
Peter Sauerbrei |
I didn't find any advice in the adventure itself for scaling it up a little bit, so I bring the question here. Any advice for scaling this adventure up a little bit?
I want to run this campaign for my group, but they all would rather start out at a level higher than 1st, preferably in the 4th-5th range. I am tempted to run it as written and just bump up the major NPCs levels a little bit, but I think that would make it too easy for the group.
Also, will there be scaling advice in the other adventures for RotRL?
Thx in advance.

Dances With Worgs |

I want to run this campaign for my group, but they all would rather start out at a level higher than 1st, preferably in the 4th-5th range.
That would be an AWFUL lot of goblins...
Actually the majority of the gobbos in adventure are 1st level whatevers. Easiest thing to do i suppose would be to add a few character levels to them?

Steve Greer Contributor |

I didn't find any advice in the adventure itself for scaling it up a little bit, so I bring the question here. Any advice for scaling this adventure up a little bit?
I want to run this campaign for my group, but they all would rather start out at a level higher than 1st, preferably in the 4th-5th range. I am tempted to run it as written and just bump up the major NPCs levels a little bit, but I think that would make it too easy for the group.
Also, will there be scaling advice in the other adventures for RotRL?
Thx in advance.
If it were me (unofficial advice here), I would probably eliminate the low powered goblins and replace them all with goblin rangers and more goblin rangers on goblin rat dogs. You could also put some low-powered magic items in the hands of some of the warchanters, like, say, a couple necklaces of fireballs type I or II.
You can get away with just adding more numbers to some of the other encounters in Thistletop and the Catacombs of Wrath. Increase the DCs and damage outputs of traps. As far as the main classed villains, you'll probably need to add a couple character levels and more gear.

Maliki |

Unless these characters were already being played, and your are just moving them into the RotRL, I'd make them all start at first level.
If they are active PCs moving into the Sandpoint area, I'd just add a few normal goblins to each encounter and a level or two to the major villians. I'd also beef up the traps, and the DCs for certain things. I'd not bo overboard though, the goblins are meant to be more annoying than a series threat, making them too tough would alter the feel of the adventure. Plus sometimes its nice just to let the PCs show off, and wipe the floor with a little sword fodder. I would aslo cut back on any XPs, and after a few sessions, the PCs should be nearer to the levels suggested in the next adventure. (Of course this one may also need a few bump ups to some monsters but it should be closer to the PCs level.

Peter Sauerbrei |
Unless these characters were already being played, and your are just moving them into the RotRL, I'd make them all start at first level.
If they are active PCs moving into the Sandpoint area, I'd just add a few normal goblins to each encounter and a level or two to the major villians. I'd also beef up the traps, and the DCs for certain things. I'd not bo overboard though, the goblins are meant to be more annoying than a series threat, making them too tough would alter the feel of the adventure. Plus sometimes its nice just to let the PCs show off, and wipe the floor with a little sword fodder. I would aslo cut back on any XPs, and after a few sessions, the PCs should be nearer to the levels suggested in the next adventure. (Of course this one may also need a few bump ups to some monsters but it should be closer to the PCs level.
Ya, I was thinking of going this route as well. Thx for all of the advice from everyone.