
UltimaGabe |

Sorry for the misleading title, but this actually has nothing to do with the Vampire Naga at the end of Burnt Offerings. I was actually wondering if anyone could help me figure out what campaign resources are safe to give to the players.
Meaning, I have all three adventures and the Pathfinder Player's Guide on PDF as well as hard copy, and I want to give my players as much information to get the campaign rolling as possible. I plan on sending them the PDF of the Player's Guide, of course, but I was wondering what else I should send them. So much of the campaign is so rich in history and interaction, and I want the players to feel immersed in it while they're at home preparing for the next session, as well as when they're at the game table.
So, aside from the actual adventures themselves, what of the content in each Rise of the Runelords issue is full of spoilers? Would it be safe, for example, to send the players copies of the Pathfinder's Journals? What about the Sandpoint and Magnimar write-ups? I've glanced through these (and I plan on reading through them each at least once before our first session) and I just wanted to know how much of this is safe to give to the players, and how much I should keep to myself.
Any info would be most appreciated!

Arcesilaus |

I let my players read all of the Pathfinder Journal material, which really helped get them involved. Now I have a bard who I am letting start as a probationary member of the Pathfinders and a halfling rogue who began life swimming in the Mushfens, collecting leeches to sell to the bloatmages of Kaer Maga (the player was really hooked by the Journal in RotRL 3). I think letting a native read the appropriate city background material isn't going to ruin any major surprises (at least not plot-related ones).
o