Sean Achterman
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It's important to note that very few divination spells actively predict the future. Most of them give information about the world as it is, or as it was.
About the only exception to this is augury, and it's effects are generally limited to the short term - and very few parties I know of make active use of the spell. Partly because of the foci involved, and partly because the slot is normally used for something else.
James Jacobs
Creative Director
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All divination spells work the same way they do in the PHB in Golarion. Including augury and divination. The thing that's become "broken" are the long term Nostradamus-style prophecies.
Who knows how long this age of lost omens will last? Could be 10 years, a 100 years, a 1,000 years, or forever. We haven't figured that out yet. I CAN guarantee that we won't be advancing the world's timeline nearly that fast, though.
James Jacobs
Creative Director
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Vexer wrote:Since the end of predestination is intrinsic to Pathfinder's central conceit, will there be mechanical rules dealing with divination spells particular to Golarion ?Where was this mentioned? Guess I missed it...
It may have only been mentioned on our blog, or somewhere deep in the guts of Pathfinder 1. It's not really something that plays into Rise of the Runelords that much; but I suspect it'll play a larger role in Curse of the Crimson Throne.