Nature boy


3.5/d20/OGL


S'up guys I'm playing a halfling druid in Saerns campaign and I'm considering taking some crafting feats If I come up with any cool enchantment of weapon ideas I want to use.

Ideas thus far.

Spear of the four winds
Gives a throwing spear a range increment of 100ft and a bonus 1d6 piercing damage to targets over 50ft away.
Enhancement bonus +1 (or is +2 more balanced?)
prerequisite spell Gust of Wind

I also had the idea of enchanting my armor with a plus one bonus. And describing it as being covered with tough (but also stylish) magical roots that regrow every time they are damaged. Since our armor never gets damaged in combat I figured that aspect would be more of a cool explaination than a way of weaseling out of getting my armor busted.

Then I thought it would be cool to have the roots sprout huge thorns a limited time per day as a free action. Duplicating the damaging effects of a Wall of thorns spell on any creature grappling me. I'd add that I would also gain additional AC from the thick thorns (+4 armor maybe?) but suffer a number of mobility issues as well. Treated as Entangled for purposes of AC and movement while the thorns are activated and unable to initiate any attacks of my own or any spells with a somatic component.
(effective +2 bonus? +3?)
Prerequisite spell Wall of Thorns

Any ideas comments? Approval/dissaproval from my DM?


These ideas are cool if you ask me. The Javelin should have a +2 and the armor should be +3. They would both be pretty worth the cost and the armor will help when monsters try to grapple you or, eat you alive...because I'm a bit tired of swallow whole abilities. Those look like some nice items though.

How about this?
Ring of Roots
The ring looks like a big root wrapped around your finger. You may use it to cast entangling roots 3times/day. Spells needed: Entangling Roots. It shouldn't be that bad to make so probably a +1.

Sir Smashes Alot


Well sexi although as a druid I would favor the wild shape feats I may have a comment.

About the javelin the idea is very very good but I think you must firstly apply a +1 enchantment to the weapon in order to put an ability on it. For my campaign the ability would act as a +1 modifier.


Isn't the Javelin a combination of Flaming/Shocking/w'ever only with Piercing and Distance? That would make it +2; where the fact that the extra damage only functions at range probably compensates that it can't be prevented with Resistances.

The armor sound really powerful; and I'm too tired to put a price on it now. I could try in the morning, and maybe come up with some more items to.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Make the spear a unique item. A non-magic spear has a range increment of 20ft. The distance property doubles the range increment and is the equivalent of an extra +1 bonus. The extra 1d6 when thrown is equivalent to flaming/frost/shocking and should also be the equivalent of an extra +1 bonus.

Spear of the Four Winds

This +2 small spear, made from the bones of a giant eagle, is prized by halfling druids. In melee, it gains no additional properties other than the +2 enhancement bonus. When thrown, it gains a 100ft range increment and deals an extra 1d6 piercing damage if it hits.

Strong transmutation; CL 14; Craft Magic Arms and Armor, wind walk; Price 78,302.

For the armor, just give it a poison thorns (Complete Divine) effect on command 3x/day. This adds 5x9x1800x.6 = 48,600gp to the market price (or 16,200gp per instance per day, if you want less or more). The rest can be flavor text.


Dragonchess Player wrote:


Spear of the Four Winds

This +2 small spear, made from the bones of a giant eagle, is prized by halfling druids. In melee, it gains no additional properties other than the +2 enhancement bonus. When thrown, it gains a 100ft range increment and deals an extra 1d6 piercing damage if it hits.

Strong transmutation; CL 14; Craft Magic Arms and Armor, wind walk; Price 78,302.

Thats a pretty sweet idea DC. I hadn't decided what to make it out of yet but giant eagle bones seems perfect.

But why do you have it costing 78,302 gp? A +4 weapon costs 36,000. Which feels pretty acurate since the spear is mainly a flavor item for my druid.


How different would the thorns be from typical armor spikes? They seem like exactly the same thing, with one being organic and the other being man-made. You could probably have the exact same flavor and basic mechanical advantage without having to add much to the cost of the item you're creating.

If you were a druid with the spiked chain proficiency, it would be cool to make a thorn covered vine that acts like a spiked chain.


Sexi Golem wrote:

Thats a pretty sweet idea DC. I hadn't decided what to make it out of yet but giant eagle bones seems perfect.

But why do you have it costing 78,302 gp? A +4 weapon costs 36,000. Which feels pretty acurate since the spear is mainly a flavor item for my druid.

I may be wrong since I rely on others to read the rules and tell me when I cant do something :p but isnt the price cumulative? Meaning 32000 + 18000 + 8000 + 2000?


James Keegan wrote:
How different would the thorns be from typical armor spikes?

Fairly different, tough and each one the length of a human finger. Dealing 25 slashing damage (minus their nat armor and armor bonus) per round. PLus, I intend them to jut out in a mass large enough to limit the halflings movement.

But I see your point. Most of my ideas don't come with utility in mind. So in coming from a "that would be so cool perspective!" I forgot that their was already a mundane means of accomplishing my basic design intent.

However I'd probably need an Ironwood spell to accomplish even basic armor spikes as the metal versions can only be mounted on metal armor prohibited to druids, even studded leather is taboo.


Savaun Blackhawk wrote:
Sexi Golem wrote:

Thats a pretty sweet idea DC. I hadn't decided what to make it out of yet but giant eagle bones seems perfect.

But why do you have it costing 78,302 gp? A +4 weapon costs 36,000. Which feels pretty acurate since the spear is mainly a flavor item for my druid.

I may be wrong since I rely on others to read the rules and tell me when I cant do something :p but isnt the price cumulative? Meaning 32000 + 18000 + 8000 + 2000?

No dude not at all.

If the prices were cumulative then a +7 weapon would cost 280,000 gp. Which in the DMG it specifically lists the price of a +7 enhancment at 98,000


Sexi Golem wrote:
James Keegan wrote:
How different would the thorns be from typical armor spikes?

Fairly different, tough and each one the length of a human finger. Dealing 25 slashing damage (minus their nat armor and armor bonus) per round. PLus, I intend them to jut out in a mass large enough to limit the halflings movement.

But I see your point. Most of my ideas don't come with utility in mind. So in coming from a "that would be so cool perspective!" I forgot that their was already a mundane means of accomplishing my basic design intent.

However I'd probably need an Ironwood spell to accomplish even basic armor spikes as the metal versions can only be mounted on metal armor prohibited to druids, even studded leather is taboo.

I'm 100% behind the line of thought in here and will do my best to work with you to get your armor and spear, but I have no idea what you're trying to say in that first paragraph.

Also, I wouldn't necessarily impose any kind of movement penalty on the halfling for the jutting spikes, or even the entangled condition, unless you have some odd fascination with pursuing that effect.


Sexi Golem wrote:
Savaun Blackhawk wrote:
Sexi Golem wrote:

Thats a pretty sweet idea DC. I hadn't decided what to make it out of yet but giant eagle bones seems perfect.

But why do you have it costing 78,302 gp? A +4 weapon costs 36,000. Which feels pretty acurate since the spear is mainly a flavor item for my druid.

I may be wrong since I rely on others to read the rules and tell me when I cant do something :p but isnt the price cumulative? Meaning 32000 + 18000 + 8000 + 2000?

No dude not at all.

If the prices were cumulative then a +7 weapon would cost 280,000 gp. Which in the DMG it specifically lists the price of a +7 enhancment at 98,000

Eh...that's probably why I keep my mouth shut when people have questions :]


Saern wrote:


I have no idea what you're trying to say in that first paragraph.

Well maybe you read it wrong, here try again.

Sexi Golem wrote:
James Keegan wrote:
How different would the thorns be from typical armor spikes?

Fairly different, tough and each one the length of a human finger. Dealing 25 slashing damage (minus their nat armor and armor bonus) per round. PLus, I intend them to jut out in a mass large enough to limit the halflings movement.

The initial idea of jutting armor thorns was so cool, I never even bothered to look into other options like mundane spikes. My goal is not to avoid being grappled, it's to have some really cool armor.

However I'd probably need an Ironwood spell to accomplish even basic armor spikes as the metal versions can only be mounted on metal armor prohibited to druids, even studded leather is taboo.


Savaun Blackhawk wrote:


Eh...that's probably why I keep my mouth shut when people have questions :]

No problem, actually your post pointed out what formula DC was using.

I just hope your DM hasn't been pulling that in your games, good luck to any two weapon fighters.


Yeah, it's the whole "25 slashing damage per round" thing that's confusing me. For starters, that seems a bit high (i.e., expensive to actually do), and second, that type of thing is typically a die roll. So, if you could elucidate on this aspect of the concept a bit more, I'd appreciate it.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Sexi Golem wrote:
Dragonchess Player wrote:


Spear of the Four Winds

This +2 small spear, made from the bones of a giant eagle, is prized by halfling druids. In melee, it gains no additional properties other than the +2 enhancement bonus. When thrown, it gains a 100ft range increment and deals an extra 1d6 piercing damage if it hits.

Strong transmutation; CL 14; Craft Magic Arms and Armor, wind walk; Price 78,302.

Thats a pretty sweet idea DC. I hadn't decided what to make it out of yet but giant eagle bones seems perfect.

But why do you have it costing 78,302 gp? A +4 weapon costs 36,000. Which feels pretty acurate since the spear is mainly a flavor item for my druid.

Going by the benchmarks, it's roughly equivalent to a +2 (base enhancement) +4 (four range increment increases) +1 (extra damage) = +7 weapon. However, it's slightly weaker than most +7 weapons, so I went with 8,302 gp (+2 spear) + 70,000gp (wind walk being a 7th level spell; combining the and damage and large distance increase in the same effect from greater airspeed). For a +4 weapon, a +2 distance hurling* small spear is the way to go.

*-Hurling
This property can only be added to a thrown weapon. When thrown, the weapon strikes with greater force, causing +1d6 extra weapon damage. Craft Magical Arms and Armor, telekinesis; Price +1 bonus.

James Keegan wrote:
How different would the thorns be from typical armor spikes? They seem like exactly the same thing, with one being organic and the other being man-made. You could probably have the exact same flavor and basic mechanical advantage without having to add much to the cost of the item you're creating.

That's why I went with a poison thorns effect in my suggestion. From the spell description: "Black, glistening thorns emerge from your skin, causing you no damage but endangering those who attack you in melee. Any creature grappling with you or striking you with handheld weapons or natural weapons takes 1d6 + your Strength bonus in piercing damage from the thorns that protect you. Weapons with exceptional reach, such as longspears, do not enganger their users in this way. You can't use the thorns yourself to attack; they're effective only when someone attacks you." The 1d4 Str/1d4 Str poison from the thorns fits in well with the original concept, too.

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