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AIT-advanced individual training-usually after basic training, this is where you learn your m.o.s. It takes 5 weeks to 6 months or longer even, depending on your m.o.s.
M.O.S. - Military Occupational Specialty. Basically, your military "job" like Communications, Vehicle Repair, etc.
My dad was in Vietnam and my grandpa was in WW2. I've never been part of the military, but I can fake it pretty well. ;)

Enjego Montoya |

My group plays every Monday from 6pm to 10pm for about 2.5 years now (less regular during tax season -- we have a player who is a CPA). We are near the end of the Shackeled City Adventure Path
The comments on children during the game is an interesting one.
When my group played in the mid 80s to early 90s, my bro-in-law and his wife always brought their 3 kids. This was not a big deal as they had plenty to do over here. The best part of it is that now the kids are grown(21, 23, and 25) and are all players in my game!

Arcmagik |

My D&D group unfornately has been cut down to tuesday nights from 6-9:30, it is a shame, we use to go from 5:30 to 11 on wednesday, but due to the working habit of one of the players (which effects his girlfriend another player) we had to move to tuesday and game less. I been considering letting them leave and running until 11 PM, but right now I don't have a group big enough to be able to run anything after two players leave.
We are having an all-nighter this coming friday and had another one a saturday about a month back, and these will be about 12 hours. 6 PM to 6 AM pretty much.

captramses |

Wow:
I am forced to think about this one; the longest game I have ever been in as a player was 35 hours long and it was a blast-Rifts of course.
The longest game I have ever run was 40 hours long--Beyond the Supernatural
I currently run Star Wars d20 (The lovely Lilith plays in it) and she runs the Forgotten Realms Campaign I am a player in; we meet every sunday with the two of us alternating. I find that is an excellent way for the GMs' to relax from the hard work we do and does not allow us to forget that we started out as players.
I have to agree with lilith when she said it takes the right GM.
As far as Force Powers being too weak....That's what house rules, within reason of course, are for

Stebehil |

I just ended my "Against the Slavelords" (D&D 3.5) campaign yesterday. We tried to schedule it at every second monday, meeting at 7 p.m. and playing to around 11 p.m., sometimes midnight (like yesterday - the final fight at the docks took a little longer...).
I play in two Midgard (german RPG) games, and we try in both to play every second week on tuesday or wednesday, but holding the schedule proves difficult. In both cases, play is from about 7 p.m. until around 11 p.m., as we all have regular daytime jobs.
One AD&D 2 game set in Norwold I play in is played 4-6 weekends a year, with friday starting around 7 p.m., mostly with chatting and doing some bookkeeping, saturday playing from around 11 a.m. til whenever we get too tired to play (usually 10 to 11 p.m.) and Sunday is used for wrap-up things not finished and ends around noon usually.
Another Midgard game takes 2-4 weekends per year, with roughly the same time frame as above.
I GM a Hunter: The Reckoning game 2-3 weekends per year, with friday just chatting and perhaps a little drinking, saturday gaming, and sunday for wrap-up.
Thats 8 to 12 weekends a year. Add to this several LARPs, some vacation, some party weekends, and suddenly I know why most weekends are filled with something... But better that than dying of boredom in front of my TV set.
Stefan