Sandpoint Sage (Spoilers)


Rise of the Runelords


The party has just completed burnt offerings and they want to ask the sage a few things. I don't want to give away anything that may compromise future chapters. e.g. They learn something from the sage that I shouldnt have told them and they use that information to go to a particular dungeon about 5 levels to early and I have to either wipe out the party or rebalance the dungeon. (I run from campaign books because I don't have hours and hours to spend on game prep)

What does the sage know about..

The statues with the glaive and the book from thistletop?

The rune wells?

Malfeshnekor?

Would he know the true reason that the Sihedron medallion was created?

Would the sage know anything at all about rune lords?

And just a suggestion for future books. If you are going to say in the room description that the walls are covered in ancient runes and glyphs, for gods sake give the DM a break and provide a few suggestions as to their meaning. :)

Thank you.

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Brian Van Wyk wrote:
The statues with the glaive and the book from thistletop?

The sage would know very little about them. Identifying them as Karzoug is a DC 35 check. He'd certainly be quite interested in them, though.

Brian Van Wyk wrote:
The rune wells?

He'd know nothing about them, but again would be interested in them.

Brian Van Wyk wrote:
Malfeshnekor?

He'd probably know a little bit about barghests, but Malfeshnekor's been "out of circulation" in barghest circles for long enough that his name has been forgotten except by the Thistletop goblins who think he's the "god of the isalnd" and by Nualia who suspects that he's some sort of outsider.

Brian Van Wyk wrote:
Would he know the true reason that the Sihedron medallion was created?

Nope.

Brian Van Wyk wrote:
Would the sage know anything at all about rune lords?

He wouldn't know much, apart from the fact that they were the rulers of ancient Thassilon, were powerful wizards, and were said to be cruel and evil overlords. Remember; identifying a runelord by his/her statue or image is a DC 35 check.

Brian Van Wyk wrote:
And just a suggestion for future books. If you are going to say in the room description that the walls are covered in ancient runes and glyphs, for gods sake give the DM a break and provide a few suggestions as to their meaning. :)

That's kind of what the article about Thassilon was for, to give GMs a basis to build on. But I see your point, and we'll try not to leave info like this so up in the air in the future.


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