| Klyndak |
| Tarren the Dungeon Master |
This is the map from their previous explorations, Kelborn.
Klyndak, Hru, and Kelborn move quickly through a side door A1 and up the corridor behind a few of the rooms. Kelborn sees blood splattered here and there and realizes from the way Hru and Klyndak move that they've been up these tunnels before.
The tunnel opens up into a larger room A3/A4. You find four kobold warriors and one whose necklaces of shiny twists of metal, coins, and odd scrap identify him as of a more arcane mindset. They have been chipping away at the large stone chest with an unmovable lid that Klyndak correctly deduced contained offerings to Torag.
This room used to be the paymaster's for the spires. Guards were paid their salary by the priest/paymaster beside the stone collection coffer. A stern glare from the priest and the dwarf receiving the pay knew how much of this salary to drop through the slot in the top of the chest.
As four kobolds threaten you with handaxes, the devious looking caster says in draconic:
"We claim the shiny inside. Drop hands furheads."
| Klyndak |
| Hru Gorumgrag |
| Kelborn |
Kelborn will slowly sneak towards the kobold with all the bangles and arcane gadgets and, silent as a whisper, loose an arrow in his direction.
Initiative (1d20+7=27)
Stealth (1d20+8=18)
Attack and Damage (1d20+6=13, 1d6+3=6)
Sneak Attack (2d6=8) (if necessary)
Wow, I wish I had rolled attack & damage first! Anyway, the attack ain't that great, but hopefully the creature's still flat-footed/doesn't see me. Or even both! That would also be great.
| Tarren the Dungeon Master |
The bangle wearing kobold shrugs off both attacks. The flaming sphere seems to amuse him and the arrow is deflected less than an inch away from his scaly hide.
In draconic he mocks:
"Flaming sphere? Spell choice fail! See draconic bloodline with DR 5 fire? I pwn your weak spell noob."
Three kobolds close in with handaxes in each hand, grinning mischievously. A few quick, coordinated slices and slashes and each of you has been scratched.
Klyndak, 4 damage; Hru, 6 damage; Kelborn, 7 damage.
The sorcerer does not attack. A fourth kobold hangs back to protect him.
Hru has one attack, and then:
ROUND 2
INIT ORDER
Kelborn
Hru
Klyndak
Kobolds
| Hru Gorumgrag |
attck (blessed) and damage on kobold (1d20+6=14, 2d4+4=9)
doubt that hits
Hru wheels his mighty sword around at the nearest foe
| Klyndak |
Though its out of order, I'll go ahead...
Attacking a kobold: (1d20+5=11)
I swing my hammer as I try to move around and through the kobolds that are surrounding us.
| Hru Gorumgrag |
me too
attack and damage (blessed) (1d20+6=17, 2d6+4=9)
With a laugh Hru brings the greatsword down on an unlucky kobold.
"Hooo-hooo!"
| Tarren the Dungeon Master |
Kelborn can make two attacks the next round.
The kobold nimbly sidesteps Hru’s great sword with agility that is surprising even for these quick little lizards. They lash out again with axes in each hand. Hru and Kelborn 5 points each; Klyndak 3 points.
The sorcerous one in the back calls out in common: “You big furry-faces stop.” By his hissing tone when he says this, you’re certain it sounds more insulting in draconic but loses something in the translation. “We make selling.”
| Hru Gorumgrag |
Hru can't halt the greatsword quickly enough to prevent his next attack on the slippery skink
attack and damage (1d20+6=16, 2d6+4=8)
He shoots Klyndak a quick glance hearing him speaking in the skink language, secretly hoping Kelborn's silent assault strikes soon.
| Tarren the Dungeon Master |
Hru can't halt the greatsword quickly enough to prevent his next attack on the slippery skink
attack and damage (1d20+6=16, 2d6+4=8)
He shoots Klyndak a quick glance hearing him speaking in the skink language, secretly hoping Kelborn's silent assault strikes soon.
Hru misses again as the nimble kobold steps in, beneath the half-orcs blade and then slides under the swing.
The fetish wearing kobold points to a large copper disc on a chain around his neck. "Furheads back. Kobolds leave. Sell keys for shiny," he says reasonably.
| Kelborn |
Kelborn will take time to hide in the shadows and aim his bow at the leader. Just before he looses his arrow, however, he hears the kobold speaking about some sort of bargain and he holds, ready to release it at a moment's notice.
Sorry for the delay, guys, real life has been killing me this week!
Kelborn readies an action to fire at the sorcerer if he sees the beginnings of a spell being cast.
| Klyndak |
"We don't bargain for the coin of Torag!"
I swing my hammer at one of the kobolds next to me...
Attacking a kobold: (1d20+5=11)
But its just a feint to distract it from the flaming sphere that rolls into it from behind.
| Tarren the Dungeon Master |
ROUND 3
INIT ORDER
Kelborn
Hru
Klyndak
Kobolds
In draconic, the sorceror mumbles with resignation:
"Then you will never claim what we could not."
The sorcerous kobold then hisses orders to the others and heads for the hallway accompanied by one of the kobolds. The three remaining kobolds block you from pursuing. With quick jabs and slices, the kobolds chip away at you with handaxes in each hand. Klyndak 4 pts damage, Hru 7 pts damage, Kelborn 4 pts daamage.
| Kelborn |
Kelborn drops his bow for now, quickly skirting the fray to find an opportune spot to strike at the reptile-dogs. He draws his longsword as he moves, and stabs at one of the creatures.
Kelborn will attempt to tumble around the kobolds to set himself up to flank with either Hru or Klyndak. If he can't get into position this round, he'll still tumble to move closer to the fray.
Acrobatics (tumble) (1d20 8=24)
Attack and Damage (1d20 6=23, 1d8 3=11) (Note: there is an additional +2 to hit if he is flanking)
Sneak Attack (2d6=8) (if applicable)
Those are some pleasant rolls! Let's hope this keeps up!
| Hru Gorumgrag |
Hru hoots in frustration as the spellslinger scoffers off and tries hard to crush the kobolds between himself and the spellskink.
Attack and damage (blessed) (1d20+6=19, 2d6+3=7)
you fellows have Gorum's blessing also, in case you weren't incorporating it
| Klyndak |
Not only did I not add the blessing, I forgot the +1 from the magical bonus on the hammer. I assume in this roll that I am flanking across from Kelborn.
Flanking, blessed attack with magical warhammer: (1d20+6+2+1=18)
Damage: (1d8+4=5)
Flaming Sphere Damage: (2d6=2)
"Cowardly gits!" I yell at the retreating kobolds as they turn tail and run.
The flaming sphere will attack the same kobold I am attacking.
| Tarren the Dungeon Master |
ROUND 4
INIT ORDER
Kelborn
Hru
Klyndak
Kobolds
Kelborn tumbles past one of the kobolds so quickly that the quick little dog-lizard doesn't have time to react. He draws his sword and stabs at a kobold that is now between Klyndak and him (at an angle). The surprised kobold falls to Kelborn's sword.
No space to move around, so you'll be going straight through an occupied square. The DC is 20+opp. BAB. You make it.
Hru, cheered by the changing tide of battle brings down the wrath of Gorum on another of the little skinks.
Klyndak, uses his flaming sphere, to flank the only unwounded kobold facing the warriors and smashes his hammer across the kobold's yapping jaw.
One of the kobolds turns on Kelborn, figuring him for the more dangerous enemy. With his first handaxe, he presses Kelborn back. His second slices up Kelborn's leg.5 points of damage.
The second kobold still in the room and standing attacks Hru. Both handaxes find their mark. 7 points of damage.
| Kelborn |
16 hp over here! Thankfully, I'm a PF Beta Rogue and actually have hp to begin with, so it's not so bad. :)
Taking the advantage of flanking with a dwarf with a large hammer, Kelborn stabs at the kobold in front of him, realizing that if the creatures aren't stopped soon, it won't be long until he's overwhelmed.
Attack and Damage (1d20 9=11, 1d8 3=7)
After swinging wildly due to the pain in his leg, Kelborn begins thinking of a tactical retreat.
5ft. step back.
| Klyndak |
| Tarren the Dungeon Master |
16 hp over here! Thankfully, I'm a PF Beta Rogue and actually have hp to begin with, so it's not so bad. :)
Taking the advantage of flanking with a dwarf with a large hammer, Kelborn stabs at the kobold in front of him, realizing that if the creatures aren't stopped soon, it won't be long until he's overwhelmed.
Attack and Damage (1d20 9=11, 1d8 3=7)
After swinging wildly due to the pain in his leg, Kelborn begins thinking of a tactical retreat.
5ft. step back.
Remember, Kelborn, you tumbled through the line of kobolds and are now on the opposite side of them. Retreating will take you out the way the sorcerer left.
| Tarren the Dungeon Master |
Orlan:
The last time you climbed up these stairs, only a couple of weeks ago, there was a cool wind coming down the tunnel from the southeast heart of the Mindspins. Today, they feel dusty and hot. Even with the prisoners carrying much of your purchases, you wonder what inspired your ancestors to build a tunnel with such poor ventilation. Of course, an invading army would probably surrender before reaching the top.
You are relieved, momentarily, to feel the fresh air as you exit the tunnel and onto the bridge to the spires. That relief is short-lived as the sun burns down on you. The Cinderlands two weeks of spring is over. Summer has begun.
Circling up and around the first spire, depositing the goods in a safe room along the way and lowering the portcullis to protect it, you make it to the bridge level. Your cousin has retracted the log bridge so you cannot cross to the Thronespire easily.
Someone has left a rope dangling from your side of the bridge. It looks like they intended to swing over to the other bridge. Looking at the precipice and the rope you come to one conclusion immediately. Whoever tried to swing across to the Thronespire lacked any common sense and was quite possibly insane. Definitely not a dwarf.
| Orlan |
Orlan:
Spoiler:Circling up and around the first spire, depositing the goods in a safe room along the way and lowering the portcullis to protect it, you make it to the bridge level. Your cousin has retracted the log bridge so you cannot cross to the Thronespire easily.Someone has left a rope dangling from your side of the bridge. It looks like they intended to swing over to the other bridge. Looking at the precipice and the rope you come to one conclusion immediately. Whoever tried to swing across to the Thronespire lacked any common sense and was quite possibly insane. Definitely not a dwarf.
DM:
"Put that stuff down easy now," Orlan instructs the prisoners, "Yuh wouldn't be wantin' ta damage any o' King Klyndak's goods and further kindle his anger against yuh."
The surly dwarf frowns as he surveys the Thronespire. "Hunh!" he offers up his trademark grunt, wondering where the others have ventured off to...
"Alright yuh miscreants," he gestures towards the exit that will take them to the bridge level, "Let's go this way." Upon finding that the log bridge has been retracted, he's further stymied over how to contact his cousin and alert him to their return. Then, he spots the rope dangling from the precipice. "Sure'n that wouldn't be a smart way ta try crossin' the distance," he muses aloud. He looks around behind them and squints down into the valley below, imagining that some fool goblin or bugbear had returned and tried to pursue his cousin...only to fall to their death. Giving a shrug, he turns back to the bandits.
"We be needin' ta summon the King," he explains, "Announcin' our presence, so ta speak..." He remembers the signal horn he'd purchased at Kerrigan's Keep with the supplies. Tromping back to the Thronespire, he has the prisoners sit in a circle while he searches for it. "Ah...here we go!" he holds up the well-made warhorn, "This oughta do the trick." He ties it to his belt and then secures the prisoners with enough rope to ensure they'll stay tightly bound and incapable of leaving the throne room.
Then, Orlan secures the entry they used to enter the Thronespire...wanting to make sure that any blast from the horn didn't summon more goblins or bugbears to the Spire without a proper defense in place. Finishing with that task, he then returns to the bridge level. Bringing the horn to his lips, he sounds a mighty note in the tradition of his forefathers. He draws it out with a warble that Klyndak should interpret as dwarven-made. At the very least, he hopes his cousin will assume more dwarves from Janderhoff have arrived and come to find them.
Satisfied with his plan, he goes back to the throne room to await his cousin. He eyes the seat of power for a moment and then approaches it. In dwarven he asks: "I don't s'pose you'd be knowin' the state o' muh cousin and his friends, would yuh? When be the last time yuh laid eyes...uhm...I mean, yuh were aware o' their presence here?"
| Hru Gorumgrag |
I'm at 12 hp. I was in "sophisticated abuse of reason" contract negotiations for the past 2 days and away from the PC. I am relieved to be out of the abyss and back where the only danger is bodily harm! :)
Hru attempts to take another of the wily skink-spawn out with a sweep of his deadly blade
attack, damage (1d20+6=21, 2d6+4=9)
"Blood and Souls for GORUMMM!! Aid Me!"
EDIT: and it's friday and I have today off-YAYY!
| Tarren the Dungeon Master |
Hru has slain one of the two remaining kobolds. There is only one now, his face is flushed with fear but he is surrounded now and sees no hope but to die fighting for his people or surrender in shame. Of course, being a kobold he attempts to do both. He slashes at King Klyndak with his axes, hitting once, and then drops them and raises his hands in the air in a gesture of surrender. Cocking his head to the side he says in common "Guide? Trapsmith? Two shiny, all day help!"
In the distance, you hear a horn blaring ... or a auroch bellowing. You aren't sure which.
| Tarren the Dungeon Master |
Spoiler:
"Put that stuff down easy now," Orlan instructs the prisoners, "Yuh wouldn't be wantin' ta damage any o' King Klyndak's goods and further kindle his anger against yuh."The surly dwarf frowns as he surveys the Thronespire. "Hunh!" he offers up his trademark grunt, wondering where the others have ventured off to...
"Alright yuh miscreants," he gestures towards the exit that will take them to the bridge level, "Let's go this way." Upon finding that the log bridge has been retracted, he's further stymied over how to contact his cousin and alert him to their return. Then, he spots the rope dangling from the precipice. "Sure'n that wouldn't be a smart way ta try crossin' the distance," he muses aloud. He looks around behind them and squints down into the valley below, imagining that some fool goblin or bugbear had returned and tried to pursue his cousin...only to fall to their death. Giving a shrug, he turns back to the bandits.
"We be needin' ta summon the King," he explains, "Announcin' our presence, so ta speak..." He remembers the signal horn he'd purchased at Kerrigan's Keep with the supplies. Tromping back to the Thronespire, he has the prisoners sit in a circle while he searches for it. "Ah...here we go!" he holds up the well-made warhorn, "This oughta do the trick." He ties it to his belt and then secures the prisoners with enough rope...
Orlan:
I'd actually meant you couldn't get to the 'Thronespire' and were stuck in the 'Batspire'. Unless you are referring to the Batwinged throne in which case, you will hear a pleading voice in your head. Actually, you're close enough to the Batwinged Throne, aren't you?
As you blast the horn, you hear:
"Lord Orlan who should be king, rightful heir to the spires, you have returned to claim your prize, me lord?" says a voice that you recognize all too well. "A kingdom or a cousin. You cannot have both."
| Orlan |
Orlan:
Spoiler:"Lord Orlan who should be king, rightful heir to the spires, you have returned to claim your prize, me lord?" says a voice that you recognize all too well. "A kingdom or a cousin. You cannot have both."
DM:
My bad. You know I get completely lost in these Spires. They all look the same to me! ;-)
"Hunh! Stuff it in yer ear!" Orlan mentally responds, "I'll be keepin' muh cousin alive and it's he that can have the kingdom." He glances around at the Spire once more. "But it's good that yuh reminded me yuh're still here. I gotta a fine hammer an' chisel I be plannin' ta use on yuh ta make sure'n yuh won't be influencin' any more would-be kings."
Orlan sits down to await his cousin's arrival.
| Orlan |
Orlan:
Spoiler:Your getting lost is probably the bat-winged throne trying to disorient you. Maybe it hopes you'll forget where you are and end up sitting on it.
DM:
Satisfied that his cousin couldn't possibly have ignored such a mighty horn, Orlan fancies keeping it tied to his belt in the event he needs it in the future as well. He then takes a seat opposite the bound bandits, clearing his throat after taking a swig of wine from his waterskin.
"So...hunh..." he begins, "The lot o' yuh feel like talkin' a bit more about yer reasons fer attackin' our caravan? Maybe if'n yuh share a bit more o' yer reasonin'...I might be able ta help convey yer story to the King."
| Kelborn |
| Hru Gorumgrag |
remember the bless
Hru, seeing Kelborn move in sides with him.
"For my boots...and Gorum....Gorum hates surrender!" he shouts with vigor.
Attack and damage on defenseless kobold (1d20+8=21, 2d6+4=12)
Then he cleanly takes off the little bugger's head.
I know I just killed some really funny RP opportunities.
| Tarren the Dungeon Master |
Well, it's agreed. You heard something. The blowing of the horn ... or the baying of the auroch ... came from the direction of Thronespire or Batspire. The kobold sorcerer fled towards the unexplored 'Marketspire'.
Kelborn, the spires are being called Batspire - Thronespire - Garrisonspire - Marketspire. On one of the maps, Klyndak would have seen 'Batspire' was once called 'Lastspire' but this name is more memorable for the group.
| Hru Gorumgrag |
On the way back to the bridge Hru calls on Gorums power to aid in returning the group to the fight.
channel positive energy: (2d6=4)
apparently Gorum isn't happy we broke off the fight with the caster, but 4 is 4 more than we had