
dungeonmaster heathy |

Has the Init round started yet?
Harvak, you can go on and do something.
Becton, dmpc'd, will try to turn after your go,...then the ogres (possibly) and it'll be on to round two.Stiggy does a little better damage to his foe this time. five ribs that were attached to the sternum are now virtually floating ribs now, and the 5th thoracic vertebrae is crushed. The ogre's upper body bends 45 degrees to the left like a half felled tree; it's still in fighting condition, but a little more oomph and it'll be laying in two strewn halves on the rocky floor.

dungeonmaster heathy |

A bit big for me.
Oh, wait, at lease it is just too big, and not improvised. OK, I think -4 to hit, but let's go!
Gittik races over to the fallen staff and scoops it up.
One action to pick up, and 15 feet of movement can have you at the door. Wanna run in any more?

dungeonmaster heathy |

InitBeldan rolled 13+2=15Attacking the one at A8&9
1d20+5=12
1d10+6=12
Harvak hews down the burned, acid splashed skeleton.
Becton moves to c7, next to Harvak. Presenting his holy symbol mightily towards the two remaining skeletons, "In the name of Pelor, and all that is holy, I rebuke you, thou wretched wrong things, for it is nothing but wrong in the eyes of creation and the creator that you should perform any action save you rest in the firmament. By Pelor, be thou still!!!"
The one in the far corner cowers, (#4 on the map) as the splashed holy water sizzles on its bones, smoke wafting up.
The other one(#2 on the map) bellows, and brings its club down on Stiggy from a side-cocked high guard slam. Stiggy brings his shield to a 60 degree angle and rolls slightly to his right in that swiftfooted dwarven way, letting the club slide harmlessly down the shield's front instead of bracing up against it. The blow would have dashed the brains out of a human, or crushed his arm under shield, but Stigwold is of a kith that knows the most cunning of giantfighting ways.

dungeonmaster heathy |

Under Stiggy's axe, the ogre's right ilium explodes in a frenzy of bone shards. It's standing cockeyed still on the left leg, barely animate. one more good smack oughtta...The crossbow bolt bounces off of one elephantine humerus. Nice shot; barely nicks the bone.
Elgan, Harvak, Beldan, Becton still left in round two. The thing cocks a socket at the helpless-seeming halfling grounded at his feet...
(edit) can't say male rooster? ZOUNDS!

Elgan Dreadwood |

Elgan, having been watching the hasty bone-splitting action of Harvak and Stiggy, can wait no longer. The drool has puddled at his feet.
With a cross between a bark and a roar the small wolf hurls itself at the non-cowered skeleton, chomping at it's huge tibia. The scene looks disturbingly like a rabid terrier attacking a normal-sized skeleton.
Elgan to hit/dmg on BIG skellie: (1d20 3=19, 1d6 3=8)
I just have this image of Elgan chewing his way all the way up the leg bone, like in a cartoon,... ;P

Becton of Pelor |

First of all - thanks to Heathy for covering me. You pretty much did exactly what I would have done.
Harvak, or anyone for that matter, please let me know if your friendly medic can help out with healing. I'm sorry for not being able to more directly take care of your rot-grub problem earlier.
Finally, backtracking a little, Becton would probably have asked that we not "clear" the paladin's corpse of items until we get in touch either the Brother Miller. Either to transport his body back to the Cuthbertine church or get someone up here to help. Just my two cents on that matter...I'll admit masterwork gear is looking pretty sweet.
Contuning on from there...are there any exits out of this room?
Also, I'm sorry to ask, but back in the bunk room - how many entry/exits were there?

Becton of Pelor |

"Bloody hell", Altai mutters as he wipes bone dust off his face. "Undead giants this close to Saltmarsh! Who woulda thought? We did good, though."
Betcon performs a quick consecration with spritz of holy water, in hopes these abomination won't rise again.
"These are mere skeletons, Altai..despite their fearsome prescence...they would rarely rise on their own. The real concern here...is there a necromancer residing amongst whoever sleeps in that bunk room?"
"First a skeletal creature is involved with Swertlowe and his band of misfits. Now a secret lair with monstrous undead near Saltmarsh...someone or some group may be trying to take advantage of Keoland's recent troubles."

Becton of Pelor |

And to add a touch of humor to all this serious postulating...this would be the part where Tenser says "Ruh-roe"
"That's right, Scooby, what we have here is a real mystery on our hands!"
Can I get a "Zoinks!?"
Oh, and by the way, I have had a really bad time with posts being eaten - including previous turn attempt. So apologies if there's like 15 posts all at once!

dungeonmaster heathy |

Contuning on from there...are there any exits out of this room?
Also, I'm sorry to ask, but back in the bunk room - how many entry/exits were there?
Out of this room, there's a door at the top of the east wall, and a door in the west wall you guys came into.
In the bunk room, there's the secret door from the rotgrub room, a door on the north wall 10 feet east of that secret door, the door on the east wall to the room you're currently in, and a murderholed ceiling door led up to by a stairway, over in the west side of the room.
I didn't know what happened, so I figured you'd turn some byoches.

Beldan Vale |

“Wouldn’t it take a really powerful necromancer to animate such big skeletons?” asks Beldan, glancing nervously at the footlocker with the floral robes that he had been mucking about with, before shaking his head. Nah.
“Actually, I sort of got the sense that these things were here already, when whoever is camping out over there got here. They seemed somehow … ancient when they came to life like that. And then there’s “danger” scratched on the door…”
Beldan looks down at the now lifeless piles of bones and shudders. “Well … I guess we should see if they were guarding anything good …” He begins poking around the room, looking for hidden treasure, but he seems a little distracted by something. Search:3+6 = 9
Becton, I think the fear of rotgrubs has successfully deterred us from looting the paladin so far.

dungeonmaster heathy |

From Beldan's search, there doesn't seem to be anything very interesting in this room.
The ogres' greatclubs are merely of dreadwood oak, and seem extremely old and dry. One good rap in the right place and they would splinter. The floor is littered with osseous debris from the recent grande melee, and naught else.

Becton of Pelor |

“Wouldn’t it take a really powerful necromancer to animate such big skeletons?” asks Beldan, “Actually, I sort of got the sense that these things were here already, when whoever is camping out over there got here. They seemed somehow … ancient when they came to life like that."
"Hmmm...perhaps you're right...I may be pondering shadows where there are none."
Becton, I think the fear of rotgrubs has successfully deterred us from looting the paladin so far.
OK - at some point we'll need to see what we can do about that, I suppose.
“Alright, where to next? East from here?”
"Sounds reasonable...although do we plan on having a rear guard to keep an eye on the barracks? Or at least, close the door perhaps?"

Elgan Dreadwood |

"Yah," Elgan adds to Altai's and Beldan's observations.
"Ah gots da same impresshun dere. Like deys wuz jes' sitten dere, an' when dey wuz foun' dey jes' skritched 'Dangeh' on duh doh' ta remin' dem like."
He prowls around the rooms some more.
"Ah t'inks dat if'n whoevah we iz lookin' fer is usin' dem rooms as a base, den we should go dat way," He says, pointing at the door in the skelly room. "Cuz dey didn' use it, an' mebbe we kin use it ta sneak up on 'em!"

dungeonmaster heathy |

I think it's safe to assume you guys want to enter this room; however Beldan wants a fighter-type to do the honors. I'll dmpc that Harvak, being of sound mind and courageous fibre, knocks the door in with a swift leaden kick. Contents of said room forthcoming; hopefully in the next hour or so...
(edit) maybe 2 or 3 hours....

dungeonmaster heathy |

here we go....
This room is 40 feet north south by 30 feet eastwest. It is obviously the sanctum of one versed in the alchemical arts, but not the organizational ones.
The West, east, and North walls all are table lined; here and there are jars and vials of various powders and liquids, and glass tubing runs everywhere among the racks of dormant fluids. Insects of all sort are pinned to little cards. Broken glasss strews the floor. A stack of books here and there, and on the eastern table, an odd device that looks like a three foot long captain's spyglass, braced to a vice staring at the table, the eye lens about eye level for a human.
On the south wall is a desk, with a high-backed chair. A slumped, motionless figure can be seen in the chair from the right arm dangling out into space; no specific details can be made out from just peering in the door. There seem to be several books on the desk, and to the desks' left is a big blackboard striped with chalked mathematics and alchemical notations.

dungeonmaster heathy |

Peering into the room past Harvak's shoulder, Elgan bristles at seeing the form in the chair, and instantly shimmers into the black cat one more,...
Will probably enter and step to the side to clear door, but will let the big guy go first!
(saving a post from oblivion....)
Man, it's an ancient, chymically funk in here. You hate it the most.
Altai Iscarni |

"I'd guess that nobody's been in this room in ages and ages, as they could not get past the skeleton guards. Nasty smell in here, too - the dead guy probably poisoned himself by accident. Alchemy is not to be done in enclosed, airless rooms."
The technical chalk writings - are they the real thing, or just more Vaulter-style gibberish? Knowledge (arcana) 13+8=21, Spellcraft 9+8=17.

dungeonmaster heathy |

Metaphorically, you've graduated from high school trig, and the stuff on the chalkboard is astrophysics. It's real, but you'd have to really apply yourself to entirely understand it.
The gist of it is essentially combining formulae for size changing spellwork or potionwork of some kind, and a powerful string of enhancement and/or constituent constitution dwoemerwork.
Orange juice from concentrate....for potions(?) Feel free to speculate.

dungeonmaster heathy |

"Iiiiinteresting. Look at that..." Altai wanders into the room, absorbed by the chalky scrawls. "This is complex stuff. No wonder this guy forgot to air out his lab."
How's the guy in the chair looking?
Cue shocking Star Trek music:
"He's dead, Jim."He has been dead for years. There's an open book he was reading on the desk. Writing in as well.
Next to him is a saucer of bluish tinged clear liquid. A lone brave, brazen cockroach totally ignores you as it drinks from the saucer.