
thereal thom |

Raph's in a duel to the death with an animated cauldron, it seems. I might have hit it with my attack, but I doubt I did any damage! Effan and Raph have a good chance of being eaten alive by this thing hehe... Especially since the cauldron is between Effan--who's close to being knocked out--and the door.
Hey, I really appreciate Raph taking the heat on this one. Go get that pot. I'll hold your coat. :)

Kail'ar |

I feelt that jaden was takening alot of the battleing fun, and that being said, he was not on point this time, and Effan did take a good hit, and the walking yard clipings were a big surpise. I do try and get the big balled fighter type into the thick of it.
But all and all this is still fun, and unexpiced.... also good.

Evil Genius |

Evil Genius wrote:Raph's in a duel to the death with an animated cauldron, it seems. I might have hit it with my attack, but I doubt I did any damage! Effan and Raph have a good chance of being eaten alive by this thing hehe... Especially since the cauldron is between Effan--who's close to being knocked out--and the door.Hey, I really appreciate Raph taking the heat on this one. Go get that pot. I'll hold your coat. :)
No problem at all :) Raph is sometimes useful hehe.
Though, rolling a 2 on my attack roll like I just did won't help at all!

Kail'ar |

well again i went on a writeing craz, and added story to date,not to miss anything. I hope to looks good not to one sided. I am going for better rolls on the next turn, and would not want Effan to take a drit nap from a bag of yard clipings or a big cooking pot.
Wish for critals

Evil Genius |

And skirmish doesn't apply to this guy or the guys outside.
I thought I'd point out that in Pathfinder, sneak attack applies to almost everything now (see page 26 of the newly updated PRPG rules). So, by association, skirmish probably affects almost everything too.
Besides, we need all the help we can get in this battle!

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The False DM wrote:And skirmish doesn't apply to this guy or the guys outside.I thought I'd point out that in Pathfinder, sneak attack applies to almost everything now (see page 26 of the newly updated PRPG rules). So, by association, skirmish probably affects almost everything too.
I followed the same train of thought.

Curaigh |

And now I'm down and out! Will help arrive in time? :)
I think so. I will not read the new druid until after the battle in any case. Will be some changes I beleive. It will not be a big help, but I can get something in play.

thereal thom |

There's a few changes to druid, yup. Not sure how much they'll affect you at this point, though. The changes to sorcerer would help Effan out a good deal, though :)
Dope, I didn't even think that I get 2 more hitpoints right away. I've been thinking about bloodlines. And the unarmed strike is as good as any melee weapon I've got. I should rework Effan tonight, but don't know if I'll find time. Work :(

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The False DM wrote:And skirmish doesn't apply to this guy or the guys outside.I thought I'd point out that in Pathfinder, sneak attack applies to almost everything now (see page 26 of the newly updated PRPG rules). So, by association, skirmish probably affects almost everything too.
Besides, we need all the help we can get in this battle!
Yeah, I forgot about that! Added in!

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Fake Healer wrote:Vicious battle! After this fight we are all gonna add HP for race like PRPG has on page 10. That'll be like a mini level-up for all you guys' hard work, and help with survivability.Survivability is overa *ach*
LOL

Kail'ar |

now i see this going great
the other heavys are down, and the spell throwers are getting short on spells or are in a pot, and we have 2 bags of clipings and a big , very hard pot that will not die...
I might as well start,
hardness, is over come as long as damage is more then the hardness level, right?
This large battle makes me think i really need to pick a few feats that give me another attack... like power attack/cleave skill set
pulling a little away from the reacion fighter/mounted caliever i was thinking of heading down.
i am just hopeing to not get smashed to much from the last of the goolies.

Effan Effluvium |

now i see this going great
the other heavys are down, and the spell throwers are getting short on spells or are in a pot, and we have 2 bags of clipings and a big , very hard pot that will not die...
I might as well start,
hardness, is over come as long as damage is more then the hardness level, right?
This large battle makes me think i really need to pick a few feats that give me another attack... like power attack/cleave skill set
pulling a little away from the reacion fighter/mounted caliever i was thinking of heading down.i am just hopeing to not get smashed to much from the last of the goolies.
Similarly, I'm thinking maybe taking a nice direct damage spell when I level would be good. Effan has been pretty ineffectual.

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The pot does have DR. Whatever extra damage beyond its DR that you do is actual damage to it. The Effigies should have DR but I ruled that they are older and more brittle sticks. I think with DR on them it would be a TPK and I really don't want that.....yet. Besides I added them in to ramp up the difficulty, they aren't in the original work except as landscape art. I like the way this is going better than the original plan anyway....

Curaigh |

The pot does have DR. Whatever extra damage beyond its DR that you do is actual damage to it. The Effigies should have DR but I ruled that they are older and more brittle sticks. I think with DR on them it would be a TPK and I really don't want that.....yet. Besides I added them in to ramp up the difficulty, they aren't in the original work except as landscape art. I like the way this is going better than the original plan anyway....
yet... ?? *gulp* O:)
yeah this encounter is a little tougher, but we have seen damage when we actually connect. Poor rolls are the toughest part, and there isnae anything to do about them. sheesh two rounds of straight misses? pretty improbably tough, but it happens. We should be on the other end of the bell curves soon though (unless it is true that belc urve' is goblin for TPK O:)
Kail'ar |

remind me to buy some adamantine when i get all rich and powerful,
or just get me axe touched up. Almost thinking of it, should have asked really nice to make daddy's axe masterwork, but would not have helped. I am also thinking of makeing Jaden's woodworking skills, re-halfing the axe, and getting a new, masterworked ( or better ) axe head.
makes me wonder......

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Hey Fakey (or others) compared to table top, do you find you can handle larger/smaller groups when doing pbp?
Four of my STAP group are getting married and moved and was thinking of continuing it in pbp for them.
I think I could handle a much larger group....if I cut back on how many games I am in. I am playing in 5 PBPs, running this one, I run a face-to-face group through Savage Tide once a week and any remaining time is for driving around 2.5 hours a day playing bus for my 2 kids and watching them.
PBP is a great medium for the game. The Roleplay part really stands out. Now if you wanted to try to do a virtual tabletop thing you could look into one of several programs to allow you guys to still get together in some capacity.
Here are a few-
Battlegrounds.
Fantasy Grounds.
Klooge Werks.
also Battlegrounds has a links page that lists a huge bunch of virtual table software HERE.
All the virtual tables range in price from free for some to $30-50. The price doesn't seem to reflect an increase in value or usability either.
Hope some of this helps.

Curaigh |

Hey Shiny, how far is keegan down? The rejuvinaiton should have helped for a total of three. How about everyone else?
Also after the current scroll is complete, cure light will be my usual projects in downtime. (heh might need them a little bit).

thereal thom |

Mr. Shiny, Effan is sorry that Keegan is not feeling well enough to articulate his misery, but even if Keegan were to eloquently express his sad state, there's little the gnome could do about it. And even if he could do something about it, he's still a little scared of Keegan so he'd be unlikely to get too close.
I do like the role play though. Nice job.

Effan Effluvium |

Besides I added them in to ramp up the difficulty, they aren't in the original work except as landscape art. I like the way this is going better than the original plan anyway....
Tough encounter, Fakey. I thought we were toast. Is anyone besides Keegan still negative HP-wise?

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Fake Healer wrote:Tough encounter, Fakey. I thought we were toast. Is anyone besides Keegan still negative HP-wise?Besides I added them in to ramp up the difficulty, they aren't in the original work except as landscape art. I like the way this is going better than the original plan anyway....
Yeah, it was touch and go there with all the single digit rolling, but I figured that a fully loaded party having an encounter with just the pot would be kinda blah, and over quickly (everyone unloading everything they have on the one target would have destroyed it in a round or two). If you guys hadn't rolled total crap for 2 rounds the Effigies would've been all gone early on, but as it was the luck almost cost you guys. Good fight!

Effan Effluvium |

Fakey,
the combat wand is an awesome idea. You're right, its got much better flavor than a crossbow. Did you come up with it yourself or find it somewhere?
On reworking Effan to Paizo's sorceror. I had thought that he'd be fey bloodline, mostly because of the fey/gnome association and the fact that I had been thinking about running a druid. But, fey doesn't really work with the character concept (cobbler) and established history (Catharine). So I'd rather go arcane bloodline.
Guys,
Is anyone else interested in the wand? Effan is not just "any arcanist". He'd have no clue what it is beyond a wand. If no one else wants it, maybe he'll bring it along out of curiousity and play with it.

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Fakey,
the combat wand is an awesome idea. You're right, its got much better flavor than a crossbow. Did you come up with it yourself or find it somewhere?
On reworking Effan to Paizo's sorceror. I had thought that he'd be fey bloodline, mostly because of the fey/gnome association and the fact that I had been thinking about running a druid. But, fey doesn't really work with the character concept (cobbler) and established history (Catharine). So I'd rather go arcane bloodline.
Guys,
Is anyone else interested in the wand? Effan is not just "any arcanist". He'd have no clue what it is beyond a wand. If no one else wants it, maybe he'll bring it along out of curiousity and play with it.
The wand was something I came up with years ago with no inspiration beyond "crossbows for wizards sucks". I have seen a lot of stuff afterwards that is similar in real books. Same thing with weapon crystals. I made up a socketed weapon with crystals that could be infused with energies to emulate weapon properties, with the crystals ranging in value and the crystals holding 'charges' like wands, but with the ability to be recharged. A couple years later I see Magic Item Compendium with weapon crystals in it. They did it as a more sleek design with much less flexibility than I did it, but there it is again.
My system had 3 levels of the masterwork quality, 3 grades of crystals, and a scaling of properties that could be applied to each based on their value in the DMG.I liked the idea because I was able to give lower level bad guys weapons and crystals that would only have 5-10 charges of +1 flaming to face a party and not have to worry about an 8000gp weapon falling into a 2nd or 3rd level PC's hands. It was neat also because the PCs loved being able to test out weird properties that they may not want to pay for in a weapon, like wounding.
Maybe I will see if I can find the info on the weapon crystals again to see how it looks again.
Glad you liked the Combat Wands!
BTW, Effan does know what the wand is and how it works. Kind of a primal knowledge of magic and whatnot....
The Bloodlines need a bit of work still IMO but they are interesting in theme and theory. I also like the Arcane line. Seems to fit more without making the caster into a social pariah.

Curaigh |

The wand was something I came up with years ago with no inspiration beyond "crossbows for wizards sucks". I have seen a lot of stuff afterwards that is similar in real books. Same thing with weapon crystals. ...
Kind of like my arcane anvil *grin* yes I like it, though I only scanned (not being an arcanist).

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Fake Healer wrote:The wand was something I came up with years ago with no inspiration beyond "crossbows for wizards sucks". I have seen a lot of stuff afterwards that is similar in real books. Same thing with weapon crystals. ...Kind of like my arcane anvil *grin* yes I like it, though I only scanned (not being an arcanist).
The Arcane Anvil is gorgeous. My personal favorite of the competition. I love stuff like that...

Curaigh |

Curaigh wrote:Fake Healer wrote:The wand was something I came up with years ago with no inspiration beyond "crossbows for wizards sucks". I have seen a lot of stuff afterwards that is similar in real books. Same thing with weapon crystals. ...Kind of like my arcane anvil *grin* yes I like it, though I only scanned (not being an arcanist).The Arcane Anvil is gorgeous. My personal favorite of the competition. I love stuff like that...
It is awsome but when I first saw it I thought one of my proofreaders had snaked me. This is the anvil I created (though not submitted-hence could still be polished. :)
Liquid metal the color of blood flows through runes carved into the foot of this anvil. The horn has a hollow needle shape that leads into a groove on its face.
This anvil allows someone to open their vein and let blood fill into the groove. Doing so temporarily drains 1d6 points of constitution. When the groove is full of blood any masterwork weapon or armor can be enchanted as magic even if the caster does not have the craft arms and armor feat. The appropriate spell(s) must still be cast into the item, but the experience point cost comes from the person whose blood is in the anvil, not the caster (though they can be the same). The constitution points return as normal (one point per night of rest) at which time the blood donor loses 40 experience points. The material cost for components remains the same. The process must be repeated one day for each 1000 gold pieces in the base price.
Major conjuration; 19000 gold pieces, Caster Level 9, craft wondrous item, craft arms and armor, bestow curse, imbue spell. (195)

Kail'ar |

I got a few questions for the masses ( as always ah ). What would be a good feat to take with a crossbow ? Most all the feats are aimed toward the bows. I was thinking makeing close-combat, fireing close, or attacking with a crossbow with or without a bayanet.
On the same note, would you have any problems with bayonets or surpise weapons? I am waiting to see how the "mage crossbow" works out.

Evil Genius |

I know of a few good crossbow feats, but none that are in the books allowed to us at the start of this campaign, besides Rapid Reload of course. Though, there is a good one in the Curse of the Crimson Throne Player's Guide (which is available for free on this website).

thereal thom |

Point Blank, Precise, and Far Shot can all apply to any ranged weapon. All good in my opinion. Evil Genius' suggestion of the Crimson Throne feat (can't remember the name) is a good one. Almost too good IMO. I have a reality block with cross bows, especially heavy ones. How fast can you reload when you have to get out the winch and crank it back to reload? And don't even get me started on repeating crossbows, they're ridiculous.
On the other hand I think the crossbow range increments should be made longer. And a to hit bonus available if you can shoot while using a rest for the weapon.

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Yeah, I think there is a "Crossbow Mastery" feat or something in CotCT that lets you reload a crossbow as a free action. You need a dex of 15, PBshot, Rapid reload, and rapid shot as prereqs. It also makes reloading NOT provoke AoOs.
On the reality thing, slings beat longbows for distance records. I have seen sling bullets used at the 150' range that have torn through a 5/8" sheet of plywood and left a horrible gaping hole twice the size of the bullet.
If D&D went with reality then the only good usable weapons would be longswords, pikes, and a couple others. No one would want to use anything else. In real life certain weapons emerged as dominant because they were either better in combat, cheap to manufacture(sling), or easy to use.
I like balance better than reality.

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I got a few questions for the masses ( as always ah ). What would be a good feat to take with a crossbow ? Most all the feats are aimed toward the bows. I was thinking makeing close-combat, fireing close, or attacking with a crossbow with or without a bayanet.
On the same note, would you have any problems with bayonets or surpise weapons? I am waiting to see how the "mage crossbow" works out.
There is a 'Bladed crossbow' in some book. Arms and Equipment guide I believe, although it may have seen print in other sources. Did 1d8 slashing but I think it needed a feat for proficiency.

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Slinging.org
I found info on how to use slings and how to make my own on this site. I am getting fairly accurate and can work the sling pretty fast, firing off a 2 shots in 10 seconds. Distance and power are developing but I figure I better be able to control it good before I start working on power.
The crossbow is a crappy weapon for D&D's reality thing. Even a hand crossbow takes more than 6 seconds to load and the draw is pretty mild on them. Also they don't capture the crossbow's true worth....piercing armor. If D&D went to an Armor= DR model then perhaps crossbows would be able to shine for that ability, but right now they are just 1d8 and unbelievable mechanics.
I tend to see the D&D Crossbows as having a built-in slide claw to draw the string back to the cocked position (similar to a bolt action shotgun, but much longer), to help alleviate some of the disbelief.
Still, the rules nerf some weapons and build up others in the name of gameplay (who wants to spend 3 rounds helpless as they load a crossbow) and balance (50' range increment on a sling? As if.).
Anyway, for the game, I am gonna be a bit lax for a couple days to try to let the glut of Alpha 3 downloads pass so the board lag isn't so heavy. I already lost a post or 2 and I don't wanna risk doing that in combat.

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Complete Scoundrel also has crossbow bayonets, I believe.
I don't have it, what are the stats and requirements? Feat?
The bladed crossbow doesn't have any historical reference point as far as I know, but the bayonet seems like a decent idea.