need to track exact hit point totals for each of their weapons. And why stop there? What about armor? Equipment? And furthermore... what about the GM? Does he have to list how many hit points his NPCs' gear has? Obviously, this is taking things all a little far and over the top, but the point is that I'm not sure that inflating the "implied importance" of the fact that all weapons have hit points and hardness is a good move. It certainly doesn't make the game more fun to have to keep track of all those extra hit points, does it?

In fact, I'd LOVE to see the PF RPG ditch the concept of item hit points alltogether, and go wholly into a condition-based tracking, with weapons having a normal/broken/destroyed setup or something like that. I know that there's a "broken" quality in the alpha; at least, there was at one point (I honestly haven't had the time to actually look through much of the current rules, what with trying to get everything ELSE done on time for Gen Con).

Sovereign Court

Okay a condition based track for weapons and armor would be fine, but I honestly have a worry about backwards compatability with it (rust cube which does damage to hp), and as it stands the "broken" quality hits if a weapon with 30 hp has taken 1 hp in damage, which as of right now is a little rediculous, it's like a fighter being fatigued after one damage, and since this is the last we see of revision till beta I'm worried. Granted I have every faith in the bull man, still it seems overcomplicated to create a condition chart when the hp system is allready in place. Thank you sooo much for weighing in on it though. I can't wait to see the changes in BETA. Although I'll admit that getting shot down on an idea that almost everyone i've ever talked to thinks is a good idea stings a little :)

Sovereign Court

James Jacobs wrote:
In addition, putting the weapon's hp and Hardness on those charts gives a strange "weight" to those numbers, and would imply that all PCs would need to track exact hit point totals for each of their weapons. And why stop there? What about armor? Equipment? And furthermore... what about the GM? Does he have to list how many hit points his NPCs' gear has? Obviously, this is taking things all a little far and over the top, but the point is that I'm not sure that inflating the "implied importance" of the fact that all weapons have hit points and hardness is a good move. It certainly doesn't make the game more fun to have to keep track of all those extra hit points, does it?

Honestly in most of my games, yes, yes it does. Maybe it's that every time I've DMed I've had a sunderer, but I wind up dealing with the mechanic a lot, now if it took a CMB and beating it by certain amount determined what condition was imparted it would require checking the book just as often, or if beating it once took it to condition x and defeating it again imparted condition y then destroyed the bookwork would be gone, but so would some of the life of sundering since now you know you need exactly x checks to destroy an item and theres never a chance of a one shot break.


James Jacobs wrote:

Jason has indeed seen this thread. I talked to him a bit about it yesterday, and while both of us agree that it's a good idea... the fact of the matter is that the weapons table charts are already pretty packed solid and a little tough to fit on a single page as it is. Adding two or so more columns to the table might be enough to cram everything so close together so that it becomes too hard to read.

In addition, putting the weapon's hp and Hardness on those charts gives a strange "weight" to those numbers, and would imply that all PCs would need to track exact hit point totals for each of their weapons. And why stop there? What about armor? Equipment? And furthermore... what about the GM? Does he have to list how many hit points his NPCs' gear has? Obviously, this is taking things all a little far and over the top, but the point is that I'm not sure that inflating the "implied importance" of the fact that all weapons have hit points and hardness is a good move. It certainly doesn't make the game more fun to have to keep track of all those extra hit points, does it?

In fact, I'd LOVE to see the PF RPG ditch the concept of item hit points alltogether, and go wholly into a condition-based tracking, with weapons having a normal/broken/destroyed setup or something like that. I know that there's a "broken" quality in the alpha; at least, there was at one point (I honestly haven't had the time to actually look through much of the current rules, what with trying to get everything ELSE done on time for Gen Con).

Backwards compatibility is what comes up for me when going with normal/damaged/destroyed conditional modifiers. I'm totally confident you folks will think of a way to make something like that be more than a mask for number of item hps lost. So if you can do it, I agree, much more elegant than tracking hardness/hp.

That said, if space is the issue, add a table. Make a second table that repeats all the weapons with hp, hardness, etc. Put the sidebar for affects of special materials (adamantine, etc.) on the same page.

I hear what you're saying about not wanting to make these qualities super important, but couldn't the same thing be said about encumbrance? After all, the weight of the weapon is on the chart. In my games, we encounter sundering and breaking far more than we ever pay attention to encumbrance. I don't think I'm alone in that, as sundering and breaking items are combat -- or at least active -- things that PCs do, while encumbrance is something that happens more passively.

Hmm...could have said that with less words. Like, "I'd much rather have the hardness and hp than the weight of the weapon."

Just my respectful disagreement. Oh, and I'll take a smaller font size and peering at the table if I had to, in order to get the hardness hp info. Of course, that may just be me.

Armor not needed unless you can sunder armor.

Add each plus of magic should add some standard number to hardness and hp.

You know, thinking about this, this is really all about the sunder mechanic, isn't it? And the breaking down doors or smashing magic vases mechanics. Maybe those are the mechanics that need revisiting, instead of changing the tables...

My random noodle is now noodled out. Going to take a nap now.

Sovereign Court

Lou wrote:

"I'd much rather have the hardness and hp than the weight of the weapon."

Just my respectful disagreement. Oh, and I'll take a smaller font size and peering at the table if I had to, in order to get the hardness hp info. Of course, that may just be me.

Wow, I couldn't have said it better myself. In fact I didn't, congrats Lou.

Sovereign Court

Heya James, what about a poll to see where people lie on this issue, you've stated the case for a condition track. A poll would allow players to make their choice between that and having a chart with hardnes and hp listed. This way we can see where the community really stands.

Sovereign Court

Lou wrote:
Armor not needed unless you can sunder armor.

You can sunder Armor

Lou wrote:
Add each plus of magic should add some standard number to hardness and hp.

it does. its an increase of 5 hardness and I don't remember how many hp 10 I think?


Just pitching my support (with my first post) for the Hardness and HP of weapons. With Pathfinder intending to utilise all that 3.x product out their backwards compatibility is very important. If a samll font is called for then fine, otherwise can't the table extend over two pages?

Cheers
Mark

Sovereign Court

Woohoo and that makes 50 folks, now to get 50 more...


I'm all for it. Put me in for a yes vote. It should be there for players to see when they choose a item. The rapier should take serious damage from a loud scream though.

Paizo Employee Director of Games

Alright already.. enough with the counting. :-)

I'll see what I can do.

Jason Bulmahn
Lead Designer
Paizo Publishing


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

All right!


This is really an inspired idea. Kudos to the OP!

Sovereign Court

Jason Bulmahn wrote:

Alright already.. enough with the counting. :-)

I'll see what I can do.

Jason Bulmahn
Lead Designer
Paizo Publishing

Well thank you so much Jason, I really appreciate the say so and thank you for making me laugh, but I am afraid that I must defy you and continue counting for in truth I am...

Dun Dun Dun

The Count from Sesame Street
Muah ha ha

1

2

3

4

It will never stop.

Sovereign Court

To Jason & James: Okay, I support whatever decision you make on this one - especially in light of James' "unnecessary weight" argument and format issue reasoning.

I'm a big supporter of backward compatibility, so a do-nothing approach is fine for this one, or even the condition approach if it is very simple. I'd like to see more weapons getting smashed up more often.

In the end, the format, readability and usability of PRPG is pretty important to me, whether or not weapons charts are enhanced.

I guess the trouble with most guides is that they're not bulleted enough for ease of reading and finding information. I'd really like to see a cleaner appearance, less paragraphs of prose and more bulleted lists and highlighted and bold areas that draw the reader's eye to the important stuff.

As an instructional designer myself, I know this stuff is pretty important to a lot of people, but something that traditionally has not been done.

Liberty's Edge

lastnightleft wrote:

The Count from Sesame Street

Muah ha ha

1

2

3

4

It will never stop.

I do not have anything genuinely productive to add. So I give you The count.

-Tarlane

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