How many sessions to run one adventure?


Dungeon Magazine General Discussion


How many sessions do you find that it takes you to run a single Dungeon adventure? My group seems to take two or three, though our average session only lasts 3 or 4 hours, and the first hour rarely spent gaming.


baudot wrote:
How many sessions do you find that it takes you to run a single Dungeon adventure? My group seems to take two or three, though our average session only lasts 3 or 4 hours, and the first hour rarely spent gaming.

depending on interruptions (such as how often my players stop to argue over the color of the sky), and how side-tracked they get by random flavor that their groupthink has deemed important, anywhere from 3-4 sessions, 4-5 hours in length.


I have only really DM'd a few times. The first was running a group through the Northern Journeys adventures that are fan designed for the Forgotten Realms. While they have seperate adventures, chapters really, they don't map well to a Dungeon adventure...

The next time was running a game online using OpenRPG. This time I ran the group through SCAP... at least that was the plan. We actually ended up ending with the first adventure... it took something like 12 2 hour sessions and I gave them hints as to where to go so they ended up not exploring all of Jzadirune or the Malachite fortress. Though I would say about half that time was out of the dungeon and role-playing, including pre-adventure stuff.

Sean Mahoney

Liberty's Edge

Our group can get one done in about 9-10 hours of game play. I do run combat very fast and when it is the players turn to act in combat he/she only has 6 seconds to decide and state there action or they lose their turn. Most of the players like it because it puts the pressure of combat in to the game but as a dm it can get real interesting if you are not prepared.

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