Crown of the Kobold King


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Enpeze wrote:
At the back of the module booklet I read about the iconic cleric 2nd level kyra and she had a healing wand with 25x cure light wounds charges. Should I assume that this item is necessary for the players to survive this obviously dangerous adventure or is it playable with a standard 2nd level cleric with his 2x cure light wounds/day? thanks for your tipps.

I think the main thing with this module is that there's a bit of a race-against-the-clock thing going on, so if you get a party that takes the threat against the children seriously, they're going to be reluctant to stop and rest very often. I would probably make such a wand available to the party, or a bag full of potions, or what-have-you.


Joana wrote:
Enpeze wrote:
At the back of the module booklet I read about the iconic cleric 2nd level kyra and she had a healing wand with 25x cure light wounds charges. Should I assume that this item is necessary for the players to survive this obviously dangerous adventure or is it playable with a standard 2nd level cleric with his 2x cure light wounds/day? thanks for your tipps.
I think the main thing with this module is that there's a bit of a race-against-the-clock thing going on, so if you get a party that takes the threat against the children seriously, they're going to be reluctant to stop and rest very often. I would probably make such a wand available to the party, or a bag full of potions, or what-have-you.

Many thanks for your tipp. But with this, the module seems either broken or just for powergamers. I dont give my players Uber-equipment and I hope this is not the way Paizo want to have it for all of their modules. I`ll give them only a few magic items which I think are appropriate for 2nd level. So I will change the monsters in the module a little bit in order to play a "real" 2nd level adventure (or at least one which I feel comfortable with the standard-powered playing style of our group) and to avoid a 100% TPK.


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Enpeze wrote:
Many thanks for your tipp. But with this, the module seems either broken or just for powergamers. I dont give my players Uber-equipment and I hope this is not the way Paizo want to have it for all of their modules.

"Uber-equipment?" Total recommended wealth for a 2nd level character (3.5 DMG, pg 135) = 900 gp. Wand of cure light wounds with 25 charges, market price 15 x 25 = 375 gp. Masterwork greatsword, market price 350 gp.

So, spending a character investing over one third of their available wealth on a temporary, charged item with a comparable cost to a permanent, improvable item is "broken or just for powergamers" in your view. I'm sorry you feel that way, but that's the way 3.0 and 3.5 have operated since their release. Blaming Paizo for demonstrating how the system can be used to present a specific scenario (in this case, a race against time that requires the party to face more than 3-4 encounters in sequence without a chance to rest/regain spells), because it doesn't match your specific play-style and tastes is (IMO) poor form.

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