Zotzilaha outcomes (changed title to remove possible spoiler)


Savage Tide Adventure Path


What did you use for rewards from Zotzilaha? I'll share what I came up with. They are powerful, but givent hey hadn't seen squat for loot in like two adventures and the next one (Golismora) they were really going to need firepower, I felt ok with this level of items. Also bear in mind my group is level 9-10 right now, behind on experience, so they need every edge they can get.

I built some custom rewards for my players to choose from:

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Tlatlatilcuahuitl (Fire Staff)

Orb of Fire, Lesser spell uses 1 charge (deals 5d8 fire damage on successful range touch, no SR)
Orb of Fire, Greater spell uses 2 charges (deals 15d6 fire damage on successful range touch, no SR, Fort save or dazed for one round)
Resist Fire spell uses 1 charge (Fire Resistance 30 for 150 minutes)

50 Charges, Caster Level 15, 20037gp value (Creation cost 9843, 787xp, 20 days)

A long wooden staff made from native trees of the isle of dread, intricate carvings of flames wrap around the length of the stave and terminate in a round opening at the top. Three small bumps around the midpoint of the shaft are cleverly worked into the carvings appear to be some sort of fingerhole.
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Tepetl Mocactia (Fire Mountain Boots)
+10' movement, can ignore difficult terrain (can charge through difficult terrain)
1/day - Haste for 10 rounds (up to 10 allies)
2/day - Can charge as a standard action, but only up to your normal movement speed (not double moving)
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Papatlaca (Tremble, Shiver and Shake)

This is a +1 flaming burst greatsword. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. The ray deals 4d6 points of fire damage on a successful hit.
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Momayahui (To Throw Oneself)
+1 Cold Iron Composite Longbow, Flaming, Bane(Outsiders, Chaotic)
Strength 3
A flaming weapon gains 1d6 fire damage
A bane weapon gains +2 attack and 2d6 damage vs. (Ousiders, Chaotic)
Attack Bonus +1 Damage Bonus 1d8+4
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Maitl Ilhuicatl (Hand of the Gods)

Hand of Glory (dmg 258) wearing a ring of swift passage that cannot be removed without destroying the hand. The ring permits you to teleport up to 20 feet in any direction with no chance of error. You must have line of sight to target area. You can activate this ability as a part of a move action 5 times per day.
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Cuauhmayo (That has many branches)

Beholder Crown (mic73) except the following:

The crown is made of frozen flames rather than metal stalks. The only rays functional are charm monster, charm person, deep slumber, disintigrate, fear, flesh to stone, slow (all are DC17)

For fun, here is where I got all the names for the items:

http://www.geocities.com/Athens/Academy/3088/naheng.html


Those look neat if only to upscale it a bit as you said. Is the flaming burst sword a metal one or an obsidian one?

I had thought of perhaps using some of the plumaweaver/hishnashaper stuff from 2nd Ed Maztica as rewards, but I like yours and may use them as ideas.


I like the ideas, and that you've tried to come up with ones which will be specifically useful further down the line, but I'm not so sure about this item:

Festivus wrote:

...Momayahui (To Throw Oneself)

+1 Cold Iron Composite Longbow,...

Cold Iron is a metal, not a magical property, and as far as I know unless this item were a major artifact with transmutational powers, it would be unable to turn arrows that it fired into cold-iron headed ones. You could maybe make it holy (bypasses DR as if it were good) if you felt that could be squared with Zotzilaha's alignment/portfolio or sure-striking (Forgotten Realms weapon enhancement which means that it counts as any appropriate combination of lawful/chaotic/good/evil for the purposes of bypassing DR).

Unless, that is, it's like one of those second edition bows (I think it may have been in the Ranger or Elves handbook) which you can either use to shoot people or whack them over the head as if it were a staff, and it has cold-iron fittings (bands wrapped around the ends?) for the purpose of the 'whack-people over the head' function...

EDIT:
I also think that the adventure writer tried to keep the item prices to approximately 20,000 GP each, with a view to the levels that the characters were envisioned as being at that point, but I could be wrong on that count, plus your players may be much higher level or you a more generous DM.

Liberty's Edge

Since there is so little Int love in the path (at least up to level 15), I plan to replace the pearl of power (4th) with a headband of intellect +4 that combines +2 resistance to saves.

Even though there is little Dex love as well, I left the ring of invisibility, since if I were a rogue, I would grab that above all others.


The bow was the one thing that really bent the rules and limits. Everything else is around 20k. The reason for the bow was the player only really had ability as an archer, and they were mostly ineffective againt anything (it's been a while so I may not remember everything right). Perhaps in hindsight a endless quiver with cold iron arrows would be better... dunno. Anyhow, that player left the game due to moving, so the item isn't there anymore. :)


Pygon wrote:

Since there is so little Int love in the path (at least up to level 15), I plan to replace the pearl of power (4th) with a headband of intellect +4 that combines +2 resistance to saves.

Even though there is little Dex love as well, I left the ring of invisibility, since if I were a rogue, I would grab that above all others.

Well, about the headband, that would see little enthusiasm - at least from my group, which included an item creatior character. For one, it is far easier to find someone to simply enchant the headband (caster level 6 and up ) than the pearl (caster level 17+ required), and second, the pearl can be used by other "preparation"- casters as well ( like druids or clerics, who just find little in that parrticular "hoard" ). Plus, the pearls is pretty valuable as a non-sloted item

as for the OP - nice stuff, although in my experience charged staves see little enthusiasm from players, since they are invariably viewed as items with a limited lifespan, who's resale value even decreases through use (which never seems to happen to armour or weaponry... strangely enough ).

As for the bow - the "sacred" enchantment from MIC might alos be a good bet, if you feel "holy" being not a suitable replacement for rthe cold iron material choice.


MrFish wrote:

Those look neat if only to upscale it a bit as you said. Is the flaming burst sword a metal one or an obsidian one?

I had thought of perhaps using some of the plumaweaver/hishnashaper stuff from 2nd Ed Maztica as rewards, but I like yours and may use them as ideas.

Metal, I didn't really specify anything different than what is in the DMG. It was just flavorized to look like a samurai sword.

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