
Incanus |

Hello, fellows DM and players of the SCAP ;-). I would like to ask some advices from you ;).
I just began to DM the SCAP (hardcover) and with my five players, we played trough the very beginning of Chapter One, after a short (and dangerous!) trip to Cauldron.
My players helped Rufus to escape the guys who were assaulting him. But i have a little problem. No one have seen Jill.
And i need to introduce her rather quickly to the group, because i want to establish a strong relationship between her and one (or more) members of the group. She is secretly the old rogue teacher of my player's rogue, who vanished long years ago :-).
How could i do that without forcing the event? Any advice would be welcome.
One last question: my players have rather strong characters (the races i use are something like EL+0,5 and they have very good stats) but i usually play with four players (the fifth is not with us each week).
I think Jzadirune, the skulks as they are etc..could be too easy for them. What could i do? Give one rogue level to each skulk? What would you do if you were me?
Thanks!
P.s: please, forgive any mispelling i could have done, english is not my native tongue and i'm still studying it ;) (SCAP is a good way to improve it!).

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If your characters haven't already interrogated the thugs who assaulted Ruphus, they can mention that they were hired by a member of the Last Laugh named Jil.
If the thugs all died or the PC's finished interrogating them, you can have Patch, the custodian at the orphanage, mention that a woman named Jil had hired him to watch one of the missing kids (in the hardcover, it's a halfling named Revus Twindaggers, but he isn't mentioned again, so he can easily be replaced). If they don't immediately seek her out, Patch could contact them again after this and mention that Jil has been around asking about them, which might lead the characters to track her down.

Hurmferd |

*** SPOILERS BELOW -- PLAYERS STAY OUT! ***
...i have a little problem. No one have seen Jill.
And i need to introduce her rather quickly to the group, because i want to establish a strong relationship between her and one (or more) members of the group. She is secretly the old rogue teacher of my player's rogue, who vanished long years ago :-).
How could i do that without forcing the event? Any advice would be welcome.
If you have a rogue in your party, you could have a couple of Jil's guild members confront and escort him/her to a guildhouse (or a dark alleyway, if you prefer) to meet with Jil. Jil will announce herself as Cauldron's leader of the thieve's guild and will warn your rogue that she's been watching him/her and that any thief in Cauldron needs to apply for membership in the Last Laugh, followed by an initiation. This will later lead to some interesting roleplaying problems for your rogue and party, especially when the team assaults Jil's stronghold.
I think Jzadirune, the skulks as they are etc..could be too easy for them. What could i do? Give one rogue level to each skulk? What would you do if you were me?
At most, I would add a couple of skulks. But even better, have your skulks set up a number of areas where the skulks ambush the party, then run and hide and ambush them again. This harrassment by the skulks will be great fun for both you and your group, especially once your group figures out that they can easily beat the skulks, but can't seem to catch them or avoid the ambushes.
Hurm.

Bultez Mathias |
PulpCruciFiction and Hurmferd, thank you for your answers :-), these are a lot of good ideas!
>>>you can have Patch, the custodian at the orphanage, mention that a woman named Jil had hired him to watch one of the missing kids. If they don't immediately seek her out, Patch could contact them again after this and mention that Jil has been around asking about them, which might lead the characters to track her down.<<<
Yes, i think that's what i will do. Perhaps i will add Rufus going with them back to the Drunken Morkoth under one pretence or another, and have Jill making her appearance during the way back, too.
>>>This will later lead to some interesting roleplaying problems for your rogue and party, especially when the team assaults Jil's stronghold.<<<
The problem is, our rogue is a very special one. He didn't announced himself as such and keeped a very low profile. He has decided to be more like the corsair for the pirates: a hired rogue, with his code of honour etc..
But the idea itself is cool, so i will keep it for the future. As soon as i can, i will have Jill trying to recruit the rogue, or at least convincing him to be very careful with his trade.
>>have your skulks set up a number of areas where the skulks ambush the party, then run and hide and ambush them again. <<
That seems great. I will keep that for Jzadirune. It will make the exploration more dynamic and dangerous, more harrowing^^.