Amazingly its balanced


Summoner Class


Its defiantly an achievement we finally have a summoner that no one is going to complain about being overpowered.

You have a unspectacular but perfectly reasonable martial chassis eidolon with some nice gimmicks.

Your summoner their self doesn't have any abilities to right home about save some focus cantrip's that are fine but overshadowed by witches/ bard equivalent but hey the game has tonnes of interesting skill/ archetype actions for the summoner to spend their action using.

The whole package is wonderfully inoffensive, which given weird and wonderful the summoner was in 1e is going to be a great relief to gm's.

I feel a lot of gms will let this see play.

Obviously as someone who has enjoyed the more OTT power of 1e I find bits of the new set up charmless particularly Dragons and Angels who can't fly until 16th level in particular. Flight is pretty core to the concept of those creatures. But hey that is just peeve. On the whole I am impressed.


Pathfinder Rulebook Subscriber

As a note, Dragons and Angels can fly sooner for limited periods via Evolution Surge (available to all Summoners) which feels like a balance based compromise.

Theres a lot of Skill and situational challenges that perpetual flight invalidates, which I can see being a strong motivator for making it available only extremely late with not associated item cost.

Liberty's Edge

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siegfriedliner wrote:
Obviously as someone who has enjoyed the more OTT power of 1e I find bits of the new set up charmless particularly Dragons and Angels who can't fly until 16th level in particular. Flight is pretty core to the concept of those creatures. But hey that is just peeve. On the whole I am impressed.

They can fly from 9th level with Evolution Surge, just only in bursts.

EDIT: Ninja'd. Ah, well.


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Pathfinder Roleplaying Game Superscriber

If anything Summoner could maybe be tuned upwards slightly and still be fine.

I for one am never going to stop ragging on how the class named Summoner is currently locked out of the highest level summon spells.


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siegfriedliner wrote:
AMAZINGLY ITS BALANCED

I think synthesis still needs some work tho. It has the same problem the mutagenist had : it's not what people expect from that option. Currently, you loose spellcasting and get a weaker merged eidolon. Sure, you aren't forced to actually be merged when fighting, but some people don't care about that. They just want to play the monster and they expect the synthesis to be just that, which it isn't.


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MaxAstro wrote:
I for one am never going to stop ragging on how the class named Summoner is currently locked out of the highest level summon spells.

Yes, this is quite the oversight. Even a level 18/20 feat similar to other casters that gives them a 10th level slot that can only be used for Summoning spells would be a nice addition.

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