Short (8-12 hour) module / adventure ideas needed


3.5/d20/OGL


I am coming in as a guest DM to a party currently playing SCAP, so the DM can have some fun playing :) I've played D&D a fair amount, but never really DM'd, so I need a "dummy proof" module :). I'd like to do something with a good mix of mysteries to figure out with some fights/encounters - I'm really into the storytelling aspects and role playing more than I am the mechanics and rules.
The current DM said I could do whatever as long as it fit fairly well into the SCAP world and was good for 7/8th level characters. Anyone have any good ideas? Thanks in advance!

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Short (8-12 hour) module / adventure ideas needed All Messageboards

Want to post a reply? Sign in.
Recent threads in 3.5/d20/OGL