
KnightErrantJR |

I'm wondering what games could be used to run game sessions that allowed for a campaign that, minus the game rules and out of character chat, would match the narrative of a D&D campaign.
For example, something that has room for a division between divine and arcane casters, holy warriors, spellcasters that need spellbooks, spellcasters that don't, variant strange magic users (bindes, warlocks, and the like).
The rules would also have to be able to support whacked out monsters like beholder, outsiders, and dragons and present them in the same light as D&D does.
The system doesn't have to all of the above in place, just needs to be flexible enough to have such things added to them or extrapolated from them, and not have rules that for one reason or another make the above difficult.
I just thought it would be an interesting exercise to take for a spin. I've only looked at it a little, but True20 looks like it could be built up in this manner, and though FantasyCraft isn't out yet, I know my friends managed a pretty good "D&D" feel version of Spycraft last year.

KnightErrantJR |

Have you checked out Chronicles of Ramlar? I can definitely provide a D&D-like experience.
I always recommend C&C as well. It is very D&D.
I've looked at the quick play rules for C&C, and that would certainly fit the criteria that I listed above. I've not heard of Chronicles of Ramlar, so I guess its time for some Google-fu . . .

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DangerDwarf wrote:My Palladium Fantasy book got mucked up a long, long time ago. You make me want to get a replacement copy Heath.
Mine's tattered but serviceable.
I have a library of Rifts paraphenalia. Not to start any 2e trouble, but I pretty much skipped 2e entirely playing Rifts and such.
Back in the 2e hey-day Rifts and Shadowrun both where major competition for my AD&D game. We rotated regularly.

KnightErrantJR |

etrigan |

You could probably run most of the pathfinder chronicles with Warhammer Fantasy rules since the Runelord adventures got a pretty gritty feel until now... a lot like WFRPG adventures...
But I'm currently waiting for the True20 Conversion of the first two adventures of the pathfinder before deciding wich system to use...conversion pdf that are supposed to be available this week by Green Ronin and Paizo...

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Another game which I've used to run "D&D" is Savage Worlds.
Very malleable system allowing you to customize and create just about anything you want to, and do it easily.
When I ran a D&D using the rules, the monk "class" was a hit. I used a modified version of the martial artist stuff from Deadlands: Reloaded. You could have monks with mystical abilities pretty darn cool like that.
There's also a download on Dragonsfoot I think called Advanced Dungeons & Savages. A pretty cool take on playing D&D with the Savage Worlds system.
Plus, at around $10 for the Explorer's Edition of the game, it's a steal.

firbolg |

I'll be looking into True20 myself, but I recommend the Chaosium Basic Role Play System.
It's great and allows for fairly straightforward conversions. RQ has three distinct threads of magic: Sorcery, Shamanic and Divine.
The existing stuff for BRP (Stormbringer, Runequest, Call of Cthulhu) is pretty interchangable and can be added for some unexpected stuff, especially for those used to D&D MM fare.
Mongoose has the Runequest incarnation, and Chaosium themselves are bringing out their own more generic version early next year.

KnightErrantJR |

Another game which I've used to run "D&D" is Savage Worlds.
Very malleable system allowing you to customize and create just about anything you want to, and do it easily.
When I ran a D&D using the rules, the monk "class" was a hit. I used a modified version of the martial artist stuff from Deadlands: Reloaded. You could have monks with mystical abilities pretty darn cool like that.
There's also a download on Dragonsfoot I think called Advanced Dungeons & Savages. A pretty cool take on playing D&D with the Savage Worlds system.
Plus, at around $10 for the Explorer's Edition of the game, it's a steal.
Next time I get to my game session early (we play at out FLGS . . . Armored Gopher games in Champaign, Illinois, if anyone is ever in the area), I'll have to look through that. I actually looked through the Solomon Kane book for the setting for a bit, but I didn't dwell much on the mechanics.

KnightErrantJR |

Mongoose has the Runequest incarnation, and Chaosium themselves are bringing out their own more generic version early next year.
I'm curious about looking into this one as well, especially since they got the Fafhrd and Mouser license, and those are some of my favorite fantasy stories of all time.

CEBrown |
I'm wondering what games could be used to run game sessions that allowed for a campaign that, minus the game rules and out of character chat, would match the narrative of a D&D campaign.
The rules would also have to be able to support whacked out monsters like beholder, outsiders, and dragons and present them in the same light as D&D does.
The system doesn't have to all of the above in place, just needs to be flexible enough to have such things added to them or extrapolated from them, and not have rules that for one reason or another make the above difficult.
HackMaster
Tunnels & TrollsCastles & Crusades
Labyrinth Lord
OSRIC
Palladium
If you're willing to stick with d20/OGL,
Iron Kingdoms
Iron Heroes
Legend of Firan
If you're willing to put a lot of work into it:
BESM
GURPS
HERO