Foray into the Foehammer Spires


Play-by-Post

2,951 to 3,000 of 4,283 << first < prev | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | next > last >>

Okay, describe who goes where and make appropriate checks.

Listening carefully in the corridor, the sounds seem to be coming from the right hand side of the corridor.


Male Dwarf Transmuter 5

Stealth: (1d20+1=3)

"This way gents... QUIETLY!"

Taking a cue from our new companion, I lead the way, trying to sneak down the corridor to the right, the one that I remember leads towards the back room with the stairs.

Perception: (1d20+1=12)


Shortly after Klyndak speaks, the sound stops.


Male Dwarf Transmuter 5

As we move towards the room, I prepare myself a flaming sphere spell.


m Half-orc Cleric/Barbarian 4/1

Hru softly continues his litany to Gorum, "....None shall harm us, not their fire, iron or steel, for that which infuses us is of the selfsame iron, the mettle of the Iron Lord, Knight of Swords, Gorum aid thy servant !" Hru casts Bless


This is the map from their previous explorations, Kelborn.

Klyndak, Hru, and Kelborn move quickly through a side door A1 and up the corridor behind a few of the rooms. Kelborn sees blood splattered here and there and realizes from the way Hru and Klyndak move that they've been up these tunnels before.

The tunnel opens up into a larger room A3/A4. You find four kobold warriors and one whose necklaces of shiny twists of metal, coins, and odd scrap identify him as of a more arcane mindset. They have been chipping away at the large stone chest with an unmovable lid that Klyndak correctly deduced contained offerings to Torag.

This room used to be the paymaster's for the spires. Guards were paid their salary by the priest/paymaster beside the stone collection coffer. A stern glare from the priest and the dwarf receiving the pay knew how much of this salary to drop through the slot in the top of the chest.

As four kobolds threaten you with handaxes, the devious looking caster says in draconic:

Spoiler:

"We claim the shiny inside. Drop hands furheads."


Male Dwarf Transmuter 5

"Would you steal from the coffers of Torag?!"

I unleash my flaming sphere on the kobold who spoke, assuming from his appearance he is a spell caster and therefore the most dangerous.

"Torag aid me," I call out as I grip my warhammer.

Initiative: (1d20+1=9)

Flaming Sphere Damage: (2d6=7)


m Half-orc Cleric/Barbarian 4/1

Hru will follow the flaming sphere in and pounce on the nearest kobold (when applicable)

Initiative (1d20 2=14)

"You ruined my boots, and I warned you to flee from this place! Taste the steel of the Gorumgrag!! Goruum!!"


M Human Rogue 4

Kelborn will slowly sneak towards the kobold with all the bangles and arcane gadgets and, silent as a whisper, loose an arrow in his direction.

Initiative (1d20+7=27)
Stealth (1d20+8=18)
Attack and Damage (1d20+6=13, 1d6+3=6)
Sneak Attack (2d6=8) (if necessary)

Wow, I wish I had rolled attack & damage first! Anyway, the attack ain't that great, but hopefully the creature's still flat-footed/doesn't see me. Or even both! That would also be great.


The bangle wearing kobold shrugs off both attacks. The flaming sphere seems to amuse him and the arrow is deflected less than an inch away from his scaly hide.

In draconic he mocks:

Spoiler:

"Flaming sphere? Spell choice fail! See draconic bloodline with DR 5 fire? I pwn your weak spell noob."

Three kobolds close in with handaxes in each hand, grinning mischievously. A few quick, coordinated slices and slashes and each of you has been scratched.
Klyndak, 4 damage; Hru, 6 damage; Kelborn, 7 damage.

The sorcerer does not attack. A fourth kobold hangs back to protect him.

Hru has one attack, and then:
ROUND 2
INIT ORDER
Kelborn
Hru
Klyndak
Kobolds


Male Dwarf Transmuter 5

Spoiler:
Heh. Even with DR 5, he would still take 2 points of damage, which is better than nothing. Unless of course he made his saving throw. I'll wait on Hru to post my next action.

"Be cuttin' 'em down lads... In the Name of Torag!"


m Half-orc Cleric/Barbarian 4/1

attck (blessed) and damage on kobold (1d20+6=14, 2d4+4=9)

doubt that hits

Hru wheels his mighty sword around at the nearest foe


ROUND 2 begins.


Male Dwarf Transmuter 5

Though its out of order, I'll go ahead...

Attacking a kobold: (1d20+5=11)

I swing my hammer as I try to move around and through the kobolds that are surrounding us.


m Half-orc Cleric/Barbarian 4/1

me too

attack and damage (blessed) (1d20+6=17, 2d6+4=9)

With a laugh Hru brings the greatsword down on an unlucky kobold.

"Hooo-hooo!"


Kelborn can make two attacks the next round.

The kobold nimbly sidesteps Hru’s great sword with agility that is surprising even for these quick little lizards. They lash out again with axes in each hand. Hru and Kelborn 5 points each; Klyndak 3 points.

The sorcerous one in the back calls out in common: “You big furry-faces stop.” By his hissing tone when he says this, you’re certain it sounds more insulting in draconic but loses something in the translation. “We make selling.”


Male Dwarf Transmuter 5

In Draconic,... "Do you mean a bargain?"


m Half-orc Cleric/Barbarian 4/1

Hru can't halt the greatsword quickly enough to prevent his next attack on the slippery skink

attack and damage (1d20+6=16, 2d6+4=8)

He shoots Klyndak a quick glance hearing him speaking in the skink language, secretly hoping Kelborn's silent assault strikes soon.


Hru Gorumgrag wrote:

Hru can't halt the greatsword quickly enough to prevent his next attack on the slippery skink

attack and damage (1d20+6=16, 2d6+4=8)

He shoots Klyndak a quick glance hearing him speaking in the skink language, secretly hoping Kelborn's silent assault strikes soon.

Hru misses again as the nimble kobold steps in, beneath the half-orcs blade and then slides under the swing.

The fetish wearing kobold points to a large copper disc on a chain around his neck. "Furheads back. Kobolds leave. Sell keys for shiny," he says reasonably.


M Human Rogue 4

Kelborn will take time to hide in the shadows and aim his bow at the leader. Just before he looses his arrow, however, he hears the kobold speaking about some sort of bargain and he holds, ready to release it at a moment's notice.

Sorry for the delay, guys, real life has been killing me this week!

Stealth (1d20+8=22)

Kelborn readies an action to fire at the sorcerer if he sees the beginnings of a spell being cast.


Male Dwarf Transmuter 5

"We don't bargain for the coin of Torag!"

I swing my hammer at one of the kobolds next to me...

Attacking a kobold: (1d20+5=11)

But its just a feint to distract it from the flaming sphere that rolls into it from behind.

Flaming Sphere Damage: (2d6=3)


ROUND 3
INIT ORDER
Kelborn
Hru
Klyndak
Kobolds

In draconic, the sorceror mumbles with resignation:

Spoiler:

"Then you will never claim what we could not."

The sorcerous kobold then hisses orders to the others and heads for the hallway accompanied by one of the kobolds. The three remaining kobolds block you from pursuing. With quick jabs and slices, the kobolds chip away at you with handaxes in each hand. Klyndak 4 pts damage, Hru 7 pts damage, Kelborn 4 pts daamage.


M Human Rogue 4

Kelborn drops his bow for now, quickly skirting the fray to find an opportune spot to strike at the reptile-dogs. He draws his longsword as he moves, and stabs at one of the creatures.

Kelborn will attempt to tumble around the kobolds to set himself up to flank with either Hru or Klyndak. If he can't get into position this round, he'll still tumble to move closer to the fray.

Acrobatics (tumble) (1d20 8=24)

Attack and Damage (1d20 6=23, 1d8 3=11) (Note: there is an additional +2 to hit if he is flanking)

Sneak Attack (2d6=8) (if applicable)

Those are some pleasant rolls! Let's hope this keeps up!


m Half-orc Cleric/Barbarian 4/1

Hru hoots in frustration as the spellslinger scoffers off and tries hard to crush the kobolds between himself and the spellskink.
Attack and damage (blessed) (1d20+6=19, 2d6+3=7)

you fellows have Gorum's blessing also, in case you weren't incorporating it


Male Dwarf Transmuter 5

Not only did I not add the blessing, I forgot the +1 from the magical bonus on the hammer. I assume in this roll that I am flanking across from Kelborn.

Flanking, blessed attack with magical warhammer: (1d20+6+2+1=18)
Damage: (1d8+4=5)

Flaming Sphere Damage: (2d6=2)

"Cowardly gits!" I yell at the retreating kobolds as they turn tail and run.

The flaming sphere will attack the same kobold I am attacking.



ROUND 4
INIT ORDER
Kelborn
Hru
Klyndak
Kobolds

Kelborn tumbles past one of the kobolds so quickly that the quick little dog-lizard doesn't have time to react. He draws his sword and stabs at a kobold that is now between Klyndak and him (at an angle). The surprised kobold falls to Kelborn's sword.

No space to move around, so you'll be going straight through an occupied square. The DC is 20+opp. BAB. You make it.

Hru, cheered by the changing tide of battle brings down the wrath of Gorum on another of the little skinks.

Klyndak, uses his flaming sphere, to flank the only unwounded kobold facing the warriors and smashes his hammer across the kobold's yapping jaw.

One of the kobolds turns on Kelborn, figuring him for the more dangerous enemy. With his first handaxe, he presses Kelborn back. His second slices up Kelborn's leg.5 points of damage.

The second kobold still in the room and standing attacks Hru. Both handaxes find their mark. 7 points of damage.


You guys are keeping track of your damage, right? These guys are not heavy hitters, but they get you once a round about.


Male Dwarf Transmuter 5

I believe I'm down to 28 hp.


M Human Rogue 4

16 hp over here! Thankfully, I'm a PF Beta Rogue and actually have hp to begin with, so it's not so bad. :)

Taking the advantage of flanking with a dwarf with a large hammer, Kelborn stabs at the kobold in front of him, realizing that if the creatures aren't stopped soon, it won't be long until he's overwhelmed.

Attack and Damage (1d20 9=11, 1d8 3=7)

Sneak Attack (2d6=9)

After swinging wildly due to the pain in his leg, Kelborn begins thinking of a tactical retreat.

5ft. step back.


Male Dwarf Transmuter 5

Acck.. You took away my flanking bonus.

Attack: (1d20+6+1=10)

As Kelborn moves back, I swing once and then move the flaming sphere against the kobold.

Flaming sphere damage: (2d6=3)


Kelborn wrote:

16 hp over here! Thankfully, I'm a PF Beta Rogue and actually have hp to begin with, so it's not so bad. :)

Taking the advantage of flanking with a dwarf with a large hammer, Kelborn stabs at the kobold in front of him, realizing that if the creatures aren't stopped soon, it won't be long until he's overwhelmed.

Attack and Damage (1d20 9=11, 1d8 3=7)

Sneak Attack (2d6=9)

After swinging wildly due to the pain in his leg, Kelborn begins thinking of a tactical retreat.

5ft. step back.

Remember, Kelborn, you tumbled through the line of kobolds and are now on the opposite side of them. Retreating will take you out the way the sorcerer left.


Orlan:

Spoiler:

The last time you climbed up these stairs, only a couple of weeks ago, there was a cool wind coming down the tunnel from the southeast heart of the Mindspins. Today, they feel dusty and hot. Even with the prisoners carrying much of your purchases, you wonder what inspired your ancestors to build a tunnel with such poor ventilation. Of course, an invading army would probably surrender before reaching the top.

You are relieved, momentarily, to feel the fresh air as you exit the tunnel and onto the bridge to the spires. That relief is short-lived as the sun burns down on you. The Cinderlands two weeks of spring is over. Summer has begun.

Circling up and around the first spire, depositing the goods in a safe room along the way and lowering the portcullis to protect it, you make it to the bridge level. Your cousin has retracted the log bridge so you cannot cross to the Thronespire easily.

Someone has left a rope dangling from your side of the bridge. It looks like they intended to swing over to the other bridge. Looking at the precipice and the rope you come to one conclusion immediately. Whoever tried to swing across to the Thronespire lacked any common sense and was quite possibly insane. Definitely not a dwarf.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:

Orlan:

Spoiler:
Circling up and around the first spire, depositing the goods in a safe room along the way and lowering the portcullis to protect it, you make it to the bridge level. Your cousin has retracted the log bridge so you cannot cross to the Thronespire easily.

Someone has left a rope dangling from your side of the bridge. It looks like they intended to swing over to the other bridge. Looking at the precipice and the rope you come to one conclusion immediately. Whoever tried to swing across to the Thronespire lacked any common sense and was quite possibly insane. Definitely not a dwarf.

DM:

Spoiler:

"Put that stuff down easy now," Orlan instructs the prisoners, "Yuh wouldn't be wantin' ta damage any o' King Klyndak's goods and further kindle his anger against yuh."

The surly dwarf frowns as he surveys the Thronespire. "Hunh!" he offers up his trademark grunt, wondering where the others have ventured off to...

"Alright yuh miscreants," he gestures towards the exit that will take them to the bridge level, "Let's go this way." Upon finding that the log bridge has been retracted, he's further stymied over how to contact his cousin and alert him to their return. Then, he spots the rope dangling from the precipice. "Sure'n that wouldn't be a smart way ta try crossin' the distance," he muses aloud. He looks around behind them and squints down into the valley below, imagining that some fool goblin or bugbear had returned and tried to pursue his cousin...only to fall to their death. Giving a shrug, he turns back to the bandits.

"We be needin' ta summon the King," he explains, "Announcin' our presence, so ta speak..." He remembers the signal horn he'd purchased at Kerrigan's Keep with the supplies. Tromping back to the Thronespire, he has the prisoners sit in a circle while he searches for it. "Ah...here we go!" he holds up the well-made warhorn, "This oughta do the trick." He ties it to his belt and then secures the prisoners with enough rope to ensure they'll stay tightly bound and incapable of leaving the throne room.

Then, Orlan secures the entry they used to enter the Thronespire...wanting to make sure that any blast from the horn didn't summon more goblins or bugbears to the Spire without a proper defense in place. Finishing with that task, he then returns to the bridge level. Bringing the horn to his lips, he sounds a mighty note in the tradition of his forefathers. He draws it out with a warble that Klyndak should interpret as dwarven-made. At the very least, he hopes his cousin will assume more dwarves from Janderhoff have arrived and come to find them.

Satisfied with his plan, he goes back to the throne room to await his cousin. He eyes the seat of power for a moment and then approaches it. In dwarven he asks: "I don't s'pose you'd be knowin' the state o' muh cousin and his friends, would yuh? When be the last time yuh laid eyes...uhm...I mean, yuh were aware o' their presence here?"


m Half-orc Cleric/Barbarian 4/1

I'm at 12 hp. I was in "sophisticated abuse of reason" contract negotiations for the past 2 days and away from the PC. I am relieved to be out of the abyss and back where the only danger is bodily harm! :)

Hru attempts to take another of the wily skink-spawn out with a sweep of his deadly blade

attack, damage (1d20+6=21, 2d6+4=9)

"Blood and Souls for GORUMMM!! Aid Me!"

EDIT: and it's friday and I have today off-YAYY!


Hru has slain one of the two remaining kobolds. There is only one now, his face is flushed with fear but he is surrounded now and sees no hope but to die fighting for his people or surrender in shame. Of course, being a kobold he attempts to do both. He slashes at King Klyndak with his axes, hitting once, and then drops them and raises his hands in the air in a gesture of surrender. Cocking his head to the side he says in common "Guide? Trapsmith? Two shiny, all day help!"

In the distance, you hear a horn blaring ... or a auroch bellowing. You aren't sure which.


Orlan wrote:


Spoiler:

"Put that stuff down easy now," Orlan instructs the prisoners, "Yuh wouldn't be wantin' ta damage any o' King Klyndak's goods and further kindle his anger against yuh."

The surly dwarf frowns as he surveys the Thronespire. "Hunh!" he offers up his trademark grunt, wondering where the others have ventured off to...

"Alright yuh miscreants," he gestures towards the exit that will take them to the bridge level, "Let's go this way." Upon finding that the log bridge has been retracted, he's further stymied over how to contact his cousin and alert him to their return. Then, he spots the rope dangling from the precipice. "Sure'n that wouldn't be a smart way ta try crossin' the distance," he muses aloud. He looks around behind them and squints down into the valley below, imagining that some fool goblin or bugbear had returned and tried to pursue his cousin...only to fall to their death. Giving a shrug, he turns back to the bandits.

"We be needin' ta summon the King," he explains, "Announcin' our presence, so ta speak..." He remembers the signal horn he'd purchased at Kerrigan's Keep with the supplies. Tromping back to the Thronespire, he has the prisoners sit in a circle while he searches for it. "Ah...here we go!" he holds up the well-made warhorn, "This oughta do the trick." He ties it to his belt and then secures the prisoners with enough rope...


Orlan:

Spoiler:

I'd actually meant you couldn't get to the 'Thronespire' and were stuck in the 'Batspire'. Unless you are referring to the Batwinged throne in which case, you will hear a pleading voice in your head. Actually, you're close enough to the Batwinged Throne, aren't you?

As you blast the horn, you hear:

"Lord Orlan who should be king, rightful heir to the spires, you have returned to claim your prize, me lord?" says a voice that you recognize all too well. "A kingdom or a cousin. You cannot have both."


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:

Orlan:

Spoiler:
"Lord Orlan who should be king, rightful heir to the spires, you have returned to claim your prize, me lord?" says a voice that you recognize all too well. "A kingdom or a cousin. You cannot have both."

DM:

Spoiler:

My bad. You know I get completely lost in these Spires. They all look the same to me! ;-)

"Hunh! Stuff it in yer ear!" Orlan mentally responds, "I'll be keepin' muh cousin alive and it's he that can have the kingdom." He glances around at the Spire once more. "But it's good that yuh reminded me yuh're still here. I gotta a fine hammer an' chisel I be plannin' ta use on yuh ta make sure'n yuh won't be influencin' any more would-be kings."

Orlan sits down to await his cousin's arrival.


Orlan wrote:


Spoiler:

My bad. You know I get completely lost in these Spires. They all look the same to me! ;-)

Orlan:

Spoiler:

Your getting lost is probably the bat-winged throne trying to disorient you. Maybe it hopes you'll forget where you are and end up sitting on it.


m Half-orc Cleric/Barbarian 4/1

"This is the realm of King Hammerfoe now" says Hru blade still in hand, as he gazes menacingly at the surrendering kobold. The horn upsets his train of thought "What now?"


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:

Orlan:

Spoiler:
Your getting lost is probably the bat-winged throne trying to disorient you. Maybe it hopes you'll forget where you are and end up sitting on it.

DM:

Spoiler:
FYI...it really is Orlan's intention to one day chisel that throne into a pile of useless rubble. In his mind, there's no reason such a throne should ever exist in Klyndak's new kingdom...and he has a high suspicion that it helped lead to the downfall of the previous regime. So, it's high on his list of things to clean out in the Spires...right after the living, breathing threats still infesting the halls.

Satisfied that his cousin couldn't possibly have ignored such a mighty horn, Orlan fancies keeping it tied to his belt in the event he needs it in the future as well. He then takes a seat opposite the bound bandits, clearing his throat after taking a swig of wine from his waterskin.

"So...hunh..." he begins, "The lot o' yuh feel like talkin' a bit more about yer reasons fer attackin' our caravan? Maybe if'n yuh share a bit more o' yer reasonin'...I might be able ta help convey yer story to the King."


M Human Rogue 4

Moving to flank around the surrendering kobold, Kelborn lets his blade do the talking. He strikes with his longsword, hoping to finish the beast before it changes its mind.

Attack and Damage (1d20 9=13, 1d8 3=6)
Sneak Attack (2d6=7)


m Half-orc Cleric/Barbarian 4/1

remember the bless

Hru, seeing Kelborn move in sides with him.

"For my boots...and Gorum....Gorum hates surrender!" he shouts with vigor.

Attack and damage on defenseless kobold (1d20+8=21, 2d6+4=12)

Then he cleanly takes off the little bugger's head.

I know I just killed some really funny RP opportunities.


Hru Gorumgrag wrote:


I know I just killed some really funny RP opportunities.

That's entirely your perogative. ;-). Don't know if I had the energy for whatever-his-name-was-going-to-be.

The kobold is dead. No living kobolds in this room.


Male Dwarf Transmuter 5

"I thought I was 'earin' a 'orn blast,... though its 'ard ta be sure... Maybe we are 'avin' some more company?"


M Human Rogue 4

Kelborn whispers: "I heard it as well." He does not sheathe his sword.


Well, it's agreed. You heard something. The blowing of the horn ... or the baying of the auroch ... came from the direction of Thronespire or Batspire. The kobold sorcerer fled towards the unexplored 'Marketspire'.

Kelborn, the spires are being called Batspire - Thronespire - Garrisonspire - Marketspire. On one of the maps, Klyndak would have seen 'Batspire' was once called 'Lastspire' but this name is more memorable for the group.


Male Dwarf Transmuter 5

"Well lets be makin' sure o' who it is bein'. No good gettin' trapped atween two foes. But it was soundin' like a dwarf blast..."

We go to see who arrived.

Finding it to be Orlan, we will gladly help him across.


m Half-orc Cleric/Barbarian 4/1

On the way back to the bridge Hru calls on Gorums power to aid in returning the group to the fight.

channel positive energy: (2d6=4)

apparently Gorum isn't happy we broke off the fight with the caster, but 4 is 4 more than we had


Orlan has company. A few prisoners are tied up at his feet.

Orlan:

Spoiler:

The prisoners will say little except that their captain told them you would be travelling with gold and goods and would be an easy target for the six of them.


Male Dwarf Transmuter 5

"Orlan!," I say when I see the prisoners, "And who might these lads wit' ye be?"

1 to 50 of 4,283 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Foray into the Foehammer Spires All Messageboards

Want to post a reply? Sign in.