
armnaxis |

Hi,
my parties' sorcerer cast invisibility and see invisibility on himself, and then flew into the collapsed chamber (D9). I had the invisible stalkers attack, sorcerer drops dead, but uhm, had to correct myself: Thay cannot see invisibility (and thus not themselves). Did I miss something? Or is it true that they are totally vulnerable to their best weapon?
Weird monster, as is, don't you think?

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Hi,
my parties' sorcerer cast invisibility and see invisibility on himself, and then flew into the collapsed chamber (D9). I had the invisible stalkers attack, sorcerer drops dead, but uhm, had to correct myself: Thay cannot see invisibility (and thus not themselves). Did I miss something? Or is it true that they are totally vulnerable to their best weapon?
Weird monster, as is, don't you think?
Its only a DC 20 spot check to notice an invisible creature close to you. You still don't see it, but you know something is there. I guess then you get those attacks with a 50% miss chance when you hit. Page 83 of the Players Handbook.

armnaxis |

Its only a DC 20 spot check to notice an invisible creature close to you. You still don't see it, but you know something is there. I guess then you get those attacks with a 50% miss chance when you hit. Page 83 of the Players Handbook.
Sure, but it didn't help the invisible stalkers, as the sorc was flying, keeping distance, and pinpointing their location to the other PCs with dancing lights (using full round actions concentrating, which I ruled as working).
Well, good tactics by my players, bad monster ruling > For the Win!

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Olmac wrote:
Its only a DC 20 spot check to notice an invisible creature close to you. You still don't see it, but you know something is there. I guess then you get those attacks with a 50% miss chance when you hit. Page 83 of the Players Handbook.Sure, but it didn't help the invisible stalkers, as the sorc was flying, keeping distance, and pinpointing their location to the other PCs with dancing lights (using full round actions concentrating, which I ruled as working).
Well, good tactics by my players, bad monster ruling > For the Win!
Sorry if you misunderstood, I was not criticizing, it is just that a lot of people forget about those spot rolls to find the invisible guy.
My party's wizard glitter dusted the stalkers in my game. That pretty much ended it there as one failed its save and was also blinded. I did manage to kill the scout before they were glitter dusted though. That is how they found out about the stalkers.
My experience so far is that if your players have sound tactics, good spell selection, and just a little bit of luck, they can avoid most TPKs. Which from reading past threads about this room, and the obits, is a party killer.
In HoHR, the room that was almost a TPK was the museum with the Vrock. They by passed the room, fought Zyrxog and then on the way out decided to mess with the room. Not a wise decision when your depleted of spells, healing and hit points. Killed 4 of them and the two characters with fly and invis potions escaped.

Hastur |

IIRC, invisible stalkers very much tend to work alone, so not being able to see oneself isn't really an impediment to their function.
Good on your players for coming up with a good solution. Mine also deal to them easily, through see invisibility (one of the many good "always have one memorised each day" utility spells my players had throughout the campaign), and a cautious approach in terms of not just running all around the planks and falling into the water.

Blue_eyed_paladin |

I'd be tempted to use a 'One Ring' principle there; like going ethereal, invisible creatures and objects can interact without interfering with each other. So invisible stalkers can see people using invisibility, but when your sorcerer casts invisibility, he can see them too....
It would lend a great Cthulhu-style horror to using invisibility.
Astilak the Sorcerer, stage left: "OK, I'm going to cast a spell to turn Henrik the Fighter invisible." [does so, with waving of arms and bad latin intonations]
Disembodied voice of Henrik the Fighter, off stage: "Wow, it's really interesting here... there are some strange tentacles coming around the... oh god...oh god...oh my dear and fluffy lord!"[trails off into a bloodcurdling scream, and a bucket of blood is thrown onto the set from above stage. Drag marks from behind stage trail blood up wall]
Cast looks around nervously before Astilak speaks: "So.... how 'bout we teleport back to town?" [the cast agrees, and they do, with speed]

Rezdave |
Thay cannot see invisibility (and thus not themselves). Did I miss something? Or is it true that they are totally vulnerable to their best weapon?
Weird monster, as is, don't you think?
First of all, in D&D any invisible creature normally sees a shadowy outline of itself (this is clarified in the Rules of the Game article in the Wizards archives).
Second, in the real world there are any number of creatures that are not immune to their own poison. Scorpions immediately come to mind. I don't see why the invisible stalker has to be different.
I have no problem with this. It does make mating difficult, of course. I guess they go by scent.
HTH,
Rez