JSL's Runelords - Discussion


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Sant wrote:
I think that the first order of business is to identify the magic items like the glasses, the goblet, and the jewelry box.

Agreed!

We may not be able to divvy everything up perfectly 'evenly'. Even if we pretended like we all had an even share of cash, and 'bought' our shares of the items, it probably wouldn't end up even. I'm used to simply divvying the items out where they would do the most good. (That CAN be frustrating if your a class that the designer didn't take into account, and your DM isn't big on changing things out!) That's why I love JSL's magic item system! We are pretty much getting to pick our own items!

I'm fine with simply divvying up everything to where it can be best used. If we get where 2 of us really want the same item, THEN we can worry about dicing for it or something.

(I'm placing bets on how many of us go for the green stones for magic item making!) ;)


Hey JSL, (hopefully) quick magic item question here!

Looking at 4th level items now,... (GP permitting of course)
Looking at a defensive spell like 'Blur' or 'Displacement' for Sli's outfit. Was figuring cost of Blur at 1/day, then noticed that it is also a +1 Armor enhancement,...

As a +1 Armor Enhancement, you can get Blur 3/day, 5 rounds each, or Displacement 1/day, 5 rounds each

As an item from scratch, Blur (1st lvl, 3/day) is a 4th level item, same as the Blur Armor enhancement,... Is the price the same? Or at least close?

BAsically looking at a defensive item, and a wand of cold orb with my 'energy substitution-Sonic' feat as my prototype 'Sonic Rod'

Was also thinking about a runestaff(rod) of sonic orb, with 'Shatter' (2nd lvl spell) in it as well, but that would not only eat up most of my Craft points, but I'm sure is more cash than I will have on me anytime soon! ;)

Just thinkin',...


santinj@ wrote:
I flipped back through the game thread to get a handle on the amount of time we've been in-game.

Santinj@ --

Thanks for doing that! It's a lot of work to keep it all straight, especially as the story has advanced and we've become more verbose in recent "days."

Would it be appropriate to put an occasional timeline update in the house rules thread?


Male Human - dash of elf Miniature painter/ Heroic

I'm just happy with whatever.


I have all-day meetings today and won't be able to post until this evening. Then I guess the homework this weekend is to level-up.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Dreamer wrote:
...Then I guess the homework this weekend is to level-up.

I'm done. It's so much easier when you don't have to worry about keeping a spell list straight... ;-)

All I had to tweak for Zieke (yes, I'm rhyming!) was his Ability Score (+1 DEX), BAB (+1), Saves (+1 to all), Hit Points (+7), Skills (+7), Feats (Deflect Arrows via Monk class), and Special Abilities (Evasion via Monk class). He's now a Monk 2 / Fighter 1 / Wilderness Rogue 1. And, from here on out, it's Fighter for at least the next 3 levels. Thus, I won't be venturing any further as a Monk (i.e., once you leave that class, you can never go back).

--Neil


yeah, spell lists are a pain, but SOooo fun!
My biggest problem is always picking my new spells. I get 2 new ones this time around, and I have a list of possibles about 12 spells long! (I'm pathetic, I know!)

I've put his planned updates on the bottom of his character page, but haven't actually applied them yet.
I think for future reference, I will keep all the update stuff instead of deleting it, so I can go back and check when mistakes were made, etc.

JSL~ when you get the time,... (I'm looking this stuff up, but I keep seeing what seems to be conflicting info, Did I mention I'm easily confused?)
Price/Cost comparison- (Sonic Screwdriver)
A) A from-scratch item, (wand/rod) with a 1st lvl spell 3/day (Orb of Sound) And a 2nd level 1/day, (Shatter)

B) A Runestaff version of the same thing. (Same uses per day, but has to be powered by my spells.)

I have a feeling this is going to be cost-prohibitive either way, but I'm checking options!
I know that all items must be created at 'lowest possible caster lvl',(Until I pick up the relevant item creation feat), but how about the above item, which has 2 different level abilities? Which means 2 different 'lowest possible' caster levels?
The USUAL way items are built is with a single caster level for the item in question, (Say a staff=8th lvl), and that level is used for all powers cast from that item.

BUT, I can see an reasoning for,... (Just for example) a 'Bracelet of Protection' with several charms, each 'charm' has it's own powers, (Prot/Evil-1/day, Shield-1/day, Prot/Arrows-1day (2nd lvl spell), Prot/Energy-1/day (3rd lvl spell), Stoneskin-1/day (4th lvl spell))
Which would be much easier to figure out if you kept all the powers separate! As each obviously has a different 'lowest caster lvl'.

Hopefully I'll be able to figure this out myself, but if not, Thanks in advance! ;)
Oh, and just let me know if I'm being a pest, this is hardly an emergency, just trying to figure out the math, and thinking ahead a little bit! Thanks again!


Male Human - dash of elf Miniature painter/ Heroic

Sorry for lack of posts of much substance: in a show at the moment. Would invite you all to come and see it but it's sold out the last night.. and you live quite far away...

Brassed Off


Ragadolf wrote:


JSL~ when you get the time,... (I'm looking this stuff up, but I keep seeing what seems to be conflicting info, Did I mention I'm easily confused?)
Price/Cost comparison- (Sonic Screwdriver)
A) A from-scratch item, (wand/rod) with a 1st lvl spell 3/day (Orb of Sound) And a 2nd level 1/day, (Shatter)

B) A Runestaff version of the same thing. (Same uses per day, but has to be powered by my spells.)

A) 1st level spell at CL 1; 3x/day = 360x1x1x3 = 1080 gp. So it is a level 4 item and creation requires 540 gp and 4 craft points.

2nd level spell at CL 3; 1x/day = 360x2x3x1 = 2160 gp. So it is a level 6 item and creation requires 1080 gp and 6 craft points.
The combined item has a creation cost of 2160 + 0.50x1080 = 2700 gp, corresponding to a 7th level item.

So you can make the 1st level, 3x/day item now for 540 gp and 4 craft points. You can then upgrade it at 7th level for the cost difference; i.e., 1350 gp - 540 gp = 810 gp and 3 craft points.

B) The runestaff is significantly cheaper. 1st level, 3x/day = 400x1x1 = 400 gp; so 200 gp and 3 craft points. 2nd level, 1x/day = 200x2x2 = 800 gp; so 400 gp and 4 craft points. Together: 1000 gp; so 500 gp and 4 craft points.

So right now, you can do any of the runestaff options (provided you have enough funds), but only the first option under (A).

Regarding division of loot, I'm going to completely step back and let the players/characters divy things up. However, I will note that there probably is not enough cash out there to do everything people have floated as ideas. So some compromise is going to be required.

In most cases, a consequence of the craft point system is that you will have to decide whether to keep the weird toys I hand out, which will often be more powerful than what you could make yourself (at least at the time you find them), or sell them to fund making something yourself. You probably won't be able to do both.


No, I haven't upgraded to 4th level yet. It's not the spell lists (that, I think I have a handle on), it's everything else -- figuring out which die to roll, flipping back and forth through the PHB, adding everything in, choosing between skills to add points to... when I called it "homework," the emphasis was really on the "work" part of it. Plus, real-life busy-ness, of course. And I don't have years of looking through supplemental books going "Ooh! This would be cool some day!" It's pretty daunting to have to take in so much information for the first time, and then have to figure out what's cool (or simply useful) to my character both now and in the long-run.

JSL wrote:


Regarding division of loot, I'm going to completely step back and let the players/characters divy things up. However, I will note that there probably is not enough cash out there to do everything people have floated as ideas. So some compromise is going to be required.

I think we need to take a careful look at this. Unfortunately, the last pile of loot was pretty magical-wizardy, without a clear and even distribution of items for other classes. Just to put things in perspective, Slidell easily has dibs on at least 1920 gp worth of stuff (2 candles, 7 books, skull goblet, skull, fire wand, amulet of shield, but no Lamashtu gems) before we even divide up the wages and money for sold items. The total value of the remaining identified items (so no glasses, jewelry box contents, or jeweled dagger, or cash) is 2950 gp. Granted, those items are presumably more useful to the mage than anyone else, but would he be willing to give up some of the cash dividends in order to free up other people to upgrade or buy nifty stuff?

Of the remaining identified and valued items (e.g., ranseur, kukris, and Lamashtu gems), there are still huge cost disparities, and I don't even know if there's enough nifty "stuff" to go around. (And, while I'm ranting, technically, Salome and Zieke aren't on the Heroes of Sandpoint payroll.)

Zieke has expressed interest in the ranseur for mithral value. Mal has expressed interest in a ranseur. I could go along with transfering fire damage to Salome's scimitar (not what I was planning on, but OK). So what do Ehlissa and Vesh want/need most right now? (Somehow, the gems alone don't seem to adequate compensation in comparison.)

I think we should get the remaining items opened/identified/costed (jewelry box, quasit's magic glasses, skull goblet, and jeweled dagger) and then go from there.


Male Human - dash of elf Miniature painter/ Heroic

The party needs a cure light wounds wand. :D The ultimate cheese move.

Ehlissa - well, I'm not fussed really - whatever is left. I don't really know what I can do with my craft points except gain feats (which would be mega-useful) so I suppose I need money to reflect 'training' for those.


Yeah, this group of items are definitely leaning towards the Wiz this trip. Which is logical, considering we were clearing out a wizard's hideaway!
(I'm reminded of a story I read, where a usually mono-syllabic gnome was the only magic-caster in a group exploring an ancient temple. After about the 4th or 5th find of Priestly scrolls, he gave his longest speech of the game,... "Stupid temple full of stupid priests.")

But, yes, Sli looks like he's making out like a bandit this time, but both he and I realize that!
-First, I was going to recommend that everyone keep a candle, but it sounds like we need cash more!
-While obviously I would like the amulet of Shield, as it would protect both me and the familiar, it is by no means written in stone. As the fighter-mage article on the WotC site said, 'When a fighter needs +4 AC, they REALLY need it!'
-I did like some of the recommendations that Nspicer gave, regarding mystical weapon distribution.
(Dreamer, you mentioned that putting fire on your scimitar wasn't what you were thinking of, may I ask what you did have in mind? Just curious.)
If Mal can use the Kukri as-is, then that costs nothing except giving it to him.
IF not, then we will need to pay to transfer the enchantment from the Kukri to his rapier or short-sword, same with the flame kukri to Salome's scimitar. (If that's what you decide of course!)

SO- I'm just thinking here,...
-We have 3 magic gems that can be used to help cover the expenses of creating/altering magic items. They are worth more USED for that than if SOLD for GP. So, we use 2 to cover costs of transfer of Kukri enchantments to other weapons (helps even if it doesn't cover that entirely.) That leaves 1 gem to help create another item.

-As much as Sli (and me, I admit) like creating items, I think we are better served at this point if everyone MOST likely to end up in an up-close fight has at least a magic weapon. A defensive item of some sort would be cool too. (It doesn't have to be an AC item, I'm considering Mal's amulet a defensive item)
>Ehlissa has the cold iron sword with the 'Boo' feature. Getting that swifted would be useful,
>Sant has expressed interest in 'True-Strike'-ing his bow,(or something similar) I think that the 3rd stone could be used to help with that cost.
>Transferring the Kukris to Salome's and Malcolm's weapons is good idea,
>and Zieke has that mondo wicked looking Goblin sword. Doesn't it have an acid dmg bonus?

That covers the melee/skirmishers, and Sli can replace his scrolls, and hopefully get the wand/rod of fire to work, so he has more 'fire'power (oooo the puns!) that gives us all more weapons than we had when we entered the old Wiz labyrinth.

Like I said, I am just throwing out ideas, and here's another one.
I have played with some people that get very hung up on 'equal distribution of treasure' if anyone insists, we could always establish the total GP value of the haul, (difficult with the gems, they are worth more as items than as GP) and we could each 'buy' items from our share of the gp value.

Personally, with this group, I vote that we do what we have been doing, and try to figure the BEST distribution of items, (IE=enchant the melee-ers weapons) which may give some more GP value than others, but we are trying to cover everyone as best as possible.

EDIT- Also, using the Craft POints to buy feats is always a good idea! And that is one of the most Cost-effective uses of them! Again, we are short on actual GP, so this will still be tight.
Speaking of GP, Salome and Zieke aren't on 'Hero' pay, but Zieke IS working for the guard, so he should be getting something! And I'll bet if we ask nicely, we could get Salome put on the payroll. After all, we'd pretty much be dead if she hadn't come along! (Zieke might be a harder sell to the mayor, but maybe he could ask for 'Hazard pay'?)

Thoughts?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Ragadolf wrote:
Thoughts?

Taking into account what everyone has suggested so far, I'll revise my earlier recommendations as follows:

-Everburning candles-
Two to Slidell. I didn't hear anyone else say they wanted one. Sell the rest for "group" funds.

-Rod/wand of burning hands-
Let Slidell keep it.

-3 gems from Lamashtu statue-
Use one of them to transfer the flame property from the kukri to Salome's scimitar. Use the other two to enhance existing weapons (see recommendations below).

-2 kukris-
Transfer the flame property from one of the kukri to Salome's scimitar. Give Mal the other one since he can wield it now and don't worry about transferring it to his rapier. A kukri already has a good threat range on its own. Mal can wield it two-weapon style with his rapier. And he's good to go. The rest of the melee warriors (Ehlissa & Zieke) already have potent weapons...i.e., cold iron longsword of doom...and the ancient Thassilonian masterwork longsword which Zieke can empower with magic weapon for one battle per day via his scrolls of Tian Xia. Once we go up another level, we can start re-examining our desires to enhance Zieke and Ehlissa's weapons further, unless we've got the money now. But let's get everything else sorted out first and then we can list in order of priority what should be created/enhanced first.

-Masterwork Ransuer-
This is the only item Zieke would like to claim at this point, and only so he can use the mithril to construct something to enhance his AC. My long-range plan was to make Zieke a two-weapon fighter, but I'm loathe to drop his shield bonus to AC. A buckler would offset that. And since Zieke has now reached a level where he can use his craft points to create magic armor, enchanting such a buckler with a +1 bonus would essentially replace the heavy shield he carries today...while freeing up one of his hands for an extra attack. Of course, Zieke won't be able to do two-weapon fighting until he takes the feat...and that won't occur until next level.

-Jeweled dagger-
Sell it and add the money to group funds.

-7 Books from library, skull with silver star engraved-
Let Slidell have them.

-Jewelry box (unopened), magical glasses, skull-motif magical goblet-
Hard to say until we know their value.

-Dollhouse furniture and silver mirror-
Sell them and add the money to group funds.

Ragadolf wrote:
...I think we are better served at this point if everyone MOST likely to end up in an up-close fight has at least a magic weapon. A defensive item of some sort would be cool too. (It doesn't have to be an AC item, I'm considering Mal's amulet a defensive item).

I agree with this suggestion. However, I don't think we have the resources to ensure Ehlissa, Mal, Zieke, and Salome all have magic weapons. That's okay, though. We're not quite at a high enough "crafting" level to produce magic weapons with +1 enhancements yet. We're doing the equivalent of +1 enhancements by adding the doom power to Ehlissa's longsword, etc.

So let's review what we know we've got:

Ragadolf wrote:
>Ehlissa has the cold iron sword with the 'Boo' feature. Getting that swifted would be useful.

I'm not sure if enchanting the cold iron longsword with the doom ability makes it a "magic weapon" for the purposes of overcoming damage reduction. But all in all, it seems a capable weapon. Let's hold off on deciding to swift-ty the doom power until we've addressed everyone else's magic weapon needs.

Ragadolf wrote:
>Sant has expressed interest in 'True-Strike'-ing his bow,(or something similar) I think that the 3rd stone could be used to help with that cost.

This too is worthwhile, but only after addressing the melee needs of the frontline folks. If there's enough money (and a Lamashtu gem) leftover, then Vesh's bow might be a priority.

Ragadolf wrote:
>Transferring the Kukris to Salome's and Malcolm's weapons is good idea

This is priority number one in my opinion. Give the existing kukri with the frost ability to Mal. It costs us nothing and he can use it straightaway. Spend one of the Lamashtu gems and however much gold is required to transfer the other kukri's flaming property to Salome's scimitar. That takes care of two of the frontline fighters...three if you count Vesh and the shocking dagger he got from Ameiko.

Ragadolf wrote:
...Zieke has that mondo wicked looking Goblin sword. Doesn't it have an acid dmg bonus?

The acid damage just came from the mutant goblin itself. The sword doesn't appear to be goblin-made. It's from Ancient Thassilon, I assume. It's non-magical, but still masterwork. So it has the potential for being enchanted later. And, as I alluded to before, Zieke can power it up with magic weapon 1/day with one of his other magic items. So, I don't think we need to spend anything on improving Zieke's weapon right now. I'd prefer to see the rest of you enhance your stuff and spread out our magic weapons.

So what's left? We've still got two Lamashtu gems that can be used. Assuming we've got enough gold, I think it's wise to spend one of them and make the doom power on Ehlissa's sword a swift action. Next, let's use the other one and power up Vesh's bow with his true strike request. After that, if everyone's in agreement that Zieke can have the mithril ranseur, I'll spend his craft points and some gold to make a +1 buckler. If we've got anything leftover after that, let's divide up the money and save it for our next bout of crafting. Hopefully, by that time, we'll have enough to fully enchant our weapons with a +1 bonus. How's that sound?

Ragadolf wrote:
Speaking of GP, Salome and Zieke aren't on 'Hero' pay, but Zieke IS working for the guard, so he should be getting something! And I'll bet if we ask nicely, we could get Salome put on the payroll. After all, we'd pretty much be dead if she hadn't come along! (Zieke might be a harder to the mayor, but maybe he could ask for 'Hazard pay'?)

I'm certain Zieke's pay already takes into consideration he'll be facing hazards, so I doubt hitting up the mayor for anything like that would work. And his pay wasn't all that significant if I remember. Meanwhile, adding Salome to the 'hero' pay should be a no-brainer, though. I intended to have Zieke play up the heroes to Mayor Deverin in his encounter scene with her anyway. To him, Salome is the one who made the biggest difference, both in blasting the quasit, destroying the zombies, healing up party members so they could deal with the wrathspawn, and consecrating the Lamashtu shrine to fully end the threat below. So, I think he can make the case that if anyone deserves to be on the 'hero' payroll, it's Salome!

--Neil


I like NSpicer's line of thinking. Just a couple more thoughts to add.

1) Ranseur
I'd like to know the pros and cons of melting it down into another weapon vs. selling it for the 1000 gp. I agree that a smaller buckler would be useful for Zieke; I would just like to know the cost/benefit/timing involved in one option over the other.

2) Additions to the pot
Does anyone have something that has outlived its usefulness for a 4th-level adventurer or would otherwise like to sell at this time?
As an example, Mal has the nifty speed bracelets and will most likely be getting a fully-usable no-need-for-alteration cold-enchanted kukri -- not bad! Would it make sense to add the old dagger and/or the heartstone to the pot?

3) Wand of CLW
Absolutely. How do I do that?

4) Unidentified/uncosted items
Let's get these figured out. I know Vesh started working on the jewelry box. How do we get the rest of the items figured out? Does Slidell have to do a knowledge check or something? Or do we have to find a sage or a scroll to identify them? How much does that cost?

5) Dollhouse furniture
15 gp isn't much (it is something, though!). I wonder if it can be traded for a favor (Does someone in town have a neice or granddaughter they dote on? Does Vin or Shayliss have something we want?) or bartered for something more useful (personally, I like the loom idea...)?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Dreamer wrote:
1) Ranseur...I'd like to know the pros and cons of melting it down into another weapon vs. selling it for the 1000 gp. I agree that a smaller buckler would be useful for Zieke; I would just like to know the cost/benefit/timing involved in one option over the other.

Absolutely. If it's more cost-beneficial to sell it and use the money for something else right now, I'm all for that as well. As I stated, Zieke won't be able to do two-weapon fighting very effectively until next level, when he takes the feat for it. So a buckler right now won't benefit him as much as later.

Dreamer wrote:
2) Additions to the pot...Does anyone have something that has outlived its usefulness for a 4th-level adventurer or would otherwise like to sell at this time?

Among Zieke's starting items (remember, he started at 3rd level, so he came with some stuff), he has a cloak of stealth +2 that he could cast into the pot, if necessary. Maybe a potion or two...

Dreamer wrote:
3) Wand of CLW...Absolutely. How do I do that?

I'm not sure what level you have to be in order to craft one using JSL's system. The Craft Wand feat is normally only available to a 5th level caster. So, you'd probably need to buy one...they run 750 gp according to the SRD...and would carry 50 charges initially. It's money well-spent if we've got it on hand. We could even sell off some of our potions to make sure we've got enough. That should free you up even more from having to spontaneously convert prepared spells to heal everyone. Personally, I think this would be the best "gift" the group can give one another. And Vesh can wield it in a pinch with his Use Magic Device skill if Salome somehow fell in battle...

Dreamer wrote:
4) Unidentified/uncosted items...Let's get these figured out....How do we get the rest of the items figured out?

I think we're in a holding pattern on these until JSL lets us know the next step. Obviously, Sli and Vesh will play a key role with detect magic on the glasses and goblet. Aside from that, I assume we just need someone with a good Appraise skill and a decent Diplomacy for haggling with one of the shopkeeps in town.

Dreamer wrote:
5) Dollhouse furniture...I wonder if it can be traded for a favor (Does someone in town have a neice or granddaughter they dote on? Does Vin or Shayliss have something we want?) or bartered for something more useful (personally, I like the loom idea...)?

If it's only worth 15 gp, I'd recommend that we stir up some continued goodwill with the citizens of Sandpoint. Let's find a family that was hard-hit by the goblin raid during the Swallowtail Festival. Maybe a family with small girls who lost their father or both parents. And rather than look for a favor out of it, we just give this to them as a gift? That might serve us better in the long run if that story gets told about town.

Another two-cents,
--Neil

Dark Archive

Hey JSL, did you get a chance to verify the costs (1) Vesh buying a feat and (2) a swiftied True Strike on his bow? Is it really 400gp + 4 craft points and 360gp + 4 craft points, respectively?

ALSO, What is the cost for a NON-swiftied true strike on his bow?

A couple thoughts. I like the direction NSpicer, Dreamer, and Rags are going with loot division. I would like to echo previous comments by saying...

Before we do anything, we need to identify/evaluate the glasses, the jewelry box, and the goblet. I think everyone's agreed on that.

In terms of Vesh's priorities--he'd probably like to use his craft points and the 400gp + or - for a feat before True Striking his bow, but I could be talked out of that. I'll need the exact prices of each option before we can decide.

Lastly, and I hope you all agree, I think it ludicrous to axe Zieke or Salome from the so-called payroll. As far as I'm concerned, the Mayor gave (or will give) the party 2000gp to hit the tunnels. The "party" in this case ought to include Zieke and Salome, period.

Whether they (or any of the characters) get a full share of the 2000 is another thing. If someone wants more of the magic items, then he or she ought to compromise a share of the 2000 + other monetary loot and vice versa. It doesn't have to be 1-to-1, by any means. But it should be somewhat equatable.

One last thing, and this is regarding the doll-house furniture. I'd be tempted to hold on to it for two reasons. First, I think we ought to show it to Father Z. to see if he recognizes it as a certain little-girl-slash-claw-sporting-demon's. Second, even if he doesn't recognize it, I suspect that it's Nualia's. What do you suppose she might do if she discovers it missing? What if we produced a piece of it during an encounter with her? Hmmm?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

santinj@ wrote:
Lastly, and I hope you all agree, I think it ludicrous to axe Zieke or Salome from the so-called payroll. As far as I'm concerned, the Mayor gave (or will give) the party 2000gp to hit the tunnels. The "party" in this case ought to include Zieke and Salome, period.

I think that's really up to how JSL spins Mayor Deverin's acceptance of Salome and Zieke as something more than a newcomer to town and a guardsman on the payroll. In other words, JSL could easily handwave us into the 'heroes' payroll by having the Mayor "assign" us to that group.

santinj@ wrote:
Whether they (or any of the characters) get a full share of the 2000 is another thing.

To date, I've been assuming Zieke gets nothing in terms of the 2000 gp payout. And I'm completely open to sitting out the treasure divvying as well. He's been with you guys all of 2 days in game-time. So I'm completely comfortable with someone else making the call...

santinj@ wrote:
One last thing, and this is regarding the doll-house furniture. I'd be tempted to hold on to it for two reasons. First, I think we ought to show it to Father Z. to see if he recognizes it as a certain little-girl-slash-claw-sporting-demon's. Second, even if he doesn't recognize it, I suspect that it's Nualia's. What do you suppose she might do if she discovers it missing? What if we produced a piece of it during an encounter with her? Hmmm?

Hmmm...wasn't Nualia supposedly burned alive in the cathedral fire that claimed the previous head priest? If she survived it (and even if she planned it), I can't imagine her taking the time to pack up a bunch of dollhouse furniture to take with her as she escaped.

I think the more likley scenario is that the dollhouse furniture was provided by the quasit's former master...assuming the quasit was someone's familiar. Thus, it was probably a gift to make her more comfortable. And, if that's the case, obviously it wouldn't impact Nualia at all if we presented it during an encounter with her. Except maybe to show her we'd already dealt with the little demon and she wouldn't have any allies under the Glassworks anymore...

--Neil

Dark Archive

NSpicer wrote:


Hmmm...wasn't Nualia supposedly burned alive in the cathedral fire that claimed the previous head priest? If she survived it (and even if she planned it), I can't imagine her taking the time to pack up a bunch of dollhouse furniture to take with her as she escaped.

I think the more likley scenario is that the dollhouse furniture was provided by the quasit's former master...assuming the quasit was someone's familiar. Thus, it was probably a gift to make her more comfortable. And, if that's the case, obviously it wouldn't impact Nualia at all if we presented it during an encounter with her. Except...

I think either are possible, and it could be that the furniture was the quasit's independant of Nualia. The only reason I jump to it belonging to Nualia is something that Ameiko said. She indicated that she and Tsuto played in the caverns under the glassworks as children--until their papa put an end to that. I wonder if Tsuto brought any other playmates into the tunnels and, if so, how far? My guess is that Tsuto and Nualia discovered one another as children. If that's the case, it's plausible that Nualia could've have brought the doll furnishings to the Quasit before the events of the fire. Who knows?


Santinj@ wrote:

Hey JSL, did you get a chance to verify the costs (1) Vesh buying a feat and (2) a swiftied True Strike on his bow? Is it really 400gp + 4 craft points and 360gp + 4 craft points, respectively?

ALSO, What is the cost for a NON-swiftied true strike on his bow?

Yes, those costs are correct. Non-swift is half of swift (180/2).

Wand of CLW is 3rd level item. 375gp and 3 craft points.

Regarding the other items, you could attempt to consult with the sage, the mage, or both. You can also attempt further divination or experimentation on your own. I've given Vesh a clue on the box. No one has made any attempt with the rest.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Santinj@ wrote:
I think either are possible...

Hmmm...you may be right.

JSL wrote:
Wand of CLW is 3rd level item. 375gp and 3 craft points.

Cool. And...how many craft points are we all considered to be carrying at this point?

JSL wrote:
Regarding the other items, you could attempt to consult with the sage, the mage, or both. You can also attempt further divination or experimentation on your own. I've given Vesh a clue on the box. No one has made any attempt with the rest.

At some point, I think Sli, Vesh, etc. should try and leverage the resources that are in town rather than trying to do all this divination, experimentation, and research alone. It's quite possible some of the folks in town have insight into stuff our characters never will unless we talk with them...


I agree. Despite all our pages of posts, there has actually been little interaction between the PCs and the NPCs. (Hannah's story is getting to be a little suspicious, no?)

Is our illustrious DM up for this? :)

Dark Archive

JSL wrote:
Santinj@ wrote:

Hey JSL, did you get a chance to verify the costs (1) Vesh buying a feat and (2) a swiftied True Strike on his bow? Is it really 400gp + 4 craft points and 360gp + 4 craft points, respectively?

ALSO, What is the cost for a NON-swiftied true strike on his bow?

Yes, those costs are correct. Non-swift is half of swift (180/2).

Wand of CLW is 3rd level item. 375gp and 3 craft points.

Regarding the other items, you could attempt to consult with the sage, the mage, or both. You can also attempt further divination or experimentation on your own. I've given Vesh a clue on the box. No one has made any attempt with the rest.

Thanks for the information--and getting it so quickly! I'm going to defer to Rags on how to proceed with the identification of the magical sundries--Vesh hasn't dealt with either NPC. He'll be around to help as he can, though.

Vesh will probably set his sights on another mystery during his time in town...a mystery named Horatio.

EDIT: Per Dreamer's suggestion, I posted the timeline in our campaign primer, complete with Pathfinder Days and Dates. Click here.


Hey guys and gals, I'm back!
Sheesh, I take a day off and everybody ELSE decides to write a book! ;P

Just kidding, I'm with most of the above.
>A wand of CLW may indeed be the ultimate 'cheesy' in this game, but thats certainly never stopped me BEFORE! I vote that be a seriously considered option! (Without the craft wand feat you can make a CLW wand at caster lvl 1 Dreamer, but that's still 50 charges of CLW at your disposal! And Vesh can use it in a pich with his 'use magic item' skill)

>The mithral ransuer, melting it/selling it seems to be the best idea. It not only provides the 'material' for creating a new object, but it may (haven't looked at details) have a little value left over to help out elsewhere (maybe? Haven't looked at the GP value between a mithral ransuer and a mithral buckler)

>We need to figure out what is the deal with the box, glasses, etc. They may be very useful items, or convenient GP sources! Sli will begin working on that in the next post,... or 2 (I gotta be me!) ;)

>Obviously we all have fairly well-developed ideas of where we want to go with our characters, even the 'newbie' (Yay Dreamer!) We have all listed items and /or feats that we would like to build/buy, what we seem to have is a lack of funds! (I had forgotten about our mayor pay, that should help a little bit!)

>Feats-I would like to pick up a feat this lvl if possible. (especially since it looks like I won't be building any toys until after we get more GP at least!) Probably craft wand or item, or a Metamagic feat. (I haven't gotten much use out of the one I paid a Flaw to get!) ;)

We seem to all be on the same page about the distribution. And if Sli has to give up his trick candles, or whatever, I'm good with a group vote. 'Best for all' and all that jazz!

Dark Archive

With the shipping of the last installment of CotCT and the Campaign Setting Hardcover, I am no longer a Pathfinder Subscriber of any sort. It's weird to not see my subscriptions listed after my messageboard alias anymore--which tells me that Paizo's little Jedi mind-tricks work--I feel naked. Brr.

If any of you are sticking around to see the Second Darkness AP, please tell me how Riddleport turns out. I saw a little preview somewhere on the website, and it looked cool. Just not cool enough to stick it out for six more issues.

Onward!

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

santinj@ wrote:
If any of you are sticking around to see the Second Darkness AP, please tell me how Riddleport turns out. I saw a little preview somewhere on the website, and it looked cool. Just not cool enough to stick it out for six more issues.

I skimmed the PDF version of the first issue for Second Darkness last night, actually. Riddleport looks quite interesting to me. Enough to consider playing a ciphermage sometime soon. I suspect Rags might enjoy some of the new spells, feats, and overall background associated with them, too. The city itself I haven't delved into quite as much yet. Needless to say Riddleport is a lot more rough-and-tumble than any other location we've been introduced to so far.

In addition, now that Curse of the Crimson Throne is completely out, I'm curious if any of you are interested in doing another PbP using that AP? I played in one here at Paizo awhile back, but dropped out when I couldn't quite find a niche for my character concept. I believe Arctaris is still playing in it, though. Anyone have interest in running or playing in another one (besides me, of course)?

--Neil

Dark Archive

NSpicer wrote:


In addition, now that Curse of the Crimson Throne is completely out, I'm curious if any of you are interested in doing another PbP using that AP?

Are you offering to DM? :)

@Rags: I'm not trying to pass the buck, but while Vesh is curious as to what the items do, he knows better than to presume that he could "help" the party wizard figure this out. IDing the items is Slidell's bailiwick, not Vesh's...he's got some snooping around to do and some troubles to stir up.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

santinj@ wrote:
Are you offering to DM? :)

I might be. But only if we could keep this particular group mostly intact while doing so.

For instance, I know JSL began this game by sort of being drafted into being the DM. He's been very, very good at it since then. But at some point he also wanted to play in such a game. And, if he's anything like most DMs, I'm sure he gets the itch to play a game again every now and then. So, in the interests of giving him an opportunity to do so...I'd be willing to DM the Curse of the Crimson Throne AP alongside his Rise of the Runelords game...but only with the right mix of story-oriented players, which means all of you. ;-)

On the other hand, if someone else has been pondering running a CotCT game and has an intense interest in doing so, I'd be quite happy to play through it as a player instead of a DM. I think it's a fairly strong series of adventures, story-wise...and sits right alongside RotR.

Also, keeping in mind that you're interested in testing the 4e waters with a short PbP...and we have this one continuing as a 3.5e with a few of JSL's homebrew rules (for now)...I was imagining maybe running a CotCT game for everyone, but using the Pathfinder RPG ruleset so we could compare and contrast the systems as we go along.

Thoughts?
--Neil

Dark Archive

NSpicer wrote:


Also, keeping in mind that you're interested in testing the 4e waters with a short PbP...and we have this one continuing as a 3.5e with a few of JSL's homebrew rules (for now)...I was imagining maybe running a CotCT game for everyone, but using the Pathfinder RPG ruleset so we could compare and contrast the systems as we go along.

I would be interested in playing a character CotCT, and I would hope that this group would be willing to play in it as well. My concern, and it may be unfounded, is the number of PbP that could reasonably be sustained at the same time by the same group.

I definitely have the time to play in two PbP's. In fact, technically I already do. I'm already in the Shadows of Keeper's Dale PbP, but the level of posting there is once every 3-5 days at best, so that's really no time commitment.

My plan is to start the 4E one shot encounters in the next week or so. I'm traveling Monday and Tuesday next week, so this week is shot in terms of prep time. I think we need to get the ball rolling on the 4e thing if we're really going to do it--especially if we're going to do it while we've got down time our current adventure. But, the 4E stuff can wait for another post. Back to NSpicer's question...

Yes. I would like to play in a CotCT PbP using the PfRPG rules. I'd like to keep it 'in the family' as much as possible, so I hope that folks are interested and available...not because I'm averse to meeting new folks, but becuase--like NSpicer implies--I already know and appreciate everyone's style of play.

As an aside, I do own all of the Pathfinder issues up to #12, which means I own both APs. I literally have yet to ready more than, say, 10% of the RotRL material and have read none of CotCT, the primary reason I canceled my subscription!

Second, I would also like you folks to play in some 4E encounters that I run. AND, (third and last) I would very much like to continue playing in our current RotRL campaign. Seems like a tall order, even with the amount of time I have in front of a computer! But, I'm really interested in what everyone else'd like to do.


Male Impoverished Student 2/Amateur Chef 3
NSpicer wrote:
santinj@ wrote:
Are you offering to DM? :)

I might be. But only if we could keep this particular group mostly intact while doing so.

For instance, I know JSL began this game by sort of being drafted into being the DM. He's been very, very good at it since then. But at some point he also wanted to play in such a game. And, if he's anything like most DMs, I'm sure he gets the itch to play a game again every now and then. So, in the interests of giving him an opportunity to do so...I'd be willing to DM the Curse of the Crimson Throne AP alongside his Rise of the Runelords game...but only with the right mix of story-oriented players, which means all of you. ;-)

On the other hand, if someone else has been pondering running a CotCT game and has an intense interest in doing so, I'd be quite happy to play through it as a player instead of a DM. I think it's a fairly strong series of adventures, story-wise...and sits right alongside RotR.

Also, keeping in mind that you're interested in testing the 4e waters with a short PbP...and we have this one continuing as a 3.5e with a few of JSL's homebrew rules (for now)...I was imagining maybe running a CotCT game for everyone, but using the Pathfinder RPG ruleset so we could compare and contrast the systems as we go along.

Thoughts?
--Neil

I shouldn't. I really shouldn't. But, as long as you'd have a player already familiar with some of the story, I'd be up for a CotCT game.


Santinj~ wrote:
@Rags: I'm not trying to pass the buck, but while Vesh is curious as to what the items do, he knows better than to presume that he could "help" the party wizard figure this out. IDing the items is Slidell's bailiwick, not Vesh's...he's got some snooping around to do and some troubles to stir up.

No worries mate! ;) I was just trying to include Vesh and get something accomplished towards ID'ing these things. (And, maybe, just a little, Sli is maybe thinking of Vesh as a sort of 'taking the kid under the wing' or 'potential future student' type of thing. I've been trying to play that without being too blatant about it!) Though after seeing what he can really do, Sli may be revising that attitude a bit!

Have fun stirring up trouble, but be sure to tell someone first! I'd rather YOU stir up trouble than me! (Though that won't stop me it seems,) But Sli does have a vested interest in your little mystery now, and he'll be more than happy to pull you OUT of trouble! ;P

Regarding the items, I intend to try every trick I know to ID them. Then, well, I'm loathe to let the hidden 'vault of knowledge' out of the bag, but if I can't figure them out on my own, I don't see any option but to try the Sage and/or Mage next.

Re: Joining another PbP, I can't, I really can't, Well, I shouldn't, well,... OW! OW! OK! Quit twisting my arm! ;)
(Sigh)Seriously, (mostly) if NSpicer is offering to DM so that JSL can have a place to play, and wants to 'keep the band together', who am I to break up the band? :D I could (probably) handle ONE more PbP. (Whether or not I SHOULD, lets not go there!)
(Sigh) OK, what type of mage should I play THIS time?!? ;)

Re: 4E 1-shots, whenever your ready buddy!


NSpicer wrote:


Thoughts?
--Neil

I'd be interested in giving it a try, though as you have seen, my posting rate can be really eratic due to work stuff that gets out of control for days at a time.

Also, I played in another game briefly and found, kind of to my surprise, that it is easier to DM than to play. As DM, I find that knowing the world and the adventure allows me to prepare responses to likely events days or weeks in advance. As a player, I was in the position of having to catch up with the game, get in character, and do something meaningful - often all within the space of 15 minutes during lunch time or an hour in the evening. It was much more stressful. And I often felt that the direction of the game, which was very free form, did not leave much for my character - a very straight-up, punch 'em in the face type.

I am willing to try the PF rules. I will not buy the hardcopy beta, but I will download it. Also, I don't have the energy to play a caster, so I would prefer a rogue, fighter, or other class that requires less page-flipping and bookkeeping.

While I should know better than to speak for Dreamer, I will volunteer that asking her to learn another system - and one that we don't have a book for, would not go over well. She has little interest in the rules, and is purely in this for the social aspect. That's not to say she will not play - I honestly don't know what her level of interest would be - but, that she might not have anything to gain over what she already has here.


santinj@ wrote:
My plan is to start the 4E one shot encounters in the next week or so. I'm traveling Monday and Tuesday next week, so this week is shot in terms of prep time. I think we need to get the ball rolling on the 4e thing if we're really going to do it--especially if we're going to do it while we've got down time our current adventure. But, the 4E stuff can wait for another post. Back to NSpicer's question...

Well, Dravos Stonebrow, hard-drinking and harder-hitting dwarf fighter (or cleric) will be ready. I just have to decide whether to start as fighter or cleric. It comes down to ranged attacks, really. If someone else is a ranger or rogue, I can safely start him as fighter and not worry about needing anything better than a thrown hammer at range. But if we are short on ranged, I should start him as cleric so I can keep Searing Light around longer.


Male Human - dash of elf Miniature painter/ Heroic

I would be interested in playing in santinj's 4Encounters.


Re: Playing 4e and CotCT games -

I'm squarely in the "undecided" camp (by myself, apparently).

On the plus side, I really like playing with y'all and I've thoroughly enjoyed the story-telling aspect. And I am kind of curious how the different systems compare with each other and whether that makes any difference to me as a player.

On the minus side, I feel SO busy right now -- between trying to both keep things moving and starting to wrap things up at work before I go on maternity leave, trying to squeeze in a few more summer activities, school starting in a couple of weeks, and trying to finish my hours so I can start studying for my licensing exams...oh, yeah, and the whole giving-birth thing and all that entails -- I don't know if I can simultaneously keep up three games with three plots, three groups of characters, three sets of rules, etc.

As fun as this game is, a lot of the really basic stuff (e.g., character creation and upgrades, combat decisions, etc.) is still a lot of work for me -- and my guess is that these are the things that will vary the most from one set of rules to another -- introducing another layer of work to the mix. I'm just not sure if I have enough brain cells to handle all that on top of rl at this moment.

Like I said, I haven't decided one way or the other; I need some time to think about it. Maybe if I come up with a character idea (or two) that I really like, I'll totally jump into it. And with a newborn, it might be nice to have something to do during the 3am feeding. So we'll see. But if the ambiguity is too intolerable and you need a decision right away, it's OK with me if you offer my place to someone else and I'll just lurk.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Dreamer wrote:
But if the ambiguity is too intolerable and you need a decision right away, it's OK with me if you offer my place to someone else and I'll just lurk.

The ambiguity isn't intolerable at all. My motivation to DM such a campaign would take a hit if most of this current group of players couldn't participate. I fully realized that a lot of you might be spread thin...both with real-life and whatever current obligations you might have with other PbP games. That's perfectly understandable. Hence, I'm not announcing to the world that I'm going to run a game. I'm putting this out as a possibility. And, like most possibilities, any chance of it actually coming to pass will hinge on a lot of different things.

To me, I think at a minimum I'd want to make sure you, JSL, Santinj, and Rags were available for the game. I just like how all of you approach your storytelling. And, knowing what I know about Curse of the Crimson Throne, I think all of you would enjoy that adventure probably in equal measure as the Rise of the Runelords.

And I'm not intentionally leaving out Arctaris and Fabes either. I've played in other PbP games here with both of those guys and I love them, too. But I already knew they would be spread thin with their other games and obligations. Plus, a side jaunt into the Pathfinder RPG may not be everyone's cup of tea...and I assume Fabes would prefer to try 4e over PfRPG right now. And that's perfectly fine.

Also, I prefer smaller groups of players most of the time anyway. So if Fabes would rather pass, and if Arctaris is already experiencing a CotCT game and/or feels like his posting frequency would take a hit trying to participate (and run) so many other games (much less JSL's RotR), then it's okay if it boils down to just you other four. But, make no mistake, I'd take Arctaris and Fabes in a heartbeat if they're available and can keep up, too. :-)

That's why in my original suggestion I said I'd be willing to DM a CotCT game as long as we can keep this group "mostly intact." Because, in all honesty, it's very hard to find the right blend of player personalities, commitments, and playing-styles to run a successful, long-lived PbP campaign. JSL has done it with everyone here and sustained it far longer than most PbP games. I selfishly admit I'd much rather capitalize on this group of players he's assembled rather than recruit elsewhere for "unknown commodities" in players I don't know yet. Because the chances of the game succeeding and lasting would be much slimmer, in my opinion.

Now, setting that aside, let me go back to addressing concerns about participation levels. I'm in no rush to run a PbP game. So I'm not looking for quick decisions from anybody or a fast start to kicking off such a game. I'm far more interested in making sure it would meet everyone's schedules...give JSL a chance to play (if he wants)...and maybe give everyone a chance to experience the differences Pathfinder RPG introduces...which, honestly aren't all that radically different from what we're using now in 3.5...so the learning curve shouldn't be all that difficult for you, Dreamer. I could even help with putting together characters and/or explaining the differences if it helps streamline that for everyone. To me, PbP games are a lot less about the rules and more about the social roleplaying aspects anyway.

So, by all of this, I just wanted to say I'm available to run a game when and if all of you would like to layer on one more campaign. I'd like to run Curse of the Crimson Throne use PfRPG rules to do it (with minor tweaks). And I want it be successful and long-lived by having great players in it like all of you. But what I don't want, is to put forth another game wherein most of you can't participate...or where it winds up stretching you too thin because of all your other obligations (both real-life and other PbP commitments). I also don't want any involvement in a game I would run to jeopardize the success of this one.

--Neil

Dark Archive

Here's the >>LINK<< to the 4E Discussion thread that I'm starting. Let's get that ball rolling, so that we're ready to go by the middle of next week (say, Wednesday or Thursday).

EDIT: Please note that my first post to that thread is written with a beginner in mind. I am fully aware that you all exceed my level of knowledge of the game, but I wanted to be inclusive and to lay-out clear objectives from the start, especially if it becomes necessary to recruit a player from outside this group.

Dark Archive

EDIT to above: We've got a Defender and Leader over on the 4E thread, so please lay your claim to a Striker or Controller. First come, first serve! If we have a fifth (and I hope we do), I'll leave it to the group to decide what that role ought to be. Same with a sixth, if necessary.


I will not have a chance to update the game thread until tonight. I need my NPC notes and I have a project going out today that I need to finish.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

JSL wrote:
I will not have a chance to update the game thread until tonight. I need my NPC notes and I have a project going out today that I need to finish.

No problem. It gave me a chance to go work out tonight. And 4 kilometers later on the rowing machine, 4 miles later on the treadmill, and more reps than I care to count with the free weights...means...I'm...now...very...tired. ;-)

--Neil


I seriously need to follow your example.
I went on a 'diet' (more of a better control of what I eat really) after getting a bad report card from the doctor. And it worked. (lost 7lbs in 3 weeks.) But old habits are slipping back now,... a little bit o exercise would probably do wonders!


Oh, Sant,
You might to add the following to the Campaign Primer, (I was going to do it, But figured I'd let you to keep it clean!) It's the JSL rule for buying Feats with Craft Points. (It's from about 4 pages back, Figgered we didn't want to lose it completely!)

A quick response to Rags RE: feats. You can buy one feat each level with craft points. Any feat costs a number of craft points equal to your new level. That means cost inflates as you go up in level. You must meet all prerequisites and (in the case of meta-magic feats, where WotC got sloppy with prerequisites) you must be able to use the feat (i.e., cast spells with it).

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Ragadolf wrote:

I seriously need to follow your example.

I went on a 'diet' (more of a better control of what I eat really) after getting a bad report card from the doctor. And it worked. (lost 7lbs in 3 weeks.) But old habits are slipping back now,... a little bit o exercise would probably do wonders!

My report card from the doctor said everything was fine, except I could stand to lose a little weight and exercise more. I already knew that. A few weeks ago I was at my all-time weight and had already decided I try and get back down to normal. In the past 6 weeks I've dropped 8 lbs. Just a two more and I'll be back down to my previous weight. And, if I want to get down to my high school weight, I'll have to dig a little deeper and drop another 10 lbs. I'm not sure if that's going to be possible. But if I can land somewhere in between, I'll be happy with that.

--Neil


Busy all day today ("day off" is a misnomer!). Will try to post before bed if I don't drop from exhaustion first.


NSpicer wrote:

,... And, if I want to get down to my high school weight, I'll have to dig a little deeper and drop another 10 lbs. I'm not sure if that's going to be possible. But if I can land somewhere in between, I'll be happy with that.

--Neil

Heh, Heh Heh,...If I want to get down to my High School/college weight, I'll have to drop MUCHO more than 10 pounds! Try 50 or 60! ;P

Ah well,... slow but steady wins the race, right?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Ragadolf wrote:
Heh, Heh Heh,...If I want to get down to my High School/college weight, I'll have to drop MUCHO more than 10 pounds! Try 50 or 60! ;P

Heh. Well, I'll let you know if I ever hit my high school/college weight. I just got back from another workout session. Set a new personal high on the rowing machine at 5 kilometers. Boy, that thing can take it out of you. But I like to use that as a warm-up before I run. I capped out at 4.1 miles on the treadmill this morning, but I admittedly had to walk much of that as a cooldown.

In other news, I'm headed to the Carolina Panthers stadium tonight with my wife to watch a preseason football game. One of the fringe benefits of my job is that sometimes our vendors give us free tickets to various events. These will have us sitting in one of the suites, and it'll be only the second time my wife and I have had that experience. I can definitely say it's a lot different than the prototypial football crowd down in the stands where I usually sit.

So, getting back to the Runelords game, I suspect our meeting with the Sheriff will serve as the major transition scene to the next part of the adventure. Maybe that's a good time to pause and reflect...especially for me, since I'm the newest player. How's everything going with Zieke at this point for everybody? He's only been adventuring with the group for 2 days now. Is he coming along better than his initial brash attitude? Anything you guys would recommend I tweak or focus on?

Soliciting ideas,
--Neil


Male Human - dash of elf Miniature painter/ Heroic

I like the clothes shop visit - nice to have his brash persona so elegantly demolished. Very funny.


Yesterday, exhaustion won. It looks like I still need to finish leveling up. I'm not really sure where to take Salome (spatially speaking) so she's just going to wander a little, see if anything comes up.

Re: Zieke in the group
So far, so good. It's clear now that he has good intentions and isn't simply a pawn or mole provided by the city. He has a good heart, and under the brusque exterior (not so much of a "brute" anymore) has some vulnerability, which is making for some fun-to-see character progression. It seems to me you've struck a good tone with him. Keep it up.


Very nice on the clothes shop visit, Very entertaining!

Overall I don't see any problem. We all see Z in our own way,
Salome sees him as being goodhearted under his brusque exterior, (IF i read Dreamers above post right,
Ehlissa seems to see him as either competition, or a typical 'oh look its a girl' macho type (or probably did at first, that may have changed)
Not sure bout Vesh or Mal, But they probably saw him as an authority (wannabe) figure, to be ignored or worked around. And Slidell first saw him a big brainless brute who happened to be a convenient size to hide behind. By now he realizes that Zieke probably isn't as dumb as he first thought, but he's not going to admit it! ;)

So, overall, lots of points of view, lots of opinions, lots to work with!

Looks good to me! :D


Male Impoverished Student 2/Amateur Chef 3

Yeah, Rags pretty much nailed Mal's opinion of Zieke on the head.
Just an update; no, I'm not dead. I'm waiting for Vesh to be done with his meeting with Hannah before Mal goes to join him. In the mean time, he's just enjoying a leisurely breakfast at the Rusty Dragon.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Just a heads up that I'm attending GenCon the day after tomorrow...so, Wednesday thru Sunday basically. I'll probably be without internet access during that time...which is unfortunate, because I don't want to miss out on roleplaying the meetings with the council and the Sheriff. I'll still be checking the play forum through tomorrow and possibly early Wednesday morning to stay as involved as I can. After that, I'll hurry to catch up when I get back on Sunday evening.

--Neil

P.S. Anyone else attending GenCon?

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