| Nym Voron |
"Ahhh!!!", the warrior-priest yells, and he attempts to stab the spider.
Attack-melee: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Confirm Crit: 1d20 + 4 ⇒ (17) + 4 = 21
Crit Damage: 1d8 + 4 ⇒ (7) + 4 = 11
| Dred 'Scythe' Mardock |
Oh how I wish I could reach in and poke at the spider... but maybe another way can work.
Dred peeks in around the corner and sees the other guys jumping, hacking, and pummeling at a very, VERY evasive spider. Or perhaps he simply could see not how they stumble among themselves. With a shrug he reaches in, taps Sarden on the shoulder and says May the gods of battle guide your hand o mighty warrior.
Move and cast Guidance (+1 competence bonus on a single attack roll, saving throw, or skill check).
BTW, don't forget the aid another function. It's only an attack vs an AC 10 to give +2 to someone else.
| Glandur Mithrennon |
"Great. A locked box." Glandur studies it closely but ineffectively, before handing it over to the others for hopefully a more successful study. Meanwhile, the elf searches the room to see if there might be a key lying around.
It's been a while and I haven't kept track. Have we found any keys around the house?
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
| Dred 'Scythe' Mardock |
"Anyone with a crowbar or something? We might be able to pry it open if we all help together."
Poor box...
-Posted with Wayfinder
| Dred 'Scythe' Mardock |
Maybe there's a trick to opening it?
Dred takes a closer look at the box.... Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Hmm... looks like a no.
Here, let me help. C'mon guys, more arms! Dred leans onto Nym, hoping to add more pressure to open the box.
STR Check, Aid: 1d20 + 3 ⇒ (4) + 3 = 7 Poor weak oracle.
| GM Waterhammer |
The lock breaks, and the lid pops open. On a bed of purple velvet, inside sits a ring of banded silver and gold. (Three radial bands. Gold, silver, gold. The silver band is widest. the gold bands are thin and match each other in size.)
Tiny siguls and runes are etched into the outer surface of the ring.
| Dred 'Scythe' Mardock |
"I think the only candidate has left... Anyway, the ring does look nice. Maybe it'll fit your fingers nicely Jordi."
Dred moves up to the northern room and tries to prod it open with his quarterstaff.
-Posted with Wayfinder
| GM Waterhammer |
I went with the door next to Dred's token. Which would be the Western room. I hope that's OK.
This room was once a dining room. The large dinner table sits askew on three legs. The shattered remnants of strait-backed chairs are scattered everywhere. The old, moldy table cloth, and a heap of broken china lie in a heap at the corner of the table that rests on the floor. (Due to that leg being broken.)
The room seems to have been thoroughly looted and vandalized long ago.
| Glandur Mithrennon |
Spellcraft, with Detect Magic: 1d20 + 8 ⇒ (7) + 8 = 15
"It is a beautiful ring. Magical, as well. Perhaps, with time, I can work out its functionalities." The wizard, while able to work out with certainty that the ring radiates energy, struggles with uncovering what the magic is designed to accomplish.
If Glandur can take 10, he can take 10 for an 18 on the Spellcraft. Just saying :).
Following Dred into the next room, Glandur continues the now all too familiar routine of entering and searching, with the ghosts nowhere in sight.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
| Dred 'Scythe' Mardock |
Dred pokes his head in and takes a quick look around as well, but he does not plan on lingering... "Another empty room?"
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
-Posted with Wayfinder
| Jordi of Kenabres |
Jordi follow the others in their room-searching labors, taking his time to search for any evil auras he can see.
Well, apart from some pests and the strange creature...hmm... humunculus you called it? we did not find any ghost activity.
| GM Waterhammer |
Jordi finds no evil auras in the old dining room. Glandur and Nym find some silverware that has some value. 2 spoons and 1 fork value 3cp.
This leaves the final door, which opens into a kitchen. It has a cast-iron, wood-fired cook stove and a large stoneware sink. The sink is cracked, while the stove is rust streaked. The back (North) wall has a large cabinet with a good counter top for food preparation.
Like most every other room so far, this one is liberally coated in dust. However the floor of this room is strangely mottled and patterned.
You can take 10.
A staircase rises to the second floor. You know it goes to the room that had the ladder to the attic, and the strange bat-winged bloodsucking, mosquito-nosed monstrosities.
To the right, a door to another room stands open. Probably a pantry, or storeroom.
Please don't forget to move your pieces on the map as you explore.
| Glandur Mithrennon |
I assume we're in the upper left room now, and moved Glandur there.
Take 10 for that first Perception. Here comes the next one.
Perception DC23: 1d20 + 7 ⇒ (3) + 7 = 10
Glandur continues his systemic search about the room, working his way towards the next, and possibly the last, room, if his mental blueprint of the house serves him correctly.
Unless there is a basement...
| Dred 'Scythe' Mardock |
Dred follows the rest into the kitchen. Everything still looks a bit blurry to him though...
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
| Glandur Mithrennon |
Glandur turns at the rustling of the normally restive companion. "What is it, little one?" Eventually, the pair works out enough to move closer towards the cabinet. "Hey, there may be something in here. Of course, given what we have been finding so far, I'm not sure if I want to know what it is this time."
Assuming the birdbrain has enough to pass through the empathetic link to let Glandur know something is there, and trying to move the searchings along a bit.
| Dred 'Scythe' Mardock |
Allow me Glandur. I'll open it from the side, so you guys get ready just in case there's something in the cabinet.
Dred creeps in closer, trying not to be discovered as he stands next to the cabinet. He uses his quarterstaff to hook on a knob and open the door.
Stealth: 1d20 ⇒ 10
| Jordi of Kenabres |
Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Jordi positiones himself at Dred's side, with his heavy sword ready to trust if anything attacks them again. Then, he nods to the masked man.
All right, I'm ready -Says the warrior, while focusing for a moment to discern if any evil aura is present.
| GM Waterhammer |
Glandur: 1d20 + 8 ⇒ (11) + 8 = 19
Jordi: 1d20 + 3 ⇒ (12) + 3 = 15
Arelian: 1d20 + 3 ⇒ (4) + 3 = 7
Sarden: 1d20 + 3 ⇒ (7) + 3 = 10
Dred: 1d20 + 6 ⇒ (15) + 6 = 21
Nym: 1d20 + 4 ⇒ (10) + 4 = 14
Centipedes: 1d20 + 2 ⇒ (14) + 2 = 16
Round 1 Initiatives:1. Characters. 2. Centipedes.
Glandur and Dred move toward the cupboards with the intention of careful investigation. Before they can carry out this goal, a creeping mass of legs boils out from gaps at the bottom of the cupboard doors. Black and yellow centipedes of unnaturally large size. The arthropods have some floor to cover before they can crawl up anyone's legs.
Round one, all players go.
| Dred 'Scythe' Mardock |
Cornered, Dred grips his quarterstaff with two hands and swings with all his might at the bug in front of him.
Attk, 2H: 1d20 + 3 ⇒ (9) + 3 = 12
Dmg: 1d6 + 4 ⇒ (4) + 4 = 8
| GM Waterhammer |
Nym's sword cuts a sliver out of the floorboards, but the centipede is too quick for him.
Dred's staff whistles through the air, but the bug takes a sudden zig, where the oracle was expecting a zag. The quarterstaff bites only air.
Jordi cuts a slightly deeper gouge into the floorboards, but the centipede flexes it's body out of harm's way.
Glandur scampers back while he decides what spell to use. (Glandur can still make a standard action, and/ or move the rest of his movement.)
Arelian Rastler
|
Arelian takes Glaundur's place and attacks the Centipede that Jordi just missed.
Shortsword MH Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Shortsword MH Damage: 1d6 + 2 ⇒ (1) + 2 = 3
| Glandur Mithrennon |
As Glandur scampers, he fires off a crossbow bolt at one of the centipedes. "Who owned this place? An entomologist?"
At one of the non-meleeing centipedes.
Crossbow: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d8 ⇒ 2