The Problem with Paladins


3.5/d20/OGL

Sovereign Court

I have a pbp character that, through the course of the game, has taken a serious character turn. He's a rogue, but from the way the roleplay has gone, it makes sense from an RP point-of-view for him to head down the road toward being a paladin of some sort.
A couple of problems immediately present themselves.
First, I didn't build him with this in mind. He is, in no way, suited to become a paladin. Wisdom 10, Charisma 10 - need I say more?
The wisdom I could deal with - I'd just one of the fine non-spellcasting variants available, and roll with it. Truth be told, in my experience, spellcasting rarely comes into play for a paladin, anyway, except as a poor, second-string healer.
The charisma, though... now that's a problem. All of the paladin's signature abilities are based on the attribute, and without them, I may as well play a fighter. I'd get a better set-up mechanically, that's for sure.
Fighter doesn't fill the RP need, though. I see this character as becoming... something bigger, something better. So, with paladin being a terrible choice for survivability, I started looking elsewhere - to some other "inspired to kick evil's behind" kind of character. Every one of them that fulfill the concept, even the shadowbane inquisitor and shadowbane stalker (both of whom just about have to be ex-rogues to qualify) are lawful good. Which brings me to my second problem.
My guy is neutral good.
Now why is it, that all of the "inspired to kick evil's behind" characters have to be lawful? Evil is not chaos.
I could change alignment. There's really no penalty for doing so, except that I don't feel my character has changed alignment - just focus.
I looked at alternate-alignment paladins. They all need charisma. I looked at other classes that might fulfill my needs. Almost all were either too weird, or would require an aligment shift toward chaos, which again, I didn't feel had happened.
I looked outside of the WotC library of classes, where things start to get questionable at best. I found something that might work in "the Book of Hallowed Might" - the Knight of the Pale. He might work out, if I can get him past my DM. His abilities are based on level, not on attributes, which I think might be a way to go.

Anyway, I'm open to suggestions, although I doubt that any top-down houserule revamping of the paladin is probably out of the question.


If you care about the special abilities, then you're out of luck, I'm afraid. But if it's all about the RP, just play a fighter who "acts" like a paladin. Too many people make characters about their powers - especially paladins. It's the _mindset_ that matters. One of my best characters ever was a dwarven battle priest (of Clangeddin Silverbeard in FR, FYI). I played him like a paladin, but we needed he pure healing ability of a cleric - hence, a very martial cleric. A paladin is just another side of the same coin.
This is similar to my objection to the asassin class. Asassin is a trade & mindest, not a class. Asassin "A" kills by poisoning your drink. Asassin "B" kills you by shooting you with a sniper rifle, and asassin "C" beats your brains in with a crowbar. All three asassin's have killed you....
Same way with paladins/fighters. Just play your fighter as a relgious zealout who wants to share his new found faith after his conversion experience. From an RP'ing point of view, that should be no less satisfying.


I'd go ranger. You can eventually get a mount (animal companion), you can hate fiends (favored enemy evil outsider), your skills would probably overlap fairly well, charisma is not nearly as important to a ranger, alas rangers have the same issue with spellcasting as paladins, mainly they suck at it. Though I wouldn't go one of the non-spellcasting variants, instead invest in some wands.

The RP is totally how you decide to play it. You don't need any particular class to make your character seem "touched" with greatness.


Lefric wrote:
If you care about the special abilities, then you're out of luck, I'm afraid. But if it's all about the RP, just play a fighter who "acts" like a paladin. Too many people make characters about their powers - especially paladins. It's the _mindset_ that matters. One of my best characters ever was a dwarven battle priest (of Clangeddin Silverbeard in FR, FYI). I played him like a paladin, but we needed he pure healing ability of a cleric - hence, a very martial cleric. A paladin is just another side of the same coin.

I agree. You can just have a fighter(or ranger, as Pres Man suggested)and roleplay him like a knight. Every one of King Arther's knight couldn't have been paladins. A few of them might be fighters, or even rogues. After all, the PHB says that some rogues are just law-abiding locksmiths or scouts (personally, I think that the scout from CA should just be removed. Rogues fill that niche).

RPG Superstar 2008 Top 16

If you think that one of the prestige classes is perfect, but has an alignment restriction that stands in the way, talk to the DM and sell your point of view to him. He may make an exception to the alignment restriction.


Stunty_the_Dwarf wrote:

I have a pbp character that, through the course of the game, has taken a serious character turn. He's a rogue, but from the way the roleplay has gone, it makes sense from an RP point-of-view for him to head down the road toward being a paladin of some sort.

A couple of problems immediately present themselves.
First, I didn't build him with this in mind. He is, in no way, suited to become a paladin. Wisdom 10, Charisma 10 - need I say more?

If he becomes "ordained" into a "holy order" (even of Lay Knights) then let him start trading out future Sneak Attack dice and Rogue abilities for Martial Feats or Paladin-inspired Special Abilities that you think are appropriate to his character and concept.

I eliminated the Paladin and several other Core classes from my game. The way to "recreate" them is to view Class Special Abilities really as just "suggestions" on the archetypal way to fill a slot, but otherwise consider them open slots like a Fighter's bonus feats. Granted, some classes like Ranger or Rogue need to keep a few "flavor" abilities in place (see THIS thread for more discussion), but otherwise as long as the DM is not allowing you to trade weak Special Abilities for powerful Feats then it works really well to address RP flexibility and non-standard builds like you're talking about.

In my previous campaign I had a Wizard devote himself to the service of the god of Justice. Didn't become a "paladin" but simply joined the lay orders as a pious and devoted "knight" ... albeit an arcane one :-)

HTH,

Rez

EDIT ... Oops

Stunty_the_Dwarf wrote:
I have a pbp character that,

Thought you were the DM ... Well, show your DM this thread and discuss it with him.

Rez


Kobold Cleaver wrote:
Every one of King Arther's knight couldn't have been paladins.

Really, only Galahad was a Paladin. The others, even Arthur, were Fighters (or 1st Ed. Cavaliers).

Rez


Rezdave wrote:
Kobold Cleaver wrote:
Every one of King Arther's knight couldn't have been paladins.

Really, only Galahad was a Paladin. The others, even Arthur, were Fighters (or 1st Ed. Cavaliers).

Rez

Or Rangers.

Liberty's Edge

Personally, I'd just stay rogue.

The character could be devoted to the cause of good, but go about it in a very ... sneaky way. Any class can really be made into a heroic good character (I mean, why wouldn't it be possible? 80% of the characters I've seen have had others' best interests in mind).

For example; one of my PbP characters is a devoutly religious Lawful Good wizard that has devoted himself to ridding the world of evil. Can he cast healing spells? No. Can he Smite Evil? No. Will he give all that he can give towards the cause of Good? Absolutely.


I'd just stay rogue and act like a paladin. Maybe dip into fighter or cleric if you want more melee power or some divine casting. There are plenty of PrCs out there that are devoted to fighting evil that don't require you to be a paladin.
I think that there was a Class Act in Dragon Magazine called 'Holy Thieves, Dirty Priests' or something that might be helpful to you.

Most importantly though, is how you play it. If you play him like a paladin, than heit won't matter if he isn't one.


I’m not sure if you’ve already gotten your answer here, but Ranger sounds like the way to go. One of my favorite characters is a ranger that I have based on the ones from Babylon 5. He is fanatically loyal to his “order.” A real gung-ho Semper-Fi type. And it’s true – it is all in the role playing. A ranger is a good class to slide into from a thief.

But here’s the question I’m surprised nobody else has asked: Exactly why does fighter not “fill the RP need?” What exactly is it about paladin that you need? Is it a Paladin specific feature or ability? Or is it strictly a RP thing? If you could be really specific, we could better help you. That is, of course, unless you already have your answer.

The Exchange

If you have the book of nine swords, the crusader might be a good choice. Fun martial manuevers that refresh themselves during battle, plus all of the zeal of the paladin, just focused more on fighting. They have certain manuevers that can heal themselves, or even allies if you want; they can wear heavy armor and use all martial weapons, have a decent HD (D10) and good BAB. They only really need the same scores a frontline fighter would.

They have some neat abilities, like a delayed damage pool that lets you delay a set number of damage until the end of your next turn, and use the damage to increase your attack and damage.


I'll second the Crusader. I'm currently running a fifth level party in Shattered Gates of Slaughtergarde with a Crusader as the main frontliner, and he is a MONSTER.


Kobold Cleaver wrote:
(personally, I think that the scout from CA should just be removed. Rogues fill that niche)

First of all, I must say that I wholeheartedly disagree with this statement. IMO, rogues can be molded into many things, but not the scout.

It is far more wilderness/survival based in both mechanics and feel. Maybe a multiclassed rogue/ranger, but even then it's still not the same.

As far as the OP, all I can say is find a class that you can work with, then role-play him to suit your needs. You want a "paladin?" Easy.

Be a upstanding, righteous defender of truth, justice, and starving kittens everywhere and you're good. Your class? Multiclassed rogue 3/ranger 2/fighter 2/knight 4/crusader 1. Or maybe even commoner 5 for all it matters.

The name of the class does not mean it fills that role by any means. In a upcoming game, I will be playing a Nezumi knight 5/Ashworm Dragoon 1. He's a paladin, just like you're wanting your PC to be.

-Kurocyn

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