| Bobek |
The shouts of Malleon startle Bobek awake. "Danger!" He rolls out of his blanket, ignoring the stabbing pain in his wounded shoulder.
Seeing a slithering, scaly horror writhing around Malleon, Bobek grabs his trusty shortbow and strings an arrow while rising to a crouching position.
I'm guessing that's all I can do this round, as that's several move actions, and it's hard go right from deep sleep to attacking something...
| Oso Legumbe |
This comment refers to this afternoon and comes from Louinor's better half on his own pbp.
"FYI Dreamweaver and I will be gone this weekend due to my 10 year class reunion sorry for the inconvenience. We are leaving tomorrow afternoon."
| Oso Legumbe |
Malleon uses his automatic success, initiative is as follows:
Malleon
Bobek
Louinor
Wyrm
Chalen
OsoFor everyone but Malleon, you need to make a DC 5 Listen check to wake up. It will cost everyone a move action to get up on your feet. The wyrm is about 15 feet from everyone but Bobek who could use a 5 foot step (random) and of course Malleon.
Just to keep everything on the same page.
| Oso Legumbe |
"Cursed by the Gods!"
Oso awakens angry at his dreams of oasis and beautiful maidens stopping. He gets up in a foul temper and seeing the dragoling goes red with anger. He picks up his sword two handed and prepares to cut off its neck.
"Cursed or not we fight to the death, wyrm!"
| Malleon Harper |
"Snake-fiend! Die!" Malleon is getting a little unnerved by the inhabitants of Darkmoon Vale. He'll be "happy" to fight "normal" monsters like kobolds and hobgoblins
Malleon slashes at the wyrm with both his blades, attempting to land a decisive blow.
Hit a 19 with the longsword, and a 13 with the shortsword Longsword damage 6 pts, shortsword 3 pts
| Chalen |
"I am really beginning to dislike this place. Is there anything about that doesn't want us dead? Maybe some light conversation over mulled wine."
Chalen fires a bolt at the beast that whizzes ineffectually passed Bobek's ear (Attack = 8 ).
"This thing was so worth its weight in gold...," Chalen mutters as he reloads.
| Malleon Harper |
Louinor closes in, but the agile monster slithers to avoid her blow.
Ignoring her presence the creature lunges forward at Malleon again. 1d20+5=10 Malleon is again able to keep up a whirling blade of steel that turns aside the ravenous lizard.
Thats right. Its all skill. Not dependent on bad rolls by the monster at all ;-)
| Malleon Harper |
Malleon continues to keep his blades pumping furiously to deflect the wyrm's assaults with his longsword while scoring a minor hit with his shortsword on a riposte.
Longsword hit a 10, Shortsword hit a 21.I included the flank bonus from Oso. 2 pts from the shortsword hit
French Wolf
|
Oso Legumbe wrote:Oh dear???? not very barbarian sounding :)Using Malleon as the opposite flank hopefully. Attack roll 1+5+2=not enough. Oh dear.
Back here I had several other choice words flying around, especially when you couple that dice roll with Tuon's in your game at the same time.
| Bobek |
Bobek bolts across the clearing, skidding to a stop well out of reach of the serpents jaws and claws. His longspear dances in a flurry of jabs.
"Hyah!" "Hu-wah!"
Yay! A natural 20. Score one for the little guy. Critical Confirmation: 13 + 1 = 14. Normal damage is 4 + 2(skirmishing) = 6. If a critical, damage is 21 (2 additional d8 rolls)
| The-Last-Rogue's Dungeon Master |
Sorely pressed and bleeding, the wyrm still refuses to relent. Again it snaps forward, its green scaled maw opening wide revealing dagger-length fangs that threaten Malleon. 1d20+5=24. Damage = 5; Improved grab grapple = 16.
Let Malleon respond with an opposed grapple before anyone else continues
This time the beast lands a vicious bite and begins curling its body around Malleon.
| Malleon Harper |
Sorely pressed and bleeding, the wyrm still refuses to relent. Again it snaps forward, its green scaled maw opening wide revealing dagger-length fangs that threaten Malleon. 1d20+5=24. Damage = 5; Improved grab grapple = 16.
Let Malleon respond with an opposed grapple before anyone else continues
This time the beast lands a vicious bite and begins curling its body around Malleon.
I got an 11 (1d20+2)... so looks like I'm being grappled :-(
| Chalen |
Seeing Malleon in jeopardy, Chalen uncharacteristically drops his crossbow and rushes in to aid him (free + move, wyrm is in a grapple, so no aoo + auto grab).
Chalen attempts to break Malleon free of the Wyrm’s grasp (join grapple (standard) , opposed check = 14 = failure), but fails to get a lock on the thrashing monster.
| The-Last-Rogue's Dungeon Master |
Chalen rushes in to grab the wyrm and help wrestle Malleon free, but an idle nudge of the the beasts strong head jolts the sorcerer backwards.
A cry of rage escapes Oso who rushes in and wraps his thickly muscled arms around the beast. Oso now has a hold of the wyrm who still has a hold of Malleon.
It has become a vicious dance of muscle, exertion, and brute strength.
Malleon you are held by the wyrm. It is your turn.
| Malleon Harper |
I'm assuming that I am still grappled, but not pinned, after Oso joined in. I'll use my shortsword with the -4 penalty due using a light weapon while grappled.
Malleon strains to get his arm free, then thrusts his shortsword at the wyrm's face. Unfortunately, the strike deflects off the wyrm's scaly hide.
"Argh! I hate snakes!"
Now I wish I hadn't used my auto-success, lol