Which one is better?


3.5/d20/OGL


This is my first adventure and i want this one and all the other that come after it to be better or more exciting. Which one is better an adventure with lots of role-playing and a bit of fighting or an adventure with lots of fighting and a bit of role-playing.

Renmus wrote:
Hey hey ...I got to go pee

Dark Archive RPG Superstar 2013 Top 32

Renmus wrote:

This is my first adventure and i want this one and all the other that come after it to be better or more exciting. Which one is better an adventure with lots of role-playing and a bit of fighting or an adventure with lots of fighting and a bit of role-playing.

Renmus wrote:
Hey hey ...I got to go pee

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That's nice. I'm glad you took the time to inform us. :)

As for your question, that depends entirely on the group you play with. Personally, I prefer a good mix of both. All roleplaying with no fighting gets old pretty quickly and it's hard to gain a sense of accomplishment. Similarly, all fighting with no roleplay and you might as well be playing Mortal Kombat since there is no real cause to define your battles.


I think with alot of roleplay and a little fighting


I'm going to have to say that a good mix of the two is your best bet to running a good and successful campaign. And I'm not just saying that because I am going to be playing in this adventure you made. I'm afraid, however, that your shooting for a TPK. At least that's what it seems like. Anyhow a combination of the two is the best way, unless your party really likes any particular type. The last game I ran had a group who loved to fight and were only slightly on the role-playing side. Well good luck preparing and I look forward to playing it this weekend.

Oh, and I prefer role-playing.

Sir Smashes Alot


Sir Smashes Alot wrote:

I'm going to have to say that a good mix of the two is your best bet to running a good and successful campaign. And I'm not just saying that because I am going to be playing in this adventure you made. I'm afraid, however, that your shooting for a TPK. At least that's what it seems like. Anyhow a combination of the two is the best way, unless your party really likes any particular type. The last game I ran had a group who loved to fight and were only slightly on the role-playing side. Well good luck preparing and I look forward to playing it this weekend.

Oh, and I prefer role-playing.

Sir Smashes Alot

with a name like sir smash a lot I would think your a hack n slasher.


I think a more or less even mix of both, perhaps with a little more roleplaying than fighting is the way to go.


My name may suggest me to be a very huge hack'n slasher but as odd as it may seem, I like role playing more. I probably should have picked a more civilized name, but you can't go wrong with a name like Sir Smashes Alot.

Sir Smashes Alot(The role-player)

Liberty's Edge

Looks like Sir Smashes-a-lot wants roleplaying. Ask the other guys what they want, and give them the goods.


I have to agree with the general consensus that a mix is best, though I also agree with the comment that it depends on your group. It may take some time to get the feel of what it is they prefer. Once you have that, start swinging the game that way and you’re in like Flint.


Lawgiver wrote:
Once you have that, start swinging the game that way and you’re in like Flint.

Isn't it 'in like Flynn'?


Personally I like an even mix of both, though if I were forced to choose more of one than the other, I'd go with combat. I can talk all I want in real life, but casting spells and stabbing people...well I could do that in real life too, but something tells me it wouldn't go over as well as talking.


Jeremy Mac Donald wrote:
Isn't it 'in like Flynn'?

Originally, yes, but I always like the James Coburn “Flint” films, one of which was titled “In Like Flint”, so I use it instead.


I'll cast my vote on the near even little more combat than roleplaying. But i know some people that dont like the roleplaying aspect so when we do it they dont really get into it, which is bad.


I just ran my first table-top session in several months today, and actually found that it was a bit too roleplaying intensive. One of the players is quite vocal and spontaneous, the other less so(he was also playing a fighter, so of course he wanted combat). Thus, it was rather one-sided and it became obvious after a while that the less vocal player wasn't having fun. Luckily, we got into a pretty good fight scene to wrap things up with and he perked back up.

So, I suppose the lesson is to make sure to have a decent mix, but make sure to talk with your players to get an idea of the exact amounts of each that they want.


Saern wrote:

I just ran my first table-top session in several months today, and actually found that it was a bit too roleplaying intensive. One of the players is quite vocal and spontaneous, the other less so(he was also playing a fighter, so of course he wanted combat). Thus, it was rather one-sided and it became obvious after a while that the less vocal player wasn't having fun. Luckily, we got into a pretty good fight scene to wrap things up with and he perked back up.

So, I suppose the lesson is to make sure to have a decent mix, but make sure to talk with your players to get an idea of the exact amounts of each that they want.

been there did that. Nice one Saern. Thanks for sharing.

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