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Absalom isn't.
Korvosa is. Kinda like Venice.
Actually, that was Sasserine that was kind of like Venice.
Korvosa's more like London, but on the sea; it's got a big wide river flowing through town.
The shark, by the way, is called a jigsaw shark. And the other guy's a devilfish; one of Pathfinder 7's new monsters (he's a bit too tough to make an appearance in "Edge of Anarchy," what with his seven tentacle attacks per round... which means seven grapple checks per round... which could easily mean seven dead PCs per round at 1st to 4th level).

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Vigil wrote:Absalom isn't.
Korvosa is. Kinda like Venice.
Actually, that was Sasserine that was kind of like Venice.
Korvosa's more like London, but on the sea; it's got a big wide river flowing through town.
The shark, by the way, is called a jigsaw shark. And the other guy's a devilfish; one of Pathfinder 7's new monsters (he's a bit too tough to make an appearance in "Edge of Anarchy," what with his seven tentacle attacks per round... which means seven grapple checks per round... which could easily mean seven dead PCs per round at 1st to 4th level).
Doh! Korvosa... don't know why I said Absalom.
Note to self... play cleric with travel domain

Steve Greer Contributor |

Gotta add that I love the artist's concept on the shark piece. I dig that part of the picture is an "under the water's surface" view. I also like that though he could have gone nuts with painting a bunch of stuff under the water, he kept that part very clean so it didn't distract from the main focus of the peice: the shark and the two adventurers. Well done!
Oh, and one more thing. That wizard's screwed!

Nicolas Logue Contributor |

will CotCT see a lot of seabased encounters??
I certainly hope so.
As i also really love the ST AP in dungeon.
(at least the first part as it went overboard as the adventure continued).You guys at Paizo must know......
every good story needs a pirate :)
Edge of Anarchy has some aquatic stuff. A lot of the early action takes place along the docks, and later there is some on the harbor encounters.
Funny you mention pirates and sea battles though. I'm currently working on a HUGE project that is all about the open sea and coastal adventure flavor. More news to come.

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will CotCT see a lot of seabased encounters??
I certainly hope so.
As i also really love the ST AP in dungeon.
(at least the first part as it went overboard as the adventure continued).You guys at Paizo must know......
every good story needs a pirate :)
We kind of did the seabased pirate thing already (Savage Tide). Korvosa, the setting for most of Curse of the Crimson Throne, is on the sea, and it IS an important port, so there will be a certain amount of nautical and aquatic stuff going on. But the majority of the campaign is land-based.
I'm pretty sure there will be no pirates in Curse of the Crimson Throne.
I can't make that guarantee about Second Darkness.

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Hey guys, lurking around on the forums and came across this thread. I'm a new artist working for Paizo on the Pathfinder series. Thank you for the comments on the Shark piece :) Glad ya guys like it. Hope to do more like that one!
Nice work Kevin, that shark piece is indeed very cool.

Nicolas Logue Contributor |

Hey guys, lurking around on the forums and came across this thread. I'm a new artist working for Paizo on the Pathfinder series. Thank you for the comments on the Shark piece :) Glad ya guys like it. Hope to do more like that one!
Kevin! Your work is amazing! Will you email me please: nflogue@hotmail.com
Thanks in advance!

Host of Angels |

Korvosa's more like London, but on the sea; it's got a big wide river flowing through town.
Oh goody - a real den of iniquity then? By the way - London is almost on the sea. The river is tidal, very wide and in the past it was a massive port with inconceivably huge docks along both shores. A very fine role model for any city...

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Oh goody - a real den of iniquity then? By the way - London is almost on the sea. The river is tidal, very wide and in the past it was a massive port with inconceivably huge docks along both shores. A very fine role model for any city...
Korvosa's actually a pretty nice place. Normally. It very quickly falls on hard times in Curse of the Crimson Throne, and the PCs get to see some of the really bad parts of town really soon.
But yeah; the Jeggare river does have tides since it's right there on the sea. There's even jigsaw sharks that swim around in the water (thanks to the river being slightly salty and Jigsaw sharks being able to deal with fresh water).

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James Jacobs wrote:Korvosa's actually a pretty nice place. Normally.I really hope this atmosphere will be established first, before the city goes down the drain.
The Guide to Korvosa is what establishes Korvosa as a relatively nice and safe place to live. It's probably a bit TOO Lawful, and a bit too easy on the Lawful Evil aspects of society for some folk, but it's not a bad place.
Things get bad pretty quickly in the campaign though, which is a good reason for PCs to read through the Guide to Korvosa first, I suppose. But yeah, we didn't want to wait TOO long before starting the actual campaign going...

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Things get bad pretty quickly in the campaign though, which is a good reason for PCs to read through the Guide to Korvosa first, I suppose. But yeah, we didn't want to wait TOO long before starting the actual campaign going...
Can the players read i]Guide to Korvosa[/i] without reading to many DM secrets?

Aureus |

Aureus wrote:James Jacobs wrote:Korvosa's actually a pretty nice place. Normally.I really hope this atmosphere will be established first, before the city goes down the drain.The Guide to Korvosa is what establishes Korvosa as a relatively nice and safe place to live. It's probably a bit TOO Lawful, and a bit too easy on the Lawful Evil aspects of society for some folk, but it's not a bad place.
Things get bad pretty quickly in the campaign though, which is a good reason for PCs to read through the Guide to Korvosa first, I suppose. But yeah, we didn't want to wait TOO long before starting the actual campaign going...
Sounds good to me! I am really really looking forward to it! In fact I am anxiously waiting for it. But first there is a Runelord my players need to got rid of. Thanks fo the prompt information, as always. :)

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James Jacobs wrote:Things get bad pretty quickly in the campaign though, which is a good reason for PCs to read through the Guide to Korvosa first, I suppose. But yeah, we didn't want to wait TOO long before starting the actual campaign going...Can the players read i]Guide to Korvosa[/i] without reading to many DM secrets?
Absolutely! Guide to Korvosa was written with the player in mind, actually. The first 51 pages are secret-free (several rumors, though), and only chapter 5 and the Appendix have any GM-only stuff (pages 52–64). And actually, there's only 1 page of the Appendix that players should keep their grubby little eyes off of; the other 2 pages are fine for players (and maybe even useful for a PC with Leadership!).
AND! This all made abundantly clear not only in the 1st chapter, but also in a sidebar in the first chapter and in the intro text of chapter 5. So a player who reads too far cannot POSSIBLY claim to not have known better unless he's a dirty liar. ;)

GreenGrunt |

Hey guys, lurking around on the forums and came across this thread. I'm a new artist working for Paizo on the Pathfinder series. Thank you for the comments on the Shark piece :) Glad ya guys like it. Hope to do more like that one!
That rocked the Casba Kevin. I hope to see more of your stuff in general, sharks or otherwise.