Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

This chamber is empty. It looks like it's a barracks, though everyone that used to sleep here is now dead.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Any loot here?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nope.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

So...is there any place here we haven't explored yet?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yep.

If I can get at my computer later I will post them.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There is a tunnel to a smaller room, and a longer tunnel.

In the smaller room lurks a giant enemy crab. It makes no overtly aggressive movements, but snaps its pincers in warning if you approach the entrance.

The longer tunnel curves out of sight.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Is there a weak point we can attack for massive damage?


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy regards the crab.

"Well he seems... What's the word for it..."


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

"Crabby? hyuk hyuk hyuk."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Can it fit out the exit?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Yo wizard, got any Kn. Nature you can share with us?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

We can assume Ixrul's Takes 10 on Kn. Nature for a 22 to move things along. He's not in combat or stressed.

This is a Giant Rock Crab. They are territorial, but not actively aggressive (they won't attack unless provoked).

When they DO attack, they are fond of grabbing people with their pincers and squeezing them tightly. As this creature is as large as Jrahk when he's enraged, and denser, this can have devastating effects.

They are dependent on water to survive, and can't survive more than a day out of water, maybe less.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Maybe we can get it later for dinner..." Ace remarks


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I can summon a bunch (1d3) of small water elementals and throw them at the crab. They'll only attack at +6, which may not be enough to get through the crab's armor.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

"I'm not fond of the idea of getting crabs. Unless we have a good way to kill it, maybe we should try the other path first."


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Is the crab in an underwater room, or just standing in a large puddle?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Everything in these caves is entirely submerged unless otherwise stated.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"We kill crab later."

Let's go through the longer tunnel.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

In this room you finally meet Sahuagin resistance again.

On the phon so harder to GM. Better description in a few hours, meantime roll Initiative.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

1d20 + 5 ⇒ (5) + 5 = 10


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

init: 1d20 + 5 ⇒ (1) + 5 = 6

f@%$


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

1d20 + 2 ⇒ (17) + 2 = 19

super jrahk speed


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

1d20 + 11 ⇒ (8) + 11 = 19

how init is done 101


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I was wrong. There is not a detailed description of this room.

This is the guardroom. It defends all approaches to other areas of the tunnels.

Before you stand three Sahuagin (Jrahk recognizes one as the one who ran away from him earlier), and a pair of hammerhead sharks.

5d20 ⇒ (20, 9, 2, 12, 15) = 58

Initiative:

Hammerhead (22)
Sahuagin (21)
Ixrul (19)
Hammerhead (19)
Jrahk (19)
Lucy (10
Sahuagin (10)
Ace (6)
Sahuagin (3)

Combat begins with both a hammerhead and a Sahuagin charging in at the nearest target.

1d4 ⇒ 4

Lucy sees them coming a split second before they arrive, too late to defend against the rushing shark who bites deeply into her shoulder.

CHOMP CHOMP CHOMP: 1d20 + 9 ⇒ (12) + 9 = 21

1d8 + 7 ⇒ (7) + 7 = 14

STABBY STABBY: 1d20 + 6 ⇒ (11) + 6 = 17

Corv can you please add the relevant info to your Classes/Levels bar like everyone else has? It makes things run smoother.

Lucy takes 14 damage, and Ixrul is up.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul teleports as far back from the encounter as he can while still being able to see the room, and begins casting SM III.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Shark number 2 moves in.

1d3 ⇒ 1

He darts quickly at poor, defenseless Ace and chomps on his right leg.

OM NOM NOM: 1d20 + 9 ⇒ (5) + 9 = 14

1d8 + 7 ⇒ (8) + 7 = 15

Barely.

Ace takes 15 damage, and it's Jrahk's turn. There are two Large sharks sandwiching you between them.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk flays a shark.

Falchion: 1d20 + 11 ⇒ (19) + 11 = 30
2d6 + 19 ⇒ (2, 5) + 19 = 26
Falchion: 1d20 + 6 ⇒ (17) + 6 = 23
2d6 + 19 ⇒ (3, 4) + 19 = 26
Bite: 1d20 + 5 ⇒ (7) + 5 = 12
1d6 + 12 ⇒ (1) + 12 = 13

Confirm: 1d20 + 11 ⇒ (2) + 11 = 13
2d6 + 19 ⇒ (1, 1) + 19 = 21


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk cuts a nasty gash into Ace's hammerhead, but doesn't quite drop it.

Lucy?


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy enters rage and goes for the shark that bit her.

Reijou Farushion SURASHUU: 1d20 + 12 ⇒ (19) + 12 = 31

damage: 2d4 + 13 ⇒ (3, 4) + 13 = 20

Soldier Update?: 1d20 + 12 ⇒ (2) + 12 = 14

damage: 2d4 + 13 ⇒ (1, 4) + 13 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lucy gravely injures but does not kill the shark.

The Sahuagin looks on impassively.

Ace is up.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace goes after a sahuagin

1d20 + 9 ⇒ (18) + 9 = 27

1d6 + 7 ⇒ (1) + 7 = 8

crits: 1d20 + 9 ⇒ (8) + 9 = 17

dmg, hopefully better: 2d6 + 7 ⇒ (5, 1) + 7 = 13


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Why 2d6 on that crit? You have a x2 crit weapon, meaning it doubles the damage. You add an additional 1d6+7. Regardless:

Ace slices the nearby Sahuagin in half.

The two remaining sahuagin charge in, smelling blood.

They're comin' at ya Ace.

2d20 ⇒ (13, 15) = 28

They both poke their tridents into Ace's chest.

2d8 + 6 ⇒ (2, 7) + 6 = 15

15 more damage to Ace.

The shark Jrahk nearly sliced in half decides to retaliate, biting savagely.

1d20 + 7 ⇒ (19) + 7 = 26

1d8 + 7 ⇒ (6) + 7 = 13

13 damage to Jrahk.

Ixrul, you're up. What did you summon?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Not....Good...."

Sandra, I could use some healing now :p


S~&@, I forgot about Sandra.

Sandra un-delays and channels some energy.

3d6 ⇒ (5, 2, 2) = 9


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Thanks, Sandy, that makes 2 I owe you."


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

"I think master likes you, Sandra Quinn."


"Oh, you're welcome. Least I can do really." she says, shying away from the giant sharks and fish-men in front of her.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul summons 1d3 small water elementals. Link

1d3 ⇒ 3

SWIGGITY SWAG

1d20 + 6 ⇒ (17) + 6 = 23
1d6 + 4 ⇒ (1) + 4 = 5

1d20 + 6 ⇒ (6) + 6 = 12
1d6 + 4 ⇒ (2) + 4 = 6

1d20 + 6 ⇒ (13) + 6 = 19
1d6 + 4 ⇒ (5) + 4 = 9

Ixrul directs his elementals to swarm the shark, and should it die, move on to the sahuagin.

Readied action to teleport farther away if something comes at him.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul pummels both the shark and Sahuagin into submission.

Jrahk and Lucy go.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk keeps attacking the same shark. If it dies, he switches to the other one.

Falchion: 1d20 + 11 ⇒ (8) + 11 = 19
2d6 + 19 ⇒ (3, 5) + 19 = 27
Falchion: 1d20 + 6 ⇒ (16) + 6 = 22
2d6 + 19 ⇒ (5, 4) + 19 = 28
Bite: 1d20 + 5 ⇒ (3) + 5 = 8
1d6 + 12 ⇒ (4) + 12 = 16


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy attempts to finish the job.

Falchion: 1d20 + 12 ⇒ (2) + 12 = 14
2d4 + 13 ⇒ (4, 3) + 13 = 20


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk slashes the final Sahuagin and Shark into tiny pieces.

Where to?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I could send my elementals scouting.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

In 5 rounds you could scout the doorway to the next room. Maybe.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Lets move on, I guess


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Very well."


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"Yes."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Rynjin pls


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I figured Dual and Cube might pass on the part where I don't have internet.

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