Got a Death Wish?


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Here's my finished character sheet, compacted into a spoiler so it doesn't take up so much room. Granted this might take slight tweaking since I don't have the 3.5 books. I lowballed the magic items because I know the prices have been increased, and besides the gold we get at 4th level is just berzerk. If you want to cut our starting gold, just let me know. I've got way more stuff than I need.

Spoiler:
Berzeral Hedark
Chaotic Evil
Human
Cleric of Malar 2
Ranger 1
Barbarian 1

Str 16 +3
Dex 12 +1
Con 14 +2
Int 11 +0
Wis 14 +2
Cha 12 +1

HP 41(10+3/7/12/9)
AC 14
BA +3
Fort +7
Ref +3
Will +5
Init +1

Skills: (8/2/4/4)
Climb +5
Craft (Taxidermy) +6
Jump +5
Knowledge (Nature) +2
Knowledge (Religion) +2
Listen +6
Search +3
Spot +3

Feats:
F1-Alertness
H-Toughness
F2- Trophy Hunter
GM- Blind Fighting

Special Abilities:
Domains (Animal-Animal Friendship 1/day, Know: Nature class skill; Strength-Feat of Strength Lvl to Str for one round 1/day)
Rebuke Undead
Tracking
Two Weapon Fighting & Ambidexterity (in light armor)
Favored Enemy (Human)
Rage (1/day)
Fast Movement

Gear: (Book wealth is 5,400--Wow. If you want to scale back that's fine...)
Beast Claw (Claw Bracer)
Holy Symbol, Wooden 1
Shadow Studded Leather Armor 1175
Peasant Outfit -
Taxidermy Tools 5
Hat of Disguise (Wolf Cowl) 2000
Ring of Jumping 2000

Background:
Berzeral has felt the betrayal of civilization deeply in his life. His father was among one of the mighty retainers of Amn. At the political whim of one of his weak and degenerate trade baron master, and in collusion with his harlot mother, his father was put to death for imagined crimes. Berzeral was left destitute to live amid filth. Yet he survived living in the reek scavenging out of rubbish piles like an animal. He became wretched but strong. One night, feverish from a bout of Cackle Fever, and under the light of a full moon Berzeral found himself sleepwalking through the city just as Werewolves were tearing their way through the peasants. He awoke to find himself staring into the creature's eyes. It sniffed him, and sensing the strength in him, barked to his comrades and passed him by, loping off into the wilderness at the edge of town just as the guard arrived. Feeling the growl in the back of his throat, he loped off after them into the deep winter forest in the middle of night. He should have died, but he didn't. He was found by the clerics of Malar, initiated into their dark pack. Now he hunts the cities of men and demihumans alike, a guide to the strong, a savior to the young and the pregnant to preserve the herd, and a bane to the sick weak fools who do not deserve life. He is a wolf among sheep. Some think him an adventurer, some think him a underworld thug, he often clashes with local guard but is known and loved in the taverns where the strong gather.


Looks nice, Grim. There are a few conversion issues to note, however.

Rangers in 3.5 get 6 + Int mod. skill points per level. Also, they do not get Two-Weapon Fighting until 2nd level (or they can choose Rapid Shot instead if they want to go the archery path). Ambidexterity as a feat no longer exists. Two-Weapon Fighting kind of includes it automatically now. Rangers only have a d8 hit die in 3.5, but they now have good saves in Fortitude AND Reflex as well as a slew of new features (including Hide in Plain Sight at level 17). Also, you appear to have forgotten that you get 4 bonus skill points at 1st level and an additional skill point every level afterwards as a human, so you're about 7 skill points short.

They do still get Track at 1st level, though, and Wild Empathy. I think that it would be in your best interest to choose ranger as your first level (to get the x4 multiplier on those massive skill points). However, if you choose barbarian as your first level, you would be able to maximize that d12 hit die. Your choice. I will recalculate your hit points for you depending on which class you want to be your first one.

As far as starting gold, I say keep what you've got because, in all honesty, you're probably going to get screwed on loot from here on out. My games tend to run a little treasure-light (shouldn't be crippling, though, just tight).

However, please continue this conversation in my Play-by-Post discussion thread 'Fade to Black (Forgotten Realms)' so that we don't drown out other people still looking for a group here.

Scarab Sages

This may be a little late or already mentioned, but the feat that allows you to cut off the head of a monster and use its gaze attack on enemies was in a silicon sorcery article about the God of War video game.

Tam

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