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In a recent game, all the players had begun to kabitz and metagame during a battle as they attempted to help the fighter make the most of his feats (the guy playing the fighter had never played one before and was not using his feats as well as he could have.) I called a halt to the action and refocused everyone, telling them to cut out the metagaming and let the player play his fighter however he wanted. Once I had control of the table, I causually remarked that the fighter needed a +1 Sword of Metagaming. In a fight, it would provide hints like "If you take your 5' step now, your cleave may trigger since that enemy over there is down on HPs" and "Ready an action in case he casts a spell!" and "If you shift left 5', you will block a charge on the exposed mage and help set up a flank for the rogue!" and other such advice. Sadly, the concept of a Sword of Metagaming took off and now whenever there is a tendency to "help" the fighter along, everyone claims it is merely his sword providng the advice...

Tylinhae |

I once had a Lawful Good cleric who went insane halfway through the campaign. During his time of madness, he happened to kill a Skeleton warrior, and decided to pluck the head off the bony corpse as a prize. He later proceeded to have it hollowed out and wired effectively turning it into the skeleton-bone equivalent of a sock puppet. He insisted his skeleton puppet was actually a long-forgotten and powerful sentient magical artifact. As he grew more and more distant from reality, the skull puppet became his imaginary best friend and adventuring partner, Lefty. Lefty, over time, developed his own personality, and would often "speak" for the cleric, though truthfully it was just the cleric using a different voice and honestly believing it to be someone else speaking. Lefty was then given his own mannerisms, alignment and later, class, as the formerly-good cleric eventually multiclassed into wizard so that Lefty could "cast" spells.