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At what point did your parties move up to level 2? Do you think Parrot Island would be too tough for a rather brash group of lvl 1's composed of a ranger, monk, sorcerer, rogue, and cleric?
My players (a party of four) leveled up after the Vanderboren vault.
Having a cleric will definitely help them under Parrot Island; at the very least, it will help them dictate the terms of any fight (by limiting the number of zombies they need to deal with at any given instant). Other than that, I don't know enough of the differences between a party of four 2nd level characters and five 1st level characters, though my hunch is that the 1st level characters would be at a disadvantage. You might consider letting them level up immediately (gaining hit points, BAB, saves, etc., but not being able to fill new spell slots without rest).
How far are they from leveling up right now?

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How far are they from leveling up right now?
They're close, but not so close that they'll level up before Parrot, I don't think. About 500xp each or so at the moment, going into the vault.
The reason I asked in the first place was because of how many deaths were reported under Parrot Island in the Obit thread ;)

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I had a party of 5 1st level characters in the tunnels and it very nearly resulted in a TPK. However, they had no cleric among them, and only piercing weapons. (and one character with a dagger). It ended up with the monk grappling the zombies one by one, pinning them, and lots of low damage poking. It was very dicey whenever they had to face off against multiple opponents.
Also, if they don't find the silver dagger, and they don't have a cleric, Veldimar Krund is nasty. They ended up grappling him and tossing him into the bottom of a tidal pool (And later recruiting him with command undead.