
Dungeon Master Zack |

You are in Absalom, the mighty City at the Center of the World,and you’ve always longed to explore one of the countless ruins of failed conquerors that litter the plains outside the city’s walls.
You’ve heard rumors that one of the sealed siege castles has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower, which folks are calling the “Fallen Fortress.” What better way to start a life of excitement and adventure than by exploring its long-abandoned, dusty halls and perhaps claiming its ancient treasures?
You band together and travel to the siege castle, which takes a few hours to reach.
The ruined siege castle now being called the Fallen Fortress rises out of the churned earth of the Cairnlands. No doors or windows mar the otherwise smooth expanse of the tower’s walls. The tower is quatrefoil in plan; its eastern wing has largely collapsed, exposing the interior floors to the open air. Only the topmost level seems whole, though its eastern portion hangs precariously over the mountain of rubble left by the collapse. At ground level, the rubble frames a gaping hole in the side of the building that provides access to the tower’s darkened interior.
I'll want a Perception check and Initiative from each of you.

Quarrion |

"Oh, I daresay that is a kind gesture. Still, there is something to be said for a more personalized invitation." The erstwhile librarian struggles to keep his tone light, even as he twirls his wand so nervously he almost drops it, all the while keeping his off hand on his sword-hilt.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Arvind "The Hammer" Grunwald |

It always happens to Arvind, no matter how hard he tries, but seeing great stoneworks like the fortress before him in ruins, bring a tear to his eye. It could so easily have been kept in good repair or even restored, his mind races thinking how he could rebuild it into a magnificent building.
He stands, leaning on his warhammer surveying the ruins.
Perception 1d20 + 3 ⇒ (8) + 3 = 11
Initiative 1d20 - 1 ⇒ (13) - 1 = 12

"Able" Ablenaffener |

Kaleb pushes his glasses further up his nose as he gazes at the ruins, leaning on his quarterstaff. His grin is vacuous and a little eerie as he giggles to himself. "Quite a mighty mouth for such an old dragon," he says half to himself. "More than enough to devour brave warriors!"
Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

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Standing before the fortress causes Rin to feel a sense of awe in its fallen glory. He quickly tries to control his features lest he appear like a fool in front of his comrades. Gathering his resolve he starts surveying the area.
Perception 1d20 + 4 ⇒ (5) + 4 = 9
Rin draws his Scimitar and brings his shield to the fore as he prepares for the inevitable march into the fortress. Laughing at Bor's joke, Rin smiles. "I'm glad their so generous to allow us easy access"
Rin bows his head "In the name of Sarenrae, let us bring light and redemption to this fallen place of glory!"
Initiative 1d20 ⇒ 18

Arvind "The Hammer" Grunwald |

Before moving off, Arvind kneels on one kneel, raises his holy symbol, "Mighty master of the forge and stone, may your blessings give us strength and may the stone once more glow in your brilliance. Keep us safe in your protective fires."
He stands, waiting to move off.