Tegel Manor?


3.5/d20/OGL

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Liberty's Edge

Tegel Manor's Necromancer Games, innit?

When's it coming out? In time for Halloween, I hope.


hasn't Necromancer Games had Tegal Manor "comming out" since 2003 or something like that? perhaps with Paizo's help they will finaly get it done...

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Heathansson wrote:

Tegel Manor's Necromancer Games, innit?

When's it coming out? In time for Halloween, I hope.

I can't find anything definite, but I was pretty sure summer-ish is the timeframe...

wait, here it is - about half way down the page...

Liberty's Edge

Cool. Thanks, man!!!!!

Paizo Employee Chief Creative Officer, Publisher

It's in the works and will be the first product released under the Paizo/Necromancer partnership. We've announced a "summer" release. We're shooting for Gen Con, but I think it's a longshot, honestly. Certainly we'll have something by October.

--Erik

Liberty's Edge

Right on!!! That's gonna be a blast to see again.

Bad things happened to me in Tegel Manor, and I can't wait to reminisce.

Grand Lodge

Erik Mona wrote:

It's in the works and will be the first product released under the Paizo/Necromancer partnership. We've announced a "summer" release. We're shooting for Gen Con, but I think it's a longshot, honestly. Certainly we'll have something by October.

--Erik

Oh please oh please oh please have it by GenCon.

I bought the original Teagal Manor at a con in Houston, years ago (NanCon anyone?)

After more than a decade of no real cons, my group is making a trip to GenCon this year. Teagal Manor would be the icing on the cake.


Heathansson wrote:

Tegel Manor's Necromancer Games, innit?

When's it coming out? In time for Halloween, I hope.

Halloween would be a perfect time to release it. I bought the original when it first came out, and I can't wait to see this updated version.

Liberty's Edge

Erik Mona wrote:
It's in the works and will be the first product released under the Paizo/Necromancer partnership. We've announced a "summer" release. We're shooting for Gen Con, but I think it's a longshot, honestly. Certainly we'll have something by October.

I can't wait--I'll probably buy two. One for me, and one for my friend and fellow DM who still has the original. :)

Liberty's Edge

On the Necromancer forums, somebody said it's 10 maps, 2' by 3', scaled for mini's.
Now that's a freakin' manor.


Heathansson wrote:

On the Necromancer forums, somebody said it's 10 maps, 2' by 3', scaled for mini's.

Now that's a freakin' manor.

If it's as big as the manor in Resident Evil or the castle in Castle Falkenstein then I'll be more than happy.

I can't believe I just said that!!!


Ooh ooh, I really do hope there are a pile of minis scaled maps in Tegel.
Funny, now that I think about it, I was one of those "D&D shouldn't need minis to be played" types for a long time. I still believe it can be played without minis, but man have I been sucked in by the pretty little minis, dungeon tiles, map packs, fantastic locations, etc.
I just like to look at a table all laid out for an exciting battle with all sorts of tactical options and what-not suggested by the art itself.
Tegel Manor really seems like a module that could really make great use of maps with the dungeon dressing all right there for players to see and use.
Here's to a Gen Con release!

Paizo Employee Chief Creative Officer, Publisher

I'm hoping to announce more firm details on Tegel Manor (such as size, price, and release date) soon. Expect to hear something soon.

--Erik


Cool!


Any news on Tegel Manor?
Paizo?
Necromancers?
Anyone?

Dark Archive Contributor

Carl Meyer wrote:

Any news on Tegel Manor?

Paizo?
Necromancers?
Anyone?

No news. It's not "soon" yet. ;D


Oh. I knew that clock wasn't right.


I just got in the orginal module as a teaser to the new release and its got some very cool stuff in it..and the map is massive!!!!..I do hope that the remake is close to the original indeed.


Please, please tell me, that you don't have the intention of making the layout "old style" - like in (goodman games') "Thieves of Badabaskor" and "Citadel of Fire" - both adventures have the worst layout and design I have seen in more than 23 years of rpg-experience - including fan-produced material.

My first intention after seeing the layout was, that some pure fans with enough enthusiasm but absolutely and 100%-completely no layout-talent at all produced two nice (?) adventures. After contacting the producers, I heard it was intentionally made so ... intentionally, like in "I intentionally crashed my car" ...

So I'm hoping for a good graphically designed product, in the usual Paizo-top-quality

greetings from old europe

Xian


Mike McArtor wrote:
Carl Meyer wrote:

Any news on Tegel Manor?

Paizo?
Necromancers?
Anyone?
No news. It's not "soon" yet. ;D

Is it "soon" yet?

Dark Archive Contributor

gurps wrote:
So I'm hoping for a good graphically designed product, in the usual Paizo-top-quality

That's our intent. Anything we put out the door should have the same high level of quality you're used to from us. :)

DaveMage wrote:
Is it "soon" yet?

Not yet, but it will be...

um...

soon...?

So yeah, we have no new information to report on this yet. Or at least I don't. :\ But I wasn't at Gen Con, so maybe something happened there.


Mike,

I posted this on the Necro boards as well, but I'd like to request that if Tegal is released as a 4E product in print form, can you please save the 3.5 stats that (IIRC) have already been created and release those in .pdf form so that those of us who decide not to convert can still make use of what will undoubtedly be a very cool product?

Thanks for considering!

Dark Archive Contributor

I'll make sure Erik sees your request. :)


Thank you!


DaveMage wrote:

Mike,

I posted this on the Necro boards as well, but I'd like to request that if Tegal is released as a 4E product in print form, can you please save the 3.5 stats that (IIRC) have already been created and release those in .pdf form so that those of us who decide not to convert can still make use of what will undoubtedly be a very cool product?

Thanks for considering!

You want a book produced using a system that does not yet exist? Better make it 3.5 and offer a 4.0 download - the 4.0 players will be used to digital play aids :)

Scarab Sages

gurps wrote:
DaveMage wrote:

Mike,

I posted this on the Necro boards as well, but I'd like to request that if Tegal is released as a 4E product in print form, can you please save the 3.5 stats that (IIRC) have already been created and release those in .pdf form so that those of us who decide not to convert can still make use of what will undoubtedly be a very cool product?

Thanks for considering!

You want a book produced using a system that does not yet exist? Better make it 3.5 and offer a 4.0 download - the 4.0 players will be used to digital play aids :)

Tegel Manor has been somewhat....delayed.

I think the 3.5 request was in case the book suffered more delays and was withheld to be an early 4ed release.


underling wrote:


Tegel Manor has been somewhat....delayed.

I think the 3.5 request was in case the book suffered more delays and was withheld to be an early 4ed release.

Ah, sorry - not my main language - got it now

gurps

... wo du wolle :)


Oh man, I remember this place. If the maps are mini-scaled to boot ... I'm sure to enjoy inflicting the same torments on players as I received in that hole of a house.

Awesome that some of the 'classics' are making a return. ^_^

The Exchange

Uh, is it soon yet Mike?

I had the original at one time, I think it would be great to get this in 3.5. Is there a snowballs chance in Hades that it will make it before Halloween?

Isss verrrry vicccious. A true nightmare for a party:)


For the levels the original was supposedly geared for (kind of like how the scrub puke parties that would have to deal with Ravenloft somehow and survive more than a week without becoming critterkibble), Tegal Manor was just utterly brutal, much like Castle Amber, only far larger.

Liberty's Edge

Turin the Mad wrote:
For the levels the original was supposedly geared for (kind of like how the scrub puke parties that would have to deal with Ravenloft somehow and survive more than a week without becoming critterkibble), Tegal Manor was just utterly brutal, much like Castle Amber, only far larger.

My 3rd. level fighter got worked there.


Heathansson wrote:
Turin the Mad wrote:
For the levels the original was supposedly geared for (kind of like how the scrub puke parties that would have to deal with Ravenloft somehow and survive more than a week without becoming critterkibble), Tegal Manor was just utterly brutal, much like Castle Amber, only far larger.

My 3rd. level fighter got worked there.

I vaguely recall the predecessor character to the green slime thief, an oriental dwarf martial artist type who died having a VERY good time with a succubus...


Clark Peterson has confirmed (over on the Necromancer Forums) that Tegel Manor will be published using 4E rules.


meomwt wrote:
Clark Peterson has confirmed (over on the Necromancer Forums) that Tegel Manor will be published using 4E rules.

Poodoo.


But he also said that he will release the 3.5 stats for those who want to play in 3.5 (since they are already written).

So it's all good. :)


Well, so much for a replacement side quest ... a large, seemingly abandoned manor on a smallish isle of the coast of the Isle of Dread to sucker ... draw my player characters into ... *sighs*

The Exchange

DaveMage wrote:

But he also said that he will release the 3.5 stats for those who want to play in 3.5 (since they are already written).

So it's all good. :)

Actually, it WOULD be all good if it were already out in 3.5:)

Legendary Games, Necromancer Games

Erik and I have really been firming up our 4E plans. We talked again yesterday. Look for Tegel and Tome of Horrors for early 4E.

And, no, we are not going to do a lame layout. This is Necro and Paizo. We are going to do it right.

Come on now, who's your daddy?

Clark


Orcus wrote:
Erik and I have really been firming up our 4E plans. We talked again yesterday. Look for Tegel and Tome of Horrors for early 4E.

I can't wait to see Tegel, but I'm a little worried how it will work in 4e. According to some of the tidbits the WotC designers have released, PCs will level about 50% faster than they do in 3e (probably 9 encounters to level vs 13.33 in 3e). Will that cause a problem with such a big mansion that can be explored in pretty much any order the players want to?

Legendary Games, Necromancer Games

Oh no. Tegel will still have lots and lots of ways to kill your PCs in ugly nasty ways. Dont worry. :)

Remember, its all about the old school goodness. You think I'm going to let some silly edition change actually let you clear Tegel Manor? Hah, I say!

Clark


Oh I know you will give us some great ways to kill PCs. It's something I can count on from you guys and it's one of the reasons I own almost every module Necromancer has put out.

My concern is the Gamescience version of Tegel Manor has well over 200 encounters. With 4e characters leveling after 9 encounters, PCs would level 20+ times - unless the adventure is designed to kill PCs with them only exploring a little bit of the manor. If PCs are meant to explore most of the manor, how do you avoid a 5th level party meeting a 15th level encounter? or vice versa?

Legendary Games, Necromancer Games

If the party is 5th, they run or die. Just like in the orignal Tegel Manor. :)

Tegel is a funny module. You just have never gone "room to room clearing the dungeon" in Tegel. That is a very common 1E design thing. Somewhere with the advent of Diablo and other computer games, the idea of roleplaying aparently became "clearing the level." That is just not what we are about, it isnt what our products are about. And Tegel definately represents that kind of thinking. You go in and get out for reasons of your own. But dont overstay your welcome. And if you see somethinig you cant kill, dont think "oh, the DM wouldnt put this here unless we could beat it so lets fight!"

But then you guys know that...

Clark


Heathansson wrote:

On the Necromancer forums, somebody said it's 10 maps, 2' by 3', scaled for mini's.

Now that's a freakin' manor.

Wow! I've been looking forward to this, but it wasn't a must buy since I have the original.

However, the best thing about the adventure has always been the maps. Getting the maps scaled for miniatures might move this to "must buy" (as long as it doesn't also move it to "can't afford").

Legendary Games, Necromancer Games

Maps scaled for miniatures is still an issue I am working out with Erik. He needs to sign off on it as part of our mutual product budget. There is a chance that the money on it wont make sense and we wont be able to do it. BUT I am going to find a way, even if it means making the mini-scale maps a for-pay download or soemthing. I want people to be able to get the manor in mini-scale.

Clark


Printed maps of Tegel Manor would be a thing of beauty. There are benefits to dowmloadable maps, though, such as they are easy to replace. I know we have had unfortunate incidents in the past involving maps and beverages.


Orcus wrote:

Maps scaled for miniatures is still an issue I am working out with Erik. He needs to sign off on it as part of our mutual product budget. There is a chance that the money on it wont make sense and we wont be able to do it. BUT I am going to find a way, even if it means making the mini-scale maps a for-pay download or soemthing. I want people to be able to get the manor in mini-scale.

Clark

How about making them purchasable along the lines of the folding-printed maps in the GameMastery line ? In essence, the 'module' has the standard map inserts, while the 'deluxe' has the maps we can drop our minis on for a suitable surcharge ? For Tegal Manor, or any similarly awesome adventure location, I'd probably jump at it. As long as the things don't have 'secret' information on them...


I was so excited for this, but if it is for 4.0, I'm afraid I'll have to pass.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Carl Meyer wrote:
I was so excited for this, but if it is for 4.0, I'm afraid I'll have to pass.

Tegal was writen and close to going to the publisher under 3.5 (it would appear from the Necro boards). The plan is to release 3.5 conversion notes (but I'm not sure if they will be free)...the more people that make noise the better though.

I want a 3.5 version but I would hate to pay extra.


Clark said on the NG boards that the 3.5 stats will be available for free for download.


Turin the Mad wrote:
Orcus wrote:

Maps scaled for miniatures is still an issue I am working out with Erik. He needs to sign off on it as part of our mutual product budget. There is a chance that the money on it wont make sense and we wont be able to do it. BUT I am going to find a way, even if it means making the mini-scale maps a for-pay download or soemthing. I want people to be able to get the manor in mini-scale.

Clark

How about making them purchasable along the lines of the folding-printed maps in the GameMastery line ? In essence, the 'module' has the standard map inserts, while the 'deluxe' has the maps we can drop our minis on for a suitable surcharge ? For Tegal Manor, or any similarly awesome adventure location, I'd probably jump at it. As long as the things don't have 'secret' information on them...

Matter of fact, having thought more on this, I'd actually be a steady purchaser of the GameMastery-style write-on-able flip-mats for stuff like Pathfinder (two tactical encounters or more per flipmat, which could also translate into various sizes and expenses of same), the adventure paths and so on. Granted, the expense doesn't strike me as necessarily realistic to endure as a company for a niche product within a niche product line, but I can dream and hope.

At the least, I'd definitely like a series or a whole set of such flip-mats for use with Tegal Manor, sans GM-eyes-only information that shouldn't be on a flip-mat (or any other drawn for the players) to begin with. While the monetarily-constrained GMs/groups would not get them, us grognards with more disposable income might well find such durable props of eminent usefulness.

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