PandaGaki |
Based upon the D0 module, I thought up a Varisian Dwarf prc. Hoping some of you will give their opinion about it.
Chainbreaker prc
When the dwarven civilization crumbled Droskar claimed his dwarven worshippers unworthy as he saw them fail and transformed all of his death subjects into Forge Spurned, these Forge Spurned on their turn claimed many dwarves for their soul chains.
The dwarves that wandered from mountain range to mountain range were at a loss, rejected by their dark god Droskar and the destruction of their culture and homes, they did not know where to turn. They became pitifull creature that no god looked upon except for one. Torag remembered the dwarves for what they were before Droskar stole them away. In an act of kindness he sent a dwarf avatar, that guided them back to what they were once.
As they carved theirselves back into the world there was still one piece that needed mending, family and kinship between dwarves. The avatar and the dwarves themselves were still plagued with nightmares of their brethren that were enslaved in Droskar’s chains.
Hardened in their resolution to free their brethren, the dwarves trained a battle hardened elite, they called themselves Chainbreakers for they took it upon themselves in an oath to Torgar to hunt down and slay every unliving Forge Spurned and free the souls of their Soul chain. Torgar offered them the means, and the Chainbreakers will not rest till their oath is fullfilled.
Requirements:
BAB +5
Dwarf
Able to cast divine spells.
Proficiency with the Spiked Chain
Class hit Die: D8
Class Skills:
Concentration (Con), Craft (Int), Heal (Wis), Knowledge (Religion) (Int), Knowledge (History) (Int), Profession (Wis),
Skill Points per level: 2+int modifier
Level BAB Fort Ref Will Class Feature Spellcasting
1 1 +1 0 0 Sacred Chain, Free the Chain
2 1 +1 0 +1 Smite the Unholy +1 level to existing divine spell class
3 2 +2 0 +1 Bless the Chain
4 2 +2 0 +2 Forge the Hammer +1 level to existing divine spell class
5 3 +3 0 +2 Break the Chain +1 level to existing divine spell class
Sacred Chain: A Chainbreaker’s spiked chain is considered a holy weapon in terms of overcoming damage reduction.
Free the Chain: A Chainbreaker can free the souls imprisoned in a Forge Spurned’s Soul Chain. Doing so takes An hour of prayer to Torag and about 100gp in materials, candels, inscence, etc. After this hour all spells of the Chainbreaker are renewed as if he prepared them in the morning/evening.
Smite the Unholy: A Chainbreaker gains favored enemy Forge Spurned, this works exactly as the Ranger’s favored enemy.
Bless the Chain: A Chainbreaker can infuse his spiked chain with a Cure spell and perform an attack on a target, this is a full attack round. If he hits the target, he does normal weapon damage and the effect of the cure spell that he infused in his chain. He loses the spell as if he has cast the spell regardless of hit or miss. The spell does not linger in the chain beyond the round it is infused.
Forge the Hammer: A chainbreaker can forge an hammer, infused with the power of Torag, he then connects this hammer to his chain which changes the chain to do bludgeoning instead of piercing damage and also brings it up one category of dmg, for medium sized creatures this becomes a 1d10 weapon instead of 2d4. Creating the hammer takes a week of time, in which the forger prays to Torgar with each strike of the forging hammer and 3000 gp in equipment.
Break the Chain: The most powerfull attack a Chainbreaker can do. He can do this attack as much times per day as he has divine spell ranks. He smashes his hammer in the ground and his chain breaks, the pieces of chain fly into all directions. All creatures in front, back or diagonally are hit by these pieces and take damage. If the Chainbreaker is fighting a Forge Spurned he can direct all the chains into the Forge Spurned.
As a trade off for this powerfull attack the Chainbreaker loses all spells for that day from that spell rank. The damage done is that of a Bless the Chain attack with the cure spell from that spell rank.
The chain is reformed the next round in the dwarf's hands.