PandaGaki |
So, who else here is going to add this module into his A.P. I thought we could exchange ideas here.
How it's going to go into my module, by the time the players are level 8 I 'm going to hand them all another character sheet. I'm giving them a group of characters sent out by Kharzoug to retrieve his sword and if possible the others since he'll know he's the only one awake.
I expect my players to fail with such a deadly dungeon but hopefully it gives them some apetite to research all they can about Kharzoug & friends.
Now the only thing I don't know are stats for the other swords, I kinda hoped that they would all be in the adventure but I knew that with a page count like the gamemastery module it's just not possible.
My question would be, what do you all think one would have to do to awaken the powers of the sword and what would the powers be from the other swords.
Are there any plans for such an article? I'm going to be adding the ones I think off into this thread but those wanting to help out with this little project feel free!
Krome |
I like the idea of switching characters to run the Swords story and from a different point of view. More cinematic. I have been looking to include more cinematic stuff in my games. I like cut scenes, like we see in the video games.
I think I will give this a try. In fact it also prolongs the campaign, adds more depth and story, and creates more challenges for the Players.
Zohar |
Nice idea!
I think I'll do something like this. Have agents of Karzoug try to retrieve his weapon. Those that survive will face off with the PCs at a later stage in the AP! XD
Nothing is more deadly to PCs then themselves! lol :)
I had thought of buying the Seven Swords of Sin. But this just puts the nail in the coffin. :D