Keep in the Cinderlands


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Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred Initiative--
Initiative: (1d20+2=20)

Sir Manfred waits for the enemy to come to him, then attacks with longsword and shield bash:
Longsword/Shield Bash: (1d20+4=13, 1d20+2=12)

Longsword damage if hit; Shield bash damage if hit: (1d8+4=12, 1d4+3=4)


Fighter (Shield) 3 / Rogue 4
Sir Manfred VonFalkenburg wrote:

Sir Manfred Initiative--

Initiative: (1d20+2=20)

Sir Manfred waits for the enemy to come to him, then attacks with longsword and shield bash:
Longsword/Shield Bash: (1d20+4=13, 1d20+2=12)

Longsword damage if hit; Shield bash damage if hit: (1d8+4=12, 1d4+3=4)

Dude! I didn't know you had TWF and Improved Shield Bash! That's the same combination Ovirid's working toward, he just doesn't have the TWF yet. Looking at your character sheet, where's Deft Shield come from? It sounds the same as Improved Shield Bash in the description, though.


Male Human Fighter (2)

Kornelius makes a devastating attack with his bastard sword, chopping the arm of one of the orcs halfway off.

Kornelius' critted in a DM supervised roll.


Manfred chops at one with his longsword but does not kill it.


The orcs see that they are being attacked from all sides and spread out to meet each opponent. The orc the Kornelius attacked drops the axe from his limp arm but another orc rushes up to attack Kornelius landing a solid hit. 9 points of damage, Kornelius.

The orc Manfred slashed swings ferociously but with more rage than skill.

The orcs that turned back and attacked Ovirid and Larjen swing wildly still surprised to find they'd been surrounded.

Three orcs hang back cautiously.


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:

The orcs see that they are being attacked from all sides and spread out to meet each opponent. The orc the Kornelius attacked drops the axe from his limp arm but another orc rushes up to attack Kornelius landing a solid hit. 9 points of damage, Kornelius.

The orc Manfred slashed swings ferociously but with more rage than skill.

The orcs that turned back and attacked Ovirid and Larjen swing wildly still surprised to find they'd been surrounded.

Three orcs hang back cautiously.

Is there, perchance, a target that I can get a flanking bonus on?


Ovirid Thorvirson wrote:
Tarren the Dungeon Master wrote:

The orcs see that they are being attacked from all sides and spread out to meet each opponent. The orc the Kornelius attacked drops the axe from his limp arm but another orc rushes up to attack Kornelius landing a solid hit. 9 points of damage, Kornelius.

The orc Manfred slashed swings ferociously but with more rage than skill.

The orcs that turned back and attacked Ovirid and Larjen swing wildly still surprised to find they'd been surrounded.

Three orcs hang back cautiously.

Is there, perchance, a target that I can get a flanking bonus on?

Nope. I'll try to draw a little map. V=oVirid, L=Larjen, K=Kornelius, M=Manfred, O=Orc:

---OOO---
-------------
-V------L-
--O-----O--
-------------
--OO-O---
---K-M---


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Ovirid; Yes I have those feats. Thanks for pointing those out! Deft Shield was in instead of Improved Shield Bash in the Alpha rules when I built my character; they apparently switched back when beta came around and now does not require Two-Weapon fighting.
I just changed it back.



Round 1
Manfred -- ACTED
Kornelius -- ACTED
Orcs -- ACTED
Ovirid
Larjen


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:

Round 1
Manfred -- ACTED
Kornelius -- ACTED
Orcs -- ACTED
Ovirid
Larjen

Ovirid will make a 5' adjustment toward Larjen's position, then. And he will take a wicked swing with his light pick, driving it deep into the orc before him.

Light Pick Attack 1d20+5=25, Damage 1d4+1=4

Ooh! Crit threat!

Confirmation roll 1d20+5=18, Crit damage if needed 3d4+3=13

WOW!! If that's a crit, that's three points short of max damage! I might have to yank pretty hard to get that pick back for next round, eh?


The dice gods are whimsical. Larjen fumbles.

Blood sprays from the nasty hole Ovirid has put in one orc and temporarily blinds Larjen.



Round 2
Manfred
Kornelius
Orcs
Ovirid
Larjen


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred focuses on a single attack on the one in front of him:
Longsword Attack, Damage: (1d20+8=14, 1d8+4=9)


Male Human Fighter (2)

Kornelius misses on his attack.


Manfred's attack wounds but does not kill. Ovirid's pick, however, finishes off the one he first tagged with a sneak attack.

The orc falls off of Ovirid's pick and onto the ground.

Another orc's attack misses Manfred.

Kornelius manages to avoid one orc's axe only to get hit by the other orc's axe. Wow, minimum damage. 7 hp damage. Kornelius, you have 0 hp. You can move or attack. If you attack, you will fall unconscious afterwards.

Larjen, blinded by the spray of blood takes a solid hit from one of the orcs and is sent reeling.

So far only one of the orcs is dead, two are severely wounded. Manfred has hit twice and done 21 points of damage. Kornelius almost killed one with his 23 point crit. At the same time, Larjen and Kornelius are not looking very good.


Fighter (Shield) 3 / Rogue 4

"Larjen, m'boy! 'r ye alright?"

Just realized I've been forgetting my +1 to attack orckin.

1d20+6=7, 1d4+1=4

Blast! Speaking of fickle dice...

If Ovirid is still on his feet after that little bit of clumsiness, he will move to aid the stricken halfling. Larjen is a halfling, right? Can Ovirid get to his side?


Ovirid Thorvirson wrote:

"Larjen, m'boy! 'r ye alright?"

Just realized I've been forgetting my +1 to attack orckin.

1d20+6=7, 1d4+1=4

Blast! Speaking of fickle dice...

If Ovirid is still on his feet after that little bit of clumsiness, he will move to aid the stricken halfling. Larjen is a halfling, right? Can Ovirid get to his side?

You going to try to flank or get to his side? ... For a crit to become a fumble, I use a confirm 'fumble' check. Take another shot, you miss, you suffer.


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:
Ovirid Thorvirson wrote:

"Larjen, m'boy! 'r ye alright?"

Just realized I've been forgetting my +1 to attack orckin.

1d20+6=7, 1d4+1=4

Blast! Speaking of fickle dice...

If Ovirid is still on his feet after that little bit of clumsiness, he will move to aid the stricken halfling. Larjen is a halfling, right? Can Ovirid get to his side?

You going to try to flank or get to his side? ... For a crit to become a fumble, I use a confirm 'fumble' check. Take another shot, you miss, you suffer.

If he's still on his feet and fighting, I won't make the move. If he's having a bad time of it, I will move to his side.

As for the second attempt, I fared better:

1d20+6=25, 1d4+1=3

I assume that remains a miss, just not a critical miss.


Ovirid Thorvirson wrote:
Tarren the Dungeon Master wrote:
Ovirid Thorvirson wrote:

"Larjen, m'boy! 'r ye alright?"

Just realized I've been forgetting my +1 to attack orckin.

1d20+6=7, 1d4+1=4

Blast! Speaking of fickle dice...

If Ovirid is still on his feet after that little bit of clumsiness, he will move to aid the stricken halfling. Larjen is a halfling, right? Can Ovirid get to his side?

You going to try to flank or get to his side? ... For a crit to become a fumble, I use a confirm 'fumble' check. Take another shot, you miss, you suffer.

If he's still on his feet and fighting, I won't make the move. If he's having a bad time of it, I will move to his side.

As for the second attempt, I fared better:

1d20+6=25, 1d4+1=3

I assume that remains a miss, just not a critical miss.

heheh. Wow. Sorry to waste your 19 on this. Yeah, you didn't get your pick stuck in his chainmail or send it flying and finish off Kornelius with it.


Larjen manages to wipe the blood from his eyes this round but he's swinging wildly with his sword and doesn't hit the laughing orc.


Round 3
Manfred
Kornelius
Orcs
Ovirid
Larjen


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred Round 3

Shifting a step to cover Sir Kornelius' flank, Sir Manfred continues to work over his opponent.

Longsword attack, Damage: (1d20+8=16, 1d8+4=7)


Sorry for the delay. I didn't see Kornelius for quite some time today.

Manfred's attack has brought down another orc. Only two remain threatening you. Three others, the ones you sheltered from the storm, are hanging back.

Kornelius decides to retreat cautiously.

The orc that was threatening Kornelius swings at Manfred instead. His greataxe hits shoulder armor but connects hard enough that Manfred feels his shoulder almost dislocate. 9 points of damage.

Ovirid manages to avoid the greataxe swung at him.


Fighter (Shield) 3 / Rogue 4

Ovirid returns the attack against the orc that most recently swung at him.

Light Pick Attack 1d20+6=7, Damage 1d4+1=2

Not again!

Follow-up 1d20+6=10, 1d4+1=3

Uh-oh, that may not be good...


Ovirid Thorvirson wrote:

Ovirid returns the attack against the orc that most recently swung at him.

Light Pick Attack 1d20+6=7, Damage 1d4+1=2

Not again!

Follow-up 1d20+6=10, 1d4+1=3

Uh-oh, that may not be good...

The orc easily deflects Ovirid's pick by bashing his forearm against the shaft, and then, pulling back, tears the pick out of Ovirid's hand. Before the orc can finish chuckling, Larjen puts a sword between his ribs.

Orc is still alive and Ovirid has lost his weapon. Larjen is back in the game thanks to Ovirid but very wounded.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred VonFalkenburg, sometime round 4.

Sir Manfred makes a sword attack on one orc and a shield bash attack on the other one.

Longsword attack; shield bash attack: (1d20+4=18, 1d20+2=10)

Sword damage, Shield bash damage: (1d8+4=11, 1d4+3=6)


Fighter (Shield) 3 / Rogue 4
Sir Manfred VonFalkenburg wrote:

Sir Manfred VonFalkenburg, sometime round 4.

Sir Manfred makes a sword attack on one orc and a shield bash attack on the other one.

Longsword attack; shield bash attack: (1d20+4=18, 1d20+2=10)

Sword damage, Shield bash damage: (1d8+4=11, 1d4+3=6)

I was looking something else up, trying to determine if any of the orcs has fallen, and noticed that your attack bonus with the longsword dropped from a +8 to a +4. Looking at your character sheet, I think the longsword should still be a +6, right? I was hoping to find an error that would improve the odds of hitting with the shield, but it was not to be.

Good DM, are we still facing five orcs? Have we disabled any of them yet? Am I correct in thinking that two of our number have backed away or probably should?

Not my turn, so I'm not taking an action yet, just trying to clarify for myself what the situation is.


Ovirid, are you asking for an update since this post just 4 or 5 up from yours?

Tarren the Dungeon Master wrote:

Sorry for the delay. I didn't see Kornelius for quite some time today.

Manfred's attack has brought down another orc. Only two remain threatening you. Three others, the ones you sheltered from the storm, are hanging back.


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:

Ovirid, are you asking for an update since this post just 4 or 5 up from yours?

Tarren the Dungeon Master wrote:

Sorry for the delay. I didn't see Kornelius for quite some time today.

Manfred's attack has brought down another orc. Only two remain threatening you. Three others, the ones you sheltered from the storm, are hanging back.

*ahem* Please pardon my lack of reading comprehension. I looked through the thread twice and missed that both times. If I may revise my question, then - is one threatening Larjen and myself while another is threatening Manfred, with Kornelius having stepped back?


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

When making a single attack with my longsword I am at +8, or +6 with a Shield Bash.
When I make an attack with my longsword and shield bash, with my Two Weapon Fighting feat, I am at -4/-4; so total bonus is +4/+2.


Fighter (Shield) 3 / Rogue 4
Sir Manfred VonFalkenburg wrote:

When making a single attack with my longsword I am at +8, or +6 with a Shield Bash.

When I make an attack with my longsword and shield bash, with my Two Weapon Fighting feat, I am at -4/-4; so total bonus is +4/+2.

Ah, found my mistake. You wield a heavy shield - I was thinking it was a light shield because I mis-remembered the damage.

On his action:

Ovirid draws a throwing axe from his belt, but attempts to take the orc by surprise by slamming his shield into him.

Light Shield Attack 1d20+5=14, Damage 1d3+1=2

That attack should be 15 - I forgot the racial hatred bonus again.


Ovirid Thorvirson wrote:
Tarren the Dungeon Master wrote:

Ovirid, are you asking for an update since this post just 4 or 5 up from yours?

Tarren the Dungeon Master wrote:

Sorry for the delay. I didn't see Kornelius for quite some time today.

Manfred's attack has brought down another orc. Only two remain threatening you. Three others, the ones you sheltered from the storm, are hanging back.

*ahem* Please pardon my lack of reading comprehension. I looked through the thread twice and missed that both times. If I may revise my question, then - is one threatening Larjen and myself while another is threatening Manfred, with Kornelius having stepped back?

Yes, one is threatening Larjen and Ovirid. The other is threatening Manfred. Kornelius is moving backwards very slowly and trying not to trip and die. (It was really hard for Nerrat to withdraw. He soooo wanted to roll the dice and take the consequences.)


The orc attacking Manfred is howling now for the three others to get into the fray. Manfred is tearing him apart. He's looking wildly around and shouting orders. His axe comes close but is deflected at the last second by Manfred's shield.

The orc attacking Ovirid is boiling with anger. He can clearly see that the three others have betrayed them and are staying out of this fight and letting them die. He swings at Ovirid but he is looking only at the traitorous kin. He misses. Ovirid's shield bloodies his nose and annoys him all the more.

Larjen is no help here.


Round 4
Manfred
Kornelius
Orcs
Ovirid
Larjen


Fighter (Shield) 3 / Rogue 4

"Larjen, lad! If'n ye're up to it, git around 'is other side 'n put 'at sword betwixt 'is ribs agin! 'N if'n ye're not, git around so's 'e 'as to worry 'bout where ye be! Jes' don' git yerself killed, eh?"


Ovirid Thorvirson wrote:
"Larjen, lad! If'n ye're up to it, git around 'is other side 'n put 'at sword betwixt 'is ribs agin! 'N if'n ye're not, git around so's 'e 'as to worry 'bout where ye be! Jes' don' git yerself killed, eh?"

Larjen made an attempt but his roll was pitiful. Manfred's up. I think Kornelius is out of commission for this fight.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred Round 5

Sir Manfred furiously attacks both opponents.

Longsword slash; Shield Bash: (1d20+4=14, 1d20+2=3)
Sword damage if hit; Shield bash damage if hit: (1d8+4=9, 1d4+3=6)

To mostly harmless effect.


Fighter (Shield) 3 / Rogue 4

Actually, Manfred, that might do it -- you hit with that exact combination earlier in the battle. Here's hoping....

Are there still two separate foes for Manfred to attack? I thought he'd dropped two of his three already and we were too far apart to share targets. If we are sharing a target, how much movement is necessary for me to flank it?

Back to my hair-brained idea from last round: Did Larjen move around my current target? Does he provide a flank?

Ovirid's next round:

Attack 1d20+6=14, damage 1d6+1=4, sneak attack damage 1d6=2

OK, this is attacking with the throwing axe as a melee weapon rather than throwing it. I did not include the flank bonus to the attack since I don't know if there is one, but I included the sneak attack damage, just in case.


Ovirid Thorvirson wrote:

Are there still two separate foes for Manfred to attack? I thought he'd dropped two of his three already and we were too far apart to share targets. If we are sharing a target, how much movement is necessary for me to flank it?

You are right. Manfred is only facing one opponent. After I get a chance to catch up with the orcs, Larjen will move around for flanking. I'll post again later this afternoon.


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Final round of RPG Superstar. Remember to vote.


The orc Manfred is fighting seems to be toying with the idea of surrender but decides instead to make one last sweep with his axe. Enraged, desparate, and barely standing, he chops a large chunk of hardened dirt up from the ground but misses Manfred completely.

The orc that is fighting Ovirid ignores Larjen as he slips around and sticks a sword in his back. He's still standing but he is also on the ropes. His greataxe falls clumsily and misses Ovirid.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred, Round 6

Sir Manfred continues to attack his last opponent:

Longsword, Shield Bash attacks: (1d20+4=18, 1d20+2=7)
Longsword, Shield bash damage: (1d8+4=5, 1d4+3=5)


Sir Manfred VonFalkenburg wrote:

Sir Manfred, Round 6

Sir Manfred continues to attack his last opponent:

Longsword, Shield Bash attacks: (1d20+4=18, 1d20+2=7)
Longsword, Shield bash damage: (1d8+4=5, 1d4+3=5)

The orc falls. Only one orc remains fighting and he is flanked by Larjen and Ovirid. That orc swings his greataxe in a wide circle, trying to force Ovirid and Larjen back and gain some room to escape. He misses.

Manfred:

Spoiler:

You notice that the three orcs who were hanging back have ducked behind the strange warmachine.


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:
Sir Manfred VonFalkenburg wrote:

Sir Manfred, Round 6

Sir Manfred continues to attack his last opponent:

Longsword, Shield Bash attacks: (1d20+4=18, 1d20+2=7)
Longsword, Shield bash damage: (1d8+4=5, 1d4+3=5)

The orc falls. Only one orc remains fighting and he is flanked by Larjen and Ovirid. That orc swings his greataxe in a wide circle, trying to force Ovirid and Larjen back and gain some room to escape. He misses.

"'at's a good lad. Ye keep swingin' shoulder-'eight whilst fightin' short folk and we'll be fer gettin' along jes' fine."

With that, Ovirid fakes an attack with his small axe but clobbers the orc in the face with his shield.

Attack 1d20+6=16, Light Shield 1d3+1=2, Sneak Attack 1d6=2


The final orc from the five that attacked you falls to the ground with a heavy thud looking like he's been knicked to death. He's not dead but he's not conscious.

Except for your laboured breathing, everything is quiet.

The other three orcs--the ones that chose not to fight you--have ducked down behind the warmachine. The warmachine appears to have some kind of battering ram on it, but it isn't easy to make out the purpose of some of the other gear.


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:

The final orc from the five that attacked you falls to the ground with a heavy thud looking like he's been knicked to death. He's not dead but he's not conscious.

Except for your laboured breathing, everything is quiet.

The other three orcs--the ones that chose not to fight you--have ducked down behind the warmachine. The warmachine appears to have some kind of battering ram on it, but it isn't easy to make out the purpose of some of the other gear.

Do the fallen orcs have anything of use on them after a quick search? I'm looking for healing potions, for obvious reasons.

Yelling up to the other three orcs in orcish:

Spoiler:
"Ye don't have t' be 'idin' from us. We've got no fight with ye. I propose a truce t' ye, jes' leave yer weapons on that contraption."

To the others, "'r ye all right? Ye're fer lookin' pretty rough, lads. What Ah'd be fer givin' t' have that noisy spellcaster 'n 'is wand right about now."


Ovirid Thorvirson wrote:
Tarren the Dungeon Master wrote:

The final orc from the five that attacked you falls to the ground with a heavy thud looking like he's been knicked to death. He's not dead but he's not conscious.

Except for your laboured breathing, everything is quiet.

The other three orcs--the ones that chose not to fight you--have ducked down behind the warmachine. The warmachine appears to have some kind of battering ram on it, but it isn't easy to make out the purpose of some of the other gear.

Do the fallen orcs have anything of use on them after a quick search? I'm looking for healing potions, for obvious reasons.

Yelling up to the other three orcs in orcish:

** spoiler omitted **

To the others, "'r ye all right? Ye're fer lookin' pretty rough, lads. What Ah'd be fer givin' t' have that noisy spellcaster 'n 'is wand right about now."

As Ovirid moves to search the orcs bodies, the three hiding orcs reappear with greataxe's in hand. They've fanned out a little so that two are coming from one side of the contraption, and one from the other.

They shout in orcish:

Spoiler:

"Hands off their coin. We take the fallen."


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Eyeing the strange contrapion the last three orcs ducked behind, Sir Manfred sheathes his sword and massages his sore shoulder. Silently he gives a fervent prayer to Iomedae, thanking her for his new armor; without it that great axe would have sheared right through his arm.

"I am well enough Sir Ovirid. I took a minor wound in the affair; Sir Kornelius is badly off though." He turns to aid Kornelius, wishing he knew more of the healing arts. Something about tightening bandages? Then as the three orcs shout and approach, he turns to face them, readying shield and sword.

"What, NOW they attack? What did you say to them Sir Ovirid?"

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