Lawful Rage


3.5/d20/OGL


I’ve always like playing lawful characters, but my favorite class has always been the barbarian. So see the conflict? I know that the alignment system is not perfect. I know I could just play a lawful barbarian and leave it at that.

The question is would a lawful rage change what the rage does? So would the +4 Str +4 Con -2 AC change? If so how?

I feel like there was a better way to ask this…

Fizz


I've actually thought about this when I was thinking of doing some kind of "lawful tribesmen" sort of character that still had a rage like ability.

One of the ideas that I came up with was a "Grim Determination" ability that works like rage with the following exceptions:

1. It only works to overcome an obstacle or a given opponent, and then that use of the ability is gone. A tribesmen might use their grim determination to climb over a rocky hill as much as they might use it to defeat an enemy.

If the obstacle to be overcome is an enemy, the determination ends after the enemy is defeated or no longer a threat.

Determination lasts the same amount of time as a rage does.

2. Because it is more focused and may cut out before a battle is over, its less useful overall in combat, so as a balance, the character does not become fatigued after the determination ends.

3. The determination grants a bonus to two physical abilities, chosen by the character based on the task at hand. He may have a boost to Str and Con, or a boost to Dex and Con, or Dex and Str, depending on what needs to be done.

Just some of the ideas I had on this.


The sohei class, from Oriental Adventures (3.0), but updated to 3.5 in Dragon 318 (?) is a lawful temple guardian with a kind of rage ability.

Alternatively, look up the "whirling frenzy" variant ability in www.d20srd.org and have lawful barbarians with that ability.


Fizzban wrote:


I’ve always like playing lawful characters, but my favorite class has always been the barbarian. So see the conflict? I know that the alignment system is not perfect. I know I could just play a lawful barbarian and leave it at that.

The question is would a lawful rage change what the rage does? So would the +4 Str +4 Con -2 AC change? If so how?

I feel like there was a better way to ask this…

Fizz

I myself don't see a difference between a lawful rage and a chaotic rage. A chaotic barbarian goes into rage because of an insult, or some other personally-driven motive. A lawful barbarian goes into rage in order to defend his tribe or as a result of being attacked. The motivation can be different, but the result is the same.


Tequila Sunrise wrote:
I myself don't see a difference between a lawful rage and a chaotic rage. A chaotic barbarian goes into rage because of an insult, or some other personally-driven motive. A lawful barbarian goes into rage in order to defend his tribe or as a result of being attacked. The motivation can be different, but the result is the same.

I'm with Tequila on this as well. Just play a Lawful Barbarian, may want to slightly reflavour the Rage, but leave the game effect the same.


Barbazu can rage. That says about all that needs to be said right there.

Dark Archive RPG Superstar 2013 Top 32

What about lawful bards, then?


Alignment restrictions are purely flavor devices. They lend themselves to balance in no way, shape, or form. My personal opinion is that maintaining these restrictions gives distinction and flavor to D&D relative to other d20 game systems, and is a good thing. Others disagree. Regardless, if you want to have a lawful barbarian or bard, or a chaotic monk, the game isn't going to crash to a halt all of a sudden. Nor is there actually likely to ever be any complications whatsoever. If you and your DMs are agreeable to the idea, then there is no reason it cannot be implemented virtually (if not literally) seamlessly.

Dark Archive RPG Superstar 2013 Top 32

Saern wrote:
Alignment restrictions are purely flavor devices. They lend themselves to balance in no way, shape, or form. My personal opinion is that maintaining these restrictions gives distinction and flavor to D&D relative to other d20 game systems, and is a good thing. Others disagree. Regardless, if you want to have a lawful barbarian or bard, or a chaotic monk, the game isn't going to crash to a halt all of a sudden. Nor is there actually likely to ever be any complications whatsoever. If you and your DMs are agreeable to the idea, then there is no reason it cannot be implemented virtually (if not literally) seamlessly.

Well, there are a few scenarios in which certain alignments are required in order to prevent strange combinations from occurring. Raging paladins stacking Rage with Smite Evil could get quite nasty, raging Kensai and raging monks likewise could prove to be a brutal combination because, remember, the bonuses that Rage grants are "un-typed" bonuses which means they stack with everything.

The Exchange RPG Superstar 2011 Top 32

Well, I can't remember his name, but, in The Gamers, the character of the player who was never there seems to be Lawful, and HE raged.

The Exchange RPG Superstar 2011 Top 32

Fatespinner wrote:
What about lawful bards, then?

Actually, I never quite understood why Bards couldn't be lawful.

Dark Archive RPG Superstar 2013 Top 32

Sect wrote:
Fatespinner wrote:
What about lawful bards, then?
Actually, I never quite understood why Bards couldn't be lawful.

Because cheerful optimism in a world full of dragons, zombies, and beholders should be illegal.


Sect wrote:
Fatespinner wrote:
What about lawful bards, then?
Actually, I never quite understood why Bards couldn't be lawful.

Just take at least one level of paladin, and get the devoted performer feat from CAdv, and even though your LG, you can still gain bard levels (though you must remain LG for your paladin levels not to be EX-Paladin)


Steven Purcell wrote:
Just take at least one level of paladin, and get the devoted performer feat from CAdv, and even though your LG, you can still gain bard levels (though you must remain LG for your paladin levels not to be EX-Paladin)

Speaking from experience, Paladin/Bard is a great combo--lots of fun to play.

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