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Green Ronin's True20 conversion guides for the first two installments of Pathfinder are now available.

Rusty in Oz |

Green Ronin's True20 conversion guides for the first two installments of Pathfinder are now available.
Are more to be expected/hoped for?
Rusty

Gotham Gamemaster |

Vic Wertz wrote:Green Ronin's True20 conversion guides for the first two installments of Pathfinder are now available.Are more to be expected/hoped for?
Rusty
From what I see on the True20 boards, it looks like Green Ronin is searching for volunteers to continue the conversions.

baduin |
I love the True20 rules and thier flexability. I don't like most of their settings, esp. Blue Rose and Caliphate Nights (although I might recommend the latter as practice for any Europeans on the forum . . .).
I'd love to see a D&D flavor varient of True20.
Mike
Check this:
http://shadowend.pbwiki.com/f/True20-D20_emulation.zip
http://www.true20.com/forum/viewtopic.php?t=2201&postdays=0&postord er=asc&start=0

Rimlar |

Rimlar wrote:I'd love to see a D&D flavor varient of True20.Could you elaborate?
Well, I'd like to see WIS, INT, and CHR based magic seperated. The ability of casters to have more spells and more D&D flavored spells covered by powers. One possibility raised on True20 boards involves Wizards and Priests spending feets on spell power slots, not specific powers, and praying or studying from spell books to change powers for the day. Most of the work will be fleshing out magic. I'd give wizards a higher power level, but Sorcores a better fatigue check so they can cast more. I'd make defensive/healing priest magic low skil check and low fatigue and possibly make offensive powers a little more difficult/more fatiguing. I'd give priest's expert-like attack/defense vs. adept-like. I'd also give Sorcerer the ability to spend a convicton point to cast any power, even a wizard or priest power, the priest to cast any power alowed to his religion, and the wizard any spell in his book(s).
I also don't like zero toughness progression and 100% defense progression (in proportion to attack) at in True20 base. Toughness progresses a little too fast in Blue Rose. Many of the progressions in B.R. don't come from a clean 1/2, 2/3, or 3/4 points per level. I always smplify my cross-siting rules in D&D and allow fractions to accumulate.
While I love replacing hit points with a toughness save and progrssive injury states, Wealth levels and wealth checks take a lot of fun out of fiding and deviding treasure. I'd hate to defeat a dragon after a hard-won fight and instead of finding a treasure horde full of gold and sliver and gems only be told I found two wealth points! I'd scratch the "wealth check" system completely in favor of a D&D economy.
Mike