Mirror puzzle in HTBM (spoilers)


Savage Tide Adventure Path


We started TINH last week, and in Monday's session, the players solved a vault puzzle, although they found it very frustrating. For those who've DM'd HTBM, did your players find the "mirror puzzle" equally frustrating, or did they find it OK?

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I didn't get how the trap worked, and since I'm the DM, that's a problem. So I modified it to conform to the whole left/right motif. Sit in the left chair or light the left candle: trap goes off as described and the party is stil stuck in the room. Light the right candle and sit in the right throne and the portal opens.

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