Ikor |
I can't upload to rpgenius anymore, for whatever reason. I made a few contributions a while ago, but since then have not been able to upload.
So....until I can find a place to host resources, I'm going to use free sites like this one;
http://h1.ripway.com/rhizome1/index.html
I've uploaded a zip file of the art work and maps from Secret of the Soul Pillars (chap 7)
I've also added a zip file of the cover art from each chapter.
If anyone has any requests, feel free to post them to this thread, especially if its something not yet posted to rpgenius.
The site I used can only handle a measly 15 megs a day of traffic, so if it doesn't work for you, come back the next day - if it still doesn't work, I'll open up a backup download link.
To James and the rest of the staff at Paizo - I'm assuming HC owners and magazine subscribers will be accessing the art, for printing, or for use on their campaign websites and so on. If there are any objections to any of this, let me know, and I'll pull it down.
Pyrix |
Interesting... why did Dungeon Assistant Editor James Sutter withdraw his post in this topic advising Ikor and Kormandor to remove the files from Ikor's site and therpggenius.com?
Is it because Dungeon has decided they're cool with this practice or they're waiting on an official decision or some other reason?
I for one am very interested in what Paizo's official stance is on user communities sharing useful digitized game material that isn't officially available.
Or is this one of those things thats like the First Rule of Fight Club.
James Jacobs Creative Director |
It's because we're building an official response and that response has to be approved by Wizards of the Coast and it may or may not coincide with what James posted earlier.
We'll address this issue eventually (and hopefully soon). Until then, please use common sense when it comes to posting copyrighted material and announcing its availability over the internet.
Ikor |
Paizo's been great with all the PDF supplements. Would it be possible to extend this even more, enough to support the internet gaming community? Although the HC was pretty expensive as it is, I'd be willing to pay for a big PDF with all the artwork/handouts and so on, especially if I didn't have a scanner.
By the way - when I say 'expensive' I mean 'expensive and worth it!'
koramado |
Hello all! I've been quite absent from these messageboards for some time, but was alerted to this thread by a good friend.
As the originator of theRPGenius.com repository, I am happy to comply with the official decision from Paizo/WotC regarding any content that has been submitted. It has always been my intention, stated from the beginning, to remove any content deemed an infringement. That said, I believe we can find a way to continue to share useful resources and tools within an appropriate guideline. All for the love of the game.
James, I know that you have been supportive of the concept of sharing player created resources from the start. The popularity of this forum is testament to the large number of players dedicated to the same concept. All said, here's hoping the official decision provides a means for the creative community fostered here to continue collaborating in a proper, respectful and encouraged manner.
Regards,
Koramado
Here's another thread in which my comments on this topic have come up:
AWAP Messageboard Post
Ikor |
With reagrd to published and copyrighted gaming materials used online;
I can definitely appreciate everyone getting paid for their work - although a part of me feels like the online gaming community is more of a support for Paizo and WotC, rather than a leech. Admittedly we share game material for free, but I for one got a renewed interest in gaming, and began buying both WotC and Paizo products because of an online campaign which I joined as a player.
That campaign was The Shackled City.
We played through the first adventure, before the campaign ended. It was enough of a taste for me to order back issues of Dungeon magazine, and run the adventure for a group of friends back home.
This gaming group brought 3 old timers out of D&D retirement. Instead of dusting off their old 1st and 2nd edition books, they now went out and bought enough 3.5 literature to be able to play.
Since that game, two of our players have become hardcore readers of both Dungeon and Dragon magazines, and one of them is now running Age of Worms online.
Okay, admittedly, 2 or 3 new customers hardly changes the profit - loss accounts for Paizo, but maybe my experience isn't unique?
I have since launched another Shackled City gaming group online, making use of every online resource I could find. Thanks to sites like rpgenius, I've put together a living, breathing city of Cauldron for our PCs to experience. I plan on taking full advantage of every scrap of artwork I've got in the big book, as well as anything else that pops up.
That means, well..........posting it online, where my players can pretty much download it at will - now with DMs downloading maps, artwork and whatnot, it might have been naive of me, but I always assumed they owned at least some of the AP, otherwise they couldn't very well run it otherwise. But what about players downloading it? I'm assuming none of my players have bought the SCAP issues of Dungeon, or the HC, (or at least have refrained from reading it). So, am I crossing over some kind of copyright boundary with my players?
If it was decided that the online sharing of gaming material between DM and players was a violation of certain copyrights, then to be honest - I and my gamers would suddenly have a greatly reduced need for a lot of Paizo products.
I'll still be curious what kind of adventures people are dreaming up, but if I lose the right to use all those great maps and illustrations - running a published adventure online wouldn't be quite the boon it has been for me. It takes a lot of time and effort to DM online, more so than live, and being able to take advantage of other peoples work has made online gaming a much better experience, not only for me as a DM, but also for the players.
At any rate, I plan on abiding by whatever the official policy is, once it becomes clear. I just hope that those now discussing it would take into consideration what it means to the online gaming community to be able to make use of the resources available.
DMFTodd |
I hope there isn't a significant change to the policy. Online play (Kloogewerks, Fantasy Grounds, etc.) would be near impossible without a site like RPGGenius.
I'm not a graphics master, the folks who take the maps and edit out the traps, secret doors, and other things are invaluable to me. Having the artwork scanned and available easily saves me lots of time from doing my own scanning.
I wonder what the issue is. The Shackled City information on RPGGenius doesn't hurt Paizo in the least - nobody can play SC with the information there. In fact, it does the opposite. I'm playing SC BECAUSE of the info on RPGGenius. Yes, technically, it's a copyright violation but where's the harm?
Pyrix |
I too find the Player version maps invaluable as I use them on an LCD projector with a laptop and unveil parts of the map as the party progresses. I would much rather have an original quality map released by Paizo without the DM "layer" on it than to use my (or someone else's) Photoshop hack job. That said, if the only option is a Photoshopped scan, I'd rather not spend 3 hours cleaning it up when some other DM out there has already invested the time to do so.
My concern is that if a hard-line policy is implemented that comes down on above-board sites like therpgenius.com, its only going to push the sharing of game material underground and end up on P2P networks. As a community we should all be concerned about this since it affects the viability of future high quality products being released.
I don't believe that WotC posting their complete MM image galleries on their website has hurt their sales of Monster Manuals much. However, they've clearly defined that wizards.com is the only site that is allowed to make them available.
A possible solution is to have Paizo extend the user community section of their website to be more than just messageboards sort of like therpgenius.com. They would then maintain control of their intellectual property and have veto power over anything that's posted. I feel rather than hurting sales, having more material available for the adventure paths, particularly in the form of community contributions, would permit the AP's to take on a life of their own. The end result would be an increased interest in the series and selling more of the core product. The reason the rpggenius.com exists is because there was a customer need that wasn't being fulfilled. I'm sure people would rather come to an officially sanctioned source for their stuff. If I were Paizo, I'd be looking at this as an opportunity rather than a problem.
Ikor |
....A possible solution is to have Paizo extend the user community section of their website to be more than just messageboards sort of like therpgenius.com. They would then maintain control of their intellectual property and have veto power over anything that's posted. I feel rather than hurting sales, having more material available for the adventure paths, particularly in the form of community contributions, would permit the AP's to take on a life of their own. The end result would be an increased interest in the series and selling more of the core product.....
A darn good idea Pyrix. I think its clear to see what a benefit such a site is, and if Paizo was running it, all the better.
Necron99 |
Well, some day soon the D&D publishing world will catch on that a lot of campaigns are being conducted via virtual tabletop programs these days, and offer appropriate resources. As the programs become more capable, many people will opt for adventuring online as well as the traditional beer-and-pretzels weekender.
Its inevitable. "Paizo of the Coast" can get out in front of it, offering the kind of quality you would LIKE to see out there, or the Photoshop hacks will have their way with your art and offer it up anyways.
I am preparing for a Fantasy Grounds SCAP campaign myself, and have spent *countless* hours scanning, cropping, sizing, and editing maps and art. Would I pay an extra ten bucks for a CD of usable digital media in the back of the book or for download? YES - Gawd, yes. And honestly, of what use is the art without the adventure? I really don't see a case for objection to making the stuff freely availible - as long as someone doesn't scan the whole freakin' book, text and all.
What's more, the maps availible as WE and in the booklet are largely unsuitable for virtual play. Ask us what we would LIKE to have availible, such as non-marked player maps large enough not to pixilate at ~1/4' scale, grids in 5' squares rather than something bizarre like 15' (?!), transparent backgrounds, portraits suitible for tokens, .png files, etc.
Sorry for the rant...I just finished cleaning up the Lucky Monkey, so this rant just kind of flew out of my fingers :)
And my neck hurts. Ow.
Lo |
I would love cleaned up images from Paizo for the SCAP. Our group has just set up a projector bouncing of a mirror and it is way cool. (We were inspired by the Steel_Wind thread on Enworld). I have soft copies of the maps, but they do suffer in presentation when I remove all of the DM information.
So to James and Erik please let us have some clean maps. I would be prepared to pay for a downloadable PDF if it makes it work from a business point of view, simply due to the time it would save me.