DitheringFool |
Tegel Manor's Necromancer Games, innit?
When's it coming out? In time for Halloween, I hope.
I can't find anything definite, but I was pretty sure summer-ish is the timeframe...
wait, here it is - about half way down the page...
Erik Mona Chief Creative Officer, Publisher |
Krome |
It's in the works and will be the first product released under the Paizo/Necromancer partnership. We've announced a "summer" release. We're shooting for Gen Con, but I think it's a longshot, honestly. Certainly we'll have something by October.
--Erik
Oh please oh please oh please have it by GenCon.
I bought the original Teagal Manor at a con in Houston, years ago (NanCon anyone?)
After more than a decade of no real cons, my group is making a trip to GenCon this year. Teagal Manor would be the icing on the cake.
Azzy |
It's in the works and will be the first product released under the Paizo/Necromancer partnership. We've announced a "summer" release. We're shooting for Gen Con, but I think it's a longshot, honestly. Certainly we'll have something by October.
I can't wait--I'll probably buy two. One for me, and one for my friend and fellow DM who still has the original. :)
Carl Meyer |
Ooh ooh, I really do hope there are a pile of minis scaled maps in Tegel.
Funny, now that I think about it, I was one of those "D&D shouldn't need minis to be played" types for a long time. I still believe it can be played without minis, but man have I been sucked in by the pretty little minis, dungeon tiles, map packs, fantastic locations, etc.
I just like to look at a table all laid out for an exciting battle with all sorts of tactical options and what-not suggested by the art itself.
Tegel Manor really seems like a module that could really make great use of maps with the dungeon dressing all right there for players to see and use.
Here's to a Gen Con release!
Erik Mona Chief Creative Officer, Publisher |
Mike McArtor Contributor |
gurps |
Please, please tell me, that you don't have the intention of making the layout "old style" - like in (goodman games') "Thieves of Badabaskor" and "Citadel of Fire" - both adventures have the worst layout and design I have seen in more than 23 years of rpg-experience - including fan-produced material.
My first intention after seeing the layout was, that some pure fans with enough enthusiasm but absolutely and 100%-completely no layout-talent at all produced two nice (?) adventures. After contacting the producers, I heard it was intentionally made so ... intentionally, like in "I intentionally crashed my car" ...
So I'm hoping for a good graphically designed product, in the usual Paizo-top-quality
greetings from old europe
Xian
Mike McArtor Contributor |
So I'm hoping for a good graphically designed product, in the usual Paizo-top-quality
That's our intent. Anything we put out the door should have the same high level of quality you're used to from us. :)
Is it "soon" yet?
Not yet, but it will be...
um...
soon...?
So yeah, we have no new information to report on this yet. Or at least I don't. :\ But I wasn't at Gen Con, so maybe something happened there.
DaveMage |
Mike,
I posted this on the Necro boards as well, but I'd like to request that if Tegal is released as a 4E product in print form, can you please save the 3.5 stats that (IIRC) have already been created and release those in .pdf form so that those of us who decide not to convert can still make use of what will undoubtedly be a very cool product?
Thanks for considering!
gurps |
Mike,
I posted this on the Necro boards as well, but I'd like to request that if Tegal is released as a 4E product in print form, can you please save the 3.5 stats that (IIRC) have already been created and release those in .pdf form so that those of us who decide not to convert can still make use of what will undoubtedly be a very cool product?
Thanks for considering!
You want a book produced using a system that does not yet exist? Better make it 3.5 and offer a 4.0 download - the 4.0 players will be used to digital play aids :)
underling |
DaveMage wrote:You want a book produced using a system that does not yet exist? Better make it 3.5 and offer a 4.0 download - the 4.0 players will be used to digital play aids :)Mike,
I posted this on the Necro boards as well, but I'd like to request that if Tegal is released as a 4E product in print form, can you please save the 3.5 stats that (IIRC) have already been created and release those in .pdf form so that those of us who decide not to convert can still make use of what will undoubtedly be a very cool product?
Thanks for considering!
Tegel Manor has been somewhat....delayed.
I think the 3.5 request was in case the book suffered more delays and was withheld to be an early 4ed release.
Heathansson |
For the levels the original was supposedly geared for (kind of like how the scrub puke parties that would have to deal with Ravenloft somehow and survive more than a week without becoming critterkibble), Tegal Manor was just utterly brutal, much like Castle Amber, only far larger.
My 3rd. level fighter got worked there.
Turin the Mad |
Turin the Mad wrote:For the levels the original was supposedly geared for (kind of like how the scrub puke parties that would have to deal with Ravenloft somehow and survive more than a week without becoming critterkibble), Tegal Manor was just utterly brutal, much like Castle Amber, only far larger.My 3rd. level fighter got worked there.
I vaguely recall the predecessor character to the green slime thief, an oriental dwarf martial artist type who died having a VERY good time with a succubus...
Clark Peterson Legendary Games, Necromancer Games |
Mandor |
Erik and I have really been firming up our 4E plans. We talked again yesterday. Look for Tegel and Tome of Horrors for early 4E.
I can't wait to see Tegel, but I'm a little worried how it will work in 4e. According to some of the tidbits the WotC designers have released, PCs will level about 50% faster than they do in 3e (probably 9 encounters to level vs 13.33 in 3e). Will that cause a problem with such a big mansion that can be explored in pretty much any order the players want to?
Clark Peterson Legendary Games, Necromancer Games |
Mandor |
Oh I know you will give us some great ways to kill PCs. It's something I can count on from you guys and it's one of the reasons I own almost every module Necromancer has put out.
My concern is the Gamescience version of Tegel Manor has well over 200 encounters. With 4e characters leveling after 9 encounters, PCs would level 20+ times - unless the adventure is designed to kill PCs with them only exploring a little bit of the manor. If PCs are meant to explore most of the manor, how do you avoid a 5th level party meeting a 15th level encounter? or vice versa?
Clark Peterson Legendary Games, Necromancer Games |
If the party is 5th, they run or die. Just like in the orignal Tegel Manor. :)
Tegel is a funny module. You just have never gone "room to room clearing the dungeon" in Tegel. That is a very common 1E design thing. Somewhere with the advent of Diablo and other computer games, the idea of roleplaying aparently became "clearing the level." That is just not what we are about, it isnt what our products are about. And Tegel definately represents that kind of thinking. You go in and get out for reasons of your own. But dont overstay your welcome. And if you see somethinig you cant kill, dont think "oh, the DM wouldnt put this here unless we could beat it so lets fight!"
But then you guys know that...
Clark
David Blizzard |
On the Necromancer forums, somebody said it's 10 maps, 2' by 3', scaled for mini's.
Now that's a freakin' manor.
Wow! I've been looking forward to this, but it wasn't a must buy since I have the original.
However, the best thing about the adventure has always been the maps. Getting the maps scaled for miniatures might move this to "must buy" (as long as it doesn't also move it to "can't afford").
Clark Peterson Legendary Games, Necromancer Games |
Maps scaled for miniatures is still an issue I am working out with Erik. He needs to sign off on it as part of our mutual product budget. There is a chance that the money on it wont make sense and we wont be able to do it. BUT I am going to find a way, even if it means making the mini-scale maps a for-pay download or soemthing. I want people to be able to get the manor in mini-scale.
Clark
Turin the Mad |
Maps scaled for miniatures is still an issue I am working out with Erik. He needs to sign off on it as part of our mutual product budget. There is a chance that the money on it wont make sense and we wont be able to do it. BUT I am going to find a way, even if it means making the mini-scale maps a for-pay download or soemthing. I want people to be able to get the manor in mini-scale.
Clark
How about making them purchasable along the lines of the folding-printed maps in the GameMastery line ? In essence, the 'module' has the standard map inserts, while the 'deluxe' has the maps we can drop our minis on for a suitable surcharge ? For Tegal Manor, or any similarly awesome adventure location, I'd probably jump at it. As long as the things don't have 'secret' information on them...
DitheringFool |
I was so excited for this, but if it is for 4.0, I'm afraid I'll have to pass.
Tegal was writen and close to going to the publisher under 3.5 (it would appear from the Necro boards). The plan is to release 3.5 conversion notes (but I'm not sure if they will be free)...the more people that make noise the better though.
I want a 3.5 version but I would hate to pay extra.
Turin the Mad |
Orcus wrote:How about making them purchasable along the lines of the folding-printed maps in the GameMastery line ? In essence, the 'module' has the standard map inserts, while the 'deluxe' has the maps we can drop our minis on for a suitable surcharge ? For Tegal Manor, or any similarly awesome adventure location, I'd probably jump at it. As long as the things don't have 'secret' information on them...Maps scaled for miniatures is still an issue I am working out with Erik. He needs to sign off on it as part of our mutual product budget. There is a chance that the money on it wont make sense and we wont be able to do it. BUT I am going to find a way, even if it means making the mini-scale maps a for-pay download or soemthing. I want people to be able to get the manor in mini-scale.
Clark
Matter of fact, having thought more on this, I'd actually be a steady purchaser of the GameMastery-style write-on-able flip-mats for stuff like Pathfinder (two tactical encounters or more per flipmat, which could also translate into various sizes and expenses of same), the adventure paths and so on. Granted, the expense doesn't strike me as necessarily realistic to endure as a company for a niche product within a niche product line, but I can dream and hope.
At the least, I'd definitely like a series or a whole set of such flip-mats for use with Tegal Manor, sans GM-eyes-only information that shouldn't be on a flip-mat (or any other drawn for the players) to begin with. While the monetarily-constrained GMs/groups would not get them, us grognards with more disposable income might well find such durable props of eminent usefulness.