
Klyndak |

Tarren the Dungeon Master |

Not knowing where the orcs are exactly on the grid, I'll let the DM position my fireball for maximum casualties without hitting any of my own lads. Though doesn't the fireball hit before they get close, seeing as how I'm a few seconds ahead of them and the affect is pretty instantaneous?
Yeah. I guess I was thinking only in terms of initiative rolls and such, with Manfred being so quick to jump into things.
Klyndak's fireball explodes on the far side of the catapult, destroying most of the catapult and five of the orcs loading and adjusting it.
Trouble is fearless and does not hesitate in his charge even when flames burst not far from him.

Tarren the Dungeon Master |

The orc Hru attacks seems tougher than the other orcs. He takes the blow and roars when he sees it is a half-orc attacking him. "Blood and souls for Gorum!" he screams into Hru's face.
ROUND 2
Kelborn (25)
Ovirid (21)
Klyndak (14) -- ACTED (fireball)
Orcs (13)
Hru (7)
Manfred (4)
Yintarah (?) -- (flaming sphere -- round 2)
Klyndak has sent a fireball into a group of orcs.
Kelborn and Ovirid can attack before the orcs do.

Ovirid Thorvirson |

Kelborn and Ovirid can attack before the orcs do.
Ovirid reloads his crossbow and lets fly again, this time at a different orc than Kelborn targeted in the surprise round.
Light Crossbow attack 1d20+6=19, damage 1d8=3, sneak attack damage 2d6=10
"Aye, 'at's a wee bit better, Ah'm fer thinkin'!"

Sir Manfred VonFalkenburg |

IF my lance is still intact AND if there is room: Sir Manfred will move past the catapult 15-20 feet before turning about and charging again.
IF the lance is splintered, OR there's no room: Sir Manfred will dismount, draw his sword and attack on the ground (catapult group first).

Ovirid Thorvirson |

I think Kelborn might still be on dial-up. Does someone want to act for him?
Lifting his stats from his last attack:
Shortbow attack 1d20+9=23, damage 1d6+4=9, sneak attack damage 2d6=2
He will hunch down to make himself less obvious, switch his bow to his off hand, and draw his melee weapon in case the orcs close with he and Ovirid. No move.
Hope that's cool.

Tarren the Dungeon Master |

IF my lance is still intact AND if there is room: Sir Manfred will move past the catapult 15-20 feet before turning about and charging again.
IF the lance is splintered, OR there's no room: Sir Manfred will dismount, draw his sword and attack on the ground (catapult group first).
There isn't really room to move past the catapult. The rocks rise up shortly beyond it creating difficult terrain.

Tarren the Dungeon Master |

Klyndak's fireball sends five orcs (Warband 1) diving for cover. It's difficult to see how they fare as they scurry behind rocks as soon as they can.
DC 13 Perception Check to keep an eye on these guys and see where they go.
Ovirid fires a crossbow bolt at one of the nearby warband wounding, but not killing him.
Kelborn finishes off an orc he wounded previously.
The orcs Kelborn and Ovirid are facing off against (Warband 2) are quite happy to toss down those silly crossbows that they never liked in the first place and unsling their axes as they leap down from their boulders and rush towards the stealthy duo. Kelborn manages to evade the axes but Ovirid gets hit hard across the face by the blunt side of an axehead. Had the axehead not been on the wrong angle, his head would have been taken off. 13 points of damage.
The massive orc shouts at the catapult crew to "take the human!" while he focusses his wrath on Hru. He swings hard but underestimates the half-blood.
Three orcs near the catapult hack at Manfred and Trouble but are too confused and terrified to get close to him.
ROUND 2
Kelborn (25) -- ACTED
Ovirid (21) -- ACTED
Klyndak (14) -- ACTED (fireball)
Orcs (13) -- ACTED
Hru (7)
Manfred (4)
Yintarah (?) -- (flaming sphere -- round 2)

Hru Gorumgrag |

Hru whips his blade around slashing at the orc with vengeful fury!
"Aid your servant Iron Lord! Blood and souls for GORRUUMMMM!"
1d20+11=21, 2d6+10=17

Tarren the Dungeon Master |

OK, ouch. I hate to point this out, but Ovirid's AC was down one, in case that matters, because he didn't have his shield readied. Also, should I assume previous damage was healed? I hadn't looked, and I was down 12 hp before we started the festivities.
The stuff about head coming off was just flavour. It was simply a well-placed blow, not a potential crit. I don't recall any healing. Sounds like you're in a wee bit of trouble.

Ovirid Thorvirson |

I don't recall any healing. Sounds like you're in a wee bit of trouble.
Aye, sounds like. I was thinking of the night of prep before leaving the spires. I think the flavor text was that Ovirid stayed up all night, so he may not have received any healing from "rest".

Tarren the Dungeon Master |

Sir Manfred dismounts at B11, planting the lance (or what's left of it) into the ground. He then draws his sword and moves towards C11 or C12 on defensive, depending on where the enemy is.
Manfred can attack some of the cowering orcs if he wishes or is he too noble to attack an enemy that is obviously outclassed?
EDIT: They'd probably be at E11, just behind the pieces of the broken catapult arm.

Tarren the Dungeon Master |

The orc commander looks at Hru in surprise as Hru's greatsword slices through his heavily reinforced leather armor from left shoulder to right nipple. The blade Klyndak forged for Hru is so sharp that before blood fills his throat the orc has time to say, "Gorum".
The three orcs that remain in the catapult area seemed frightened before, but as this orc falls any remaining fight visibly goes out of them.
One warband has gone to ground after being blasted with a fireball. Four of the other warband are fighting Ovirid and Kelborn.

Tarren the Dungeon Master |

For the next round: Following my fireball, I begin moving towards the orcs fighting with Kelborn, casting bull strength as I move.
I shake my head at the apparent lack of dead orcs from the fireball blasts, thinking to myself, they were such fine blasts too.
The first fireball blast killed 5 or 6 orcs. It was the second one that didn't kill any. Tougher orcs.

Sir Manfred VonFalkenburg |

Looks like Sir Ovirid and Kelborn could use a hand with Warband 2.
Sir Manfred will pass up the obviously beaten enemy to engage the enemy at Warband 2, preferably without climbing.
Sir Manfred will Move to engage; charge attack if the opportunity arises.

Kelborn |

Kelborn will delay moving into the fray until his allies have engaged the enemy, then he will try to move into a flanking position, drawing his longsword as he goes, hoping to bury it in the lung of an unsuspecting orc.
Attack & Damage: (1d20+7=15, 1d8+3=5) That's potentially a 17 to hit if Kelborn manages to flank.

Klyndak |

Tarren the Dungeon Master |

As Yintarah kills another one of the catapult crew, the two remainders begin to scramble over rocks to escape. Perhaps the spell of burnt orc was getting a bit much for them, though no doubt they've smelt it before.
Kelborn slips around into a flanking position as Manfred and Klyndak head forward to join the fight against one of the warbands. He uses his longsword to finish off one of the wounded orcs. The numbers are beginning to look better.
ROUND 3
Kelborn (25) -- ACTED
Ovirid (21)
Klyndak (14) -- ACTED (casting spells and moving to engage)
Orcs (13)
Hru (7)
Manfred (4)
Yintarah (?) -- (flaming sphere -- round 3)
Quarrel (?)
Several slightly toasted orcs from the other warband remain unaccounted for.

Ovirid Thorvirson |

I'm thinking the last damage he took was from the original warband orcs we fought. Surely we've had a night or two of rest since then.
And thanks to everyone that's moved in that direction, too...
Ovirid drops his crossbow, readies his shield, and bashes the orc before him with it. I believe I would be unable to ready the shield and fight defensively, but if I can I will...
ARRRRGGGGGHHHHH!
Nat 1! What do I roll to determine whether it was a critical fumble or not?

Tarren the Dungeon Master |

I'm thinking the last damage he took was from the original warband orcs we fought. Surely we've had a night or two of rest since then.
If that was the last damage, then he's probably had 3 days rest since then: one at the Keep, one on the way to the spires, and one at the spires. I think that would be right.
Nat 1! What do I roll to determine whether it was a critical fumble or not?
Roll a fumble confirmation roll.

Ovirid Thorvirson |

Ovirid Thorvirson wrote:I'm thinking the last damage he took was from the original warband orcs we fought. Surely we've had a night or two of rest since then.If that was the last damage, then he's probably had 3 days rest since then: one at the Keep, one on the way to the spires, and one at the spires. I think that would be right.
Ovirid Thorvirson wrote:Roll a fumble confirmation roll.
Nat 1! What do I roll to determine whether it was a critical fumble or not?
Any modifiers?

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:Any modifiers?Ovirid Thorvirson wrote:I'm thinking the last damage he took was from the original warband orcs we fought. Surely we've had a night or two of rest since then.If that was the last damage, then he's probably had 3 days rest since then: one at the Keep, one on the way to the spires, and one at the spires. I think that would be right.
Ovirid Thorvirson wrote:Roll a fumble confirmation roll.
Nat 1! What do I roll to determine whether it was a critical fumble or not?
Just an attack roll with all your modifiers.

Ovirid Thorvirson |

Ovirid Thorvirson wrote:Just an attack roll with all your modifiers.
Tarren the Dungeon Master wrote:Any modifiers?
Roll a fumble confirmation roll.
Right, then.
Attack roll (+3[BAB] +3[Dex] +1[Bless] +1[Racial]) 1d20+8=17 Also, I didn't assume flank, so there might be another +2 on those attack rolls.
I'm gonna lose my rights as a dwarf if I keep rolling 1's like this.

Tarren the Dungeon Master |

If the lost hp were from the camp near the Caves of Chaos, Ovirid should have recovered all his previously lost hp even if no one used a heal check on him.
There are five heroes engaged in the battle against the orcs--Quarrel, Manfred, Kelborn, Klyndak, and Ovirid. The three remaining orcs aren't fussy about who they attack, but seem to prefer the dwarves. The swing their axes in large swoops attempting to drive you back and inflict some damage. Manfred and Ovirid and Kelborn and Klyndak are able to set up flanking positions, while Quarrel seems happy to goad and poke at random.
The orcs attacks are very effective and this seems to be a type of battle they prefer over shooting crossbows. Kelborn isn't as quick to dodge the wide swoop of the axe this time, and takes a grazing hit across his thighs 10 hp damage.; an orc growls delightfully as he scrapes his axe across Klyndak's chest 12 hp damage.; Ovirid continues to take a beating with the axe battering his left arm, not drawing blood but causing a lot of pain 10 hp damage..
Meanwhile, a flight of poorly aimed arrows pepper the area around the catapult. They were fired from below the cliff and not well aimed, firing blindly. None of them hit you.

Tarren the Dungeon Master |

Ouch, I got into combat rather quickly.
The two parties were no more than 20' apart. Your move action would put you right in the thick of things. If your intention was to hold back a round, I can randomly assign that attack to someone else ... It could be Quarrel. It would have missed Kelborn or Manfred. It could be Kelborn or Manfred. ... Or, it could be poor Ovirid. ... Three chances out of four the damage doesn't hurt the party significantly ... hehehe ... Your call. ;-)

Tarren the Dungeon Master |

Klyndak wrote:Ouch, I got into combat rather quickly.The two parties were no more than 20' apart. Your move action would put you right in the thick of things. If your intention was to hold back a round, I can randomly assign that attack to someone else ... It could be Quarrel. It would have missed Kelborn or Manfred. It could be Kelborn or Manfred. ... Or, it could be poor Ovirid. ... Three chances out of four the damage doesn't hurt the party significantly ... hehehe ... Your call. ;-)
Boy, that sounded mean. I shouldn't post when tired. Sorry.

Klyndak |

Hru Gorumgrag |

Hru attempts to save the standard of Gorum if it's not already toast, then he creeps to the edge of the cliff to see who the orcs were waylaying.
If there are any combatants within the sweep of his sword I'll take care of them first. then look to see who's down there.
After that, I'll attack the closest non-friendly. Roll in case I need it:
1d20+10=23, 2d6+10=17

Tarren the Dungeon Master |

Hru attempts to save the standard of Gorum if it's not already toast, then he creeps to the edge of the cliff to see who the orcs were waylaying.
If there are any combatants within the sweep of his sword I'll take care of them first. then look to see who's down there.
After that, I'll attack the closest non-friendly. Roll in case I need it:
1d20+10=23, 2d6+10=17
The closest combatants are the band that Kelborn, Ovirid, Klyndak, Quarrel, and Manfred are tackling. Yin has also sent her flaming sphere at them. There were some other orcs but they've gone into hiding. Do you look over the cliff? Do you take the standard of Gorum with you when you go cliffside?

Hru Gorumgrag |

The closest combatants are the band that Kelborn, Ovirid, Klyndak, Quarrel, and Manfred are tackling. Yin has also sent her flaming sphere at them. There were some other orcs but they've gone into hiding. Do you look over the cliff? Do you take the standard of Gorum with you when you go cliffside?
yes, not waving it crazy, my plan was to roll it up and keep it, pehaps in my empty scabbard on my back-but not sticking up all stupid, like Angry Anderson (forgot the name of his character) in Beyond Thunderdome. I feel as though I may experience what being a pincushion is like soon.

Sir Manfred VonFalkenburg |

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:yes, not waving it crazy, my plan was to roll it up and keep it, pehaps in my empty scabbard on my back-but not sticking up all stupid, like Angry Anderson (forgot the name of his character) in Beyond Thunderdome. I feel as though I may experience what being a pincushion is like soon.The closest combatants are the band that Kelborn, Ovirid, Klyndak, Quarrel, and Manfred are tackling. Yin has also sent her flaming sphere at them. There were some other orcs but they've gone into hiding. Do you look over the cliff? Do you take the standard of Gorum with you when you go cliffside?
Hru:
Hru sees another group of ten orcs occupying a boulder lined cliff firing at a group of soldiers flying the orange and black flag of Kerrigan's Keep. The Keep guards are staying back out of range as the orcs have the advantage of cover provided by the boulders, higher ground, and no path up to the cliff. Assaulting them would be suicide for the Keep guards but they seem determined not to let them get off the cliff and head down the 'old road'.
In the midst of this band of orcs, is a nearly naked Wain Sarpis using a wand to pick off Keep guards with bolts of arcane energy of the type Klyndak sometimes throws.

Tarren the Dungeon Master |

Yintarah burns and Quarrel gets another serious poke in at one of the axe-swinging orcs. The trio is beginning to get seriously worried as they hear none of their clan rushing to their aid.
ROUND 4
Kelborn (25)
Ovirid (21)
Klyndak (14)
Orcs (13)
Hru (7)
Manfred (4)
Yintarah (?) -- (flaming sphere -- round 4)
Quarrel (?)

Ovirid Thorvirson |

Ovirid's Round 4:
Ovirid draws a throwing axe and uses it as a melee weapon:
Attack roll 1d20+10=20, Damage 1d6+1=6, Sneak Attack 2d6=8
I forgot to incorporate his plans to use Combat Expertise and Fighting Defensively into the attack roll, but I did include flanking this time. He hits AC 13 and his AC increases to 24 for this round.

Klyndak |

Warhammer attack (Bull strength)(flanking): (1d20+7+2+2=15)
Two-handed damage (bull strength): (1d8+7=9)
My attack on the orc that connected with me has more energy than skill behind it.

Hru Gorumgrag |

Dr. DM:
Hru pulls back from the edge and quickly begins to move toward the lower cliff.

Tarren the Dungeon Master |

Can you tell me how many foes Sir Manfred faces? If he's in contact yet...
Klyndak and Ovirid respond to the orc's ferocious focus on them as dwarves should -- with blows that fell their opponents.
One orc remains standing. He's only slightly bloodied but he's bloody scared.