
Bray Abbitt |
I was wondering if anyone could provide feedback regarding online dice rollers for play-by-post games. Preferably, I would like to snag some php code to plug into a blog or forum and would be non editable. If that wouldn't work than perhaps using a remote site. I played around with Invisible Castle but it is too easy to cheat.
Take a look at my first character generation:
http://invisiblecastle.com/find.py?a=show&id=1401117
There is nothing to indicate what was rolled or how many times a roll was made.
I also used Roleplay Online a while back and found that worked generally okay with those concerns but info ends up being disjointed (forum on rpol.net[/url], maps etc on a campaign site, perhaps character sheets on another, and dice confirmations on another page).
If anyone has any suggestions, I would greatly appreciate it.

dngnb8 |

I was wondering if anyone could provide feedback regarding online dice rollers for play-by-post games. Preferably, I would like to snag some php code to plug into a blog or forum and would be non editable. If that wouldn't work than perhaps using a remote site. I played around with Invisible Castle but it is too easy to cheat.
Take a look at my first character generation:
http://invisiblecastle.com/find.py?a=show&id=1401117There is nothing to indicate what was rolled or how many times a roll was made.
I also used Roleplay Online a while back and found that worked generally okay with those concerns but info ends up being disjointed (forum on rpol.net[/url], maps etc on a campaign site, perhaps character sheets on another, and dice confirmations on another page).
If anyone has any suggestions, I would greatly appreciate it.
I suggest you be careful with online rollers where others have access to the environment. When I played UO, I came across a program adjunct where I could pump the results of rolls. If you created the roll system, you shouldnt have to worry. If you are using an Add On or an Adjunct, if others have it, they may have hacked it.