
Skech |

Hello all.
I know that a lot of you are gonna groan about this. I am looking for an adventure idea that could have something to do with a "romance day" theme (in Greyhawk, it would equate to Myrhiss Day). One of my players asked me if we would be having a Valentine's Day gaming session next week. What else could I say to that challenge, but, "I'll try".
Now I have run Halloween, April Fools's, and even X-mas games, but I am stumped for an idea on this holiday. I want to try to find some outlet that takes into account aspects of the "romantic notions" of the god(dess) of love (plumb the concepts and doctrines of the church of love, so to say). How can I involve the players directly so that they are not outside agents just responding to a new threat that they have no investment in? Any serious thots would be greatly appreciated.
Please, and Thank You!

Lilith |
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Here are some ideas:
1.) A sacred text of the church (containing famous romantic sonnets) is stolen. The sacred text is used in the celebration of Myrhiss Day in question. Reading from the book grants a calm emotions type of effects to its reader and its listeners, but the emotion evoked can be twisted depending on who and how its read.
2.) Opposing worshippers kill or incapacitate the leader of the church.
3.) The characters owe the Church in some fashion, and are tasked with "making an impossible love possible" - arranging a setup between two unlikely matches. How unlikely is up to the DM.
4.) A masquerade ball celebrating romantic love is interrupted when the wassail/punch/grog is spiked with an elixir that induces rage and hatred.
There you go, hopefully you can use any of these as a springboard.

magdalena thiriet |

4.) A masquerade ball celebrating romantic love is interrupted when the wassail/punch/grog is spiked with an elixir that induces rage and hatred.
Ooh, spiked marzipan hearts! (because every proper adventure has marzipan, preferably in tureen)
This might go well in the concept as it can give lots of opportunity for PCs also to get romantic scenes...
Maybe some nice melodrama with multiple lovers, A secretly loves B who woos C who couldn't care at all about B but wouldn't mind drawing D's affection who is however already bethrothed to E who...then get all these people in same ball, give them various magic potions, charms etc. which they try to sneak to each other...and somehow get player characters involved. Maybe by accident, or maybe one of the characters has an admirer...
Oh, and due to rare astrological thingamabob all WILL saves fail today. Enjoy.

Skech |

Lilith,
Those are some great ideas. Perhaps I shall combine #1 and #4. They could make for good overlap. Thanks.
Magdalena Thiriet,
Spiked marzipan hearts in taureen! That sounds interesting. Now let me get a dictionary... :) Actually the idea of having real treats at the game that reflect the holiday may be a good idea. Thanks.

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Ooh, spiked marzipan hearts! (because every proper adventure has marzipan, preferably in tureen)
Days (weeks?) after the fact, the memories of that post still make me angry inside....
The easy road to a Valentine's Day-themed D&D game is to include a succubus. Give it a twist, though, to make it more light-spirited. Make this succubus a renegade/outcast who is ACTIVELY seeking true love but is uncertain of how to overcome her demonic tendencies. Maybe she has killed a few people and feels really horrible about it. Maybe she's afraid to love because she believes she will do more harm than good.
The PCs could be hired by a wizard who tells them that a summoning went wrong and he has accidently loosed a demon on the city. However, the wizard will stress the fact that she is NOT TO BE HARMED. If asked why not, the wizard will say something about the creature being in possession of a very delicate item or piece of information that is extremely vital. Sense Motive will reveal that the wizard is making things up and his body language suggests that he has feelings for this succubus.
Now, its up to the DM to decide the following:
-Was the wizard just plain lucky and HAPPENED to summon a non-evil succubus who was eager to escape the Abyss and its horrors or did he do something to this succubus in order to make her behave this way? (The BoED provides some excellent insight as to what could cause such changes.)
-Is the succubus genuinely in love with him or is she just luring the wizard into a false sense of security for some vile purpose?
-Is she really a succubus or did the wizard polymorph his unattractive wife/girlfriend into such a form in order to make her more physically appealing to him?

Bram Blackfeather |
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Hello all.
I know that a lot of you are gonna groan about this. I am looking for an adventure idea that could have something to do with a "romance day" theme (in Greyhawk, it would equate to Myrhiss Day). One of my players asked me if we would be having a Valentine's Day gaming session next week. What else could I say to that challenge, but, "I'll try".
One of my favourite one-shot adventures, which I pulled the idea from somewhere in a Dragon or a Dungeon or a sourcebook from ages ago, was as thus:
Noble hires PCs to rescue his son, who has run off to be with (insert favourite charming fey creature of DM), which has definitely put the marriage plans that the father had for said noble son a little awry. Surely he would agree to the marriage if the charming creature was defeated and the charm lifted.
The PCs find the noble's son, and smack him with a dispel magic - no good. So, they must have rolled badly, and do it again. And again. And again. Eventually, someone thinks to try a 'detect magic' and... he's not charmed.
He's actually, really, in love.
The PCs I ran it through eventually switched sides, helped the runaway noble son marry the fey, and learned that his father would normally never have tried to arrange a marriage for him, headed back to the castle in the guise of 'returning' the son, smacked a 'detect magic' on the father, and learned the intended wife of the other noble had done an enchantment of her very own, to make the marriage happen in the first place. It was fun, with nary an attack until the very end, when the lovely bride-to-be was revealed as a succubus trying to earn the noble son's soul through the arranged marriage.
And true love triumphed...

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I really like that idea, Bram, and I might steal it for the future.
When I had just started out playing the game, I wrote a Valentine's Day adventure where the players had to stop Cupid. His love arrows had been switched out with real ones, and he'd been charmed so that he didn't realize it. When the PCs first tried to stop him, he shot one of them in the heart and then flew away giggling.
I would not recommend this for anyone else's use.