The Liberators meet their greatest foe...


Shackled City Adventure Path


The test of resolve.

Holy crap was I laughing at our last gaming session. 'The Liberators' (so named as they rescued the children, and more importantly, a lot of loot) cakewalked through the first test of three in Occipitus.

Then they had to show resolve. Now, keep in mind, the group dynamic is not one of 'focus' by any means: Callis Dewtreader, the CN Human Druid who is best known for the pun of his name (he's quite callous), who is sort-of the leader of the group, but more because he's the only one smart enough to keep the rest in line. Then there's Jayna Ashborne, N Rogue/Diviner/Arcane Trickster, who makes Haley from OoTS seem giving and charitable. Gaspar, NG Cleric/Fighter/Radiant Servant of Pelor is the most focused of the bunch, but his Int of 10 makes him an easily puppet to the rest of the group. Then we have Gunther, CG Cleric of Kord, who enjoys yelling "Blasphemer!" before he smacks things down. And finally, Crake, the CN Rogue/Thief-Acrobat who laughs in the face of danger (usually while trying to steal something and ending up face-down in the dirt).

The first hour or so of our evening passed with the group laughing their butts off as they teleported back to the start of the Test of Resolve over and over, whenever Gunther paused (he's carrying the flail) to look at something Crake pointed out. Even better, after finding the 'free treasure,' the group was even less dedicated to getting through the trip.

Finally, Callis cracked down once he figured out the trick of the teleport, and forced Gunther to walk slowly while the rest kept back to cover anything that went wrong. The basilisk arrived, which ended with the best funny moment to date. See, the Druid had cast 'Listening Lorecall' to gain blindsense/blindsight so he could close his eyes, and wild-shaped into a dire ape to fight the basilisk. Gunther, not wanting to start over on the path - again - kept walking as slowly as he could without teleporting back again. In the meanwhile, Jayna, Gaspar, and Kaurophon were turned to stone (they were trying to avert their eyes, and flubbed). So, at the end of it, it was Crake (cowering behind a cyst), Callis, three statued adventurers, a monkey-shaped Callis and his dire wolf companion and his awakened wolf cohort.

"Someone help me look for treasure!" the player playing Crake yelled.

"Who?" the player playing Callis said, and then thumped his chest like King Kong, "Ooh! Ooh! Ooh!" He laughed, "It's you, a monkey, two wolves, and three statues."

"Should I stop walking?" the player playing Gunther said, "And make another pass and de-stone you all?"

"This is an all-time low for our party," Crake sighed, "I'm looking for treasure while he takes his sweet time getting back to us." Then he paused, "Wait, do Basilisks have treasure?"


More fun on Occipitus: During the fight with the Rakshasa and the Fire Giant, the ever-fun Rogue/Thief-Acrobat Crake used his wand of mirror image, and I said, "Okay, so now there are four Crakes standing about."

At which point, Callis, the Druid, yelled, "I'm sick of these mother-$%#^ing Crakes on this mother-%^$&ing plane!"

Eventually, we continued playing.

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Shackled City Adventure Path / The Liberators meet their greatest foe... All Messageboards

Want to post a reply? Sign in.
Recent threads in Shackled City Adventure Path