Titan's House in Champion's Belt


Age of Worms Adventure Path


Well as I suspect is true for a lot of groups, mine didn't happen to explore the kitchen or whatever the ONLY room is that leads to the Kyuss Shrine in Champion's Belt. So they've explored Raknian's Manor, which I improvised and now they're about to head to the Titan's House. My plan is to leave a blueprint for the Coenoby that shows a middle level (but only rough details) in the chamber with the ghasts...perhaps one of them was an architect who Raknian had killed so as to keep the shrine area secret. However, I would not be surprised if they decide to continue exploring past the areas in the adventure. Has anyone detailed the ghoul tunnels? Any cool ideas other than oodles and oodles of ghouls?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

My group didn't go through the kitchen/storage area either. They went through the ghoul tunnels, the sewers, and up into the shrine from down there.

I just collapsed the section leading away from the ghoul tunnel, and made other sewer sections (beyond those needed to get to the shrine) too narrow for them to move through, to limit them to the adventure areas. I had decided not to let them wander through endless irrelevant tunnels.


Cintra Bristol wrote:
My group didn't go through the kitchen/storage area either. They went through the ghoul tunnels, the sewers, and up into the shrine from down there.

Oh yes, I forgot about that. How did your PCs navigate the tight submerged passages to get to the refuse pit? Or did they remove the stone plug? My group has been preparing all battle spells for the gladiatorial matches and hasn't bothered with transmute rock to mud or other spells like that that could be used on the stone plug (and it's pretty much impossible to bash open underwater). Instead the druid wildshaped into a crocodile and explored on his own. As soon as he encountered the ghasts he fled and they gave up. I think they're not taking this option too seriously because the entire party can't swim through the submerged tunnels. Tomorrow is the final battle of the Champion's Games, which could prove incredibly nasty if the ulgurstasta is released. Ah well, should be fun.

I'm also wondering, I'm confused by how areas 24 and 21 interact. Area 24 talks about a sewer conduit that slopes down to area 21 but on the map it looks like the actual access point up to area 24 is not in 21 nor connected to it. Where did you put the access point, area 21 or at the point indicated on the map? I fully expect my PCs not to explore these caverns anymore but just in case...

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