Sinister Secret of... Sandpoint (Inactive)

Game Master Waterhammer

An heir wants to reclaim their family's property. In this case a house, near Sandpoint. The place is rumored to be haunted...

Sandpoint Map

Kellesta cellers

Kellesta Manor (ground floor)

Kellesta Manor (2nd floor)


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Oracle 1, AC-17, hp-9, Init +3, F+1, R+1, W+4; Perc+4

wow, out of the last 12 attacks by our party, 10 have rolled less than 10, and 8 of those were 5 or less.....

My opening 17 and Arelian's 15 were the only rolls over 10.


The monsters aren't doing much better either


The spider jumps at Nym this time.
Spider bite: 1d20 + 2 ⇒ (15) + 2 = 17

The poison coated mandibles click closed just a hairs breadth from Nym's neck, but he escapes unharmed.


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

"Ahhh!!!", the warrior-priest yells, and he attempts to stab the spider.

Attack-melee: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Confirm Crit: 1d20 + 4 ⇒ (17) + 4 = 21
Crit Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

Oh how I wish I could reach in and poke at the spider... but maybe another way can work.

Dred peeks in around the corner and sees the other guys jumping, hacking, and pummeling at a very, VERY evasive spider. Or perhaps he simply could see not how they stumble among themselves. With a shrug he reaches in, taps Sarden on the shoulder and says May the gods of battle guide your hand o mighty warrior.

Move and cast Guidance (+1 competence bonus on a single attack roll, saving throw, or skill check).
BTW, don't forget the aid another function. It's only an attack vs an AC 10 to give +2 to someone else.


Finally the spider lies dead. The room is safe to search. What could be behind the loose stone in the chimney?


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Jordi moves forward, and tries to remove the stone making use of his dagger if necessary.

Let's see what we have here... I hope it is not more spiders.


Oracle 1, AC-17, hp-9, Init +3, F+1, R+1, W+4; Perc+4

Sarden looks around, "All of that swinging and no one got hurt? Amazing."


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

Loose stone? Glandur heads over to the chimney and takes a closer look.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


The stone easily comes out of its socket, revealing a gray metal box with a hinged lid and a built-in lock. The box is closed, and 6" x 12" in size.

An attempt to open it reveals that it is locked.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Hey, look what we have here, a locked metal box Says Jordi, while showing the grey thing to the others, and looking for a table to put the metal box on.

Guess this is not what we have come to find.


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

"Well you never know...someone could be looking for that box and was trying to scare off the workers??"

Ok, I was watching Scooby Doo with the kids this morning!


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

"Great. A locked box." Glandur studies it closely but ineffectively, before handing it over to the others for hopefully a more successful study. Meanwhile, the elf searches the room to see if there might be a key lying around.

It's been a while and I haven't kept track. Have we found any keys around the house?

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

We found one in the second flor, near a window.


The locked box seems to be all this room has to offer, Glandur feels certain of this.

The key from earlier is a house key, and obviously too large to work on this box. The box is of sheet metal construction, folded and riveted together. It probably wouldn't be excessively difficult to smash open.


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

"Anyone with a crowbar or something? We might be able to pry it open if we all help together."

Poor box...

-Posted with Wayfinder


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

"Sorry I dont have one...we could try my dagger. Maybe it can pry the box open."

Str(?) Check: 1d20 + 3 ⇒ (10) + 3 = 13 unless I can take 20


Nym's dagger fails to pry the box open.

It's AC 5 (can be automatically hit using a full round action.)
Hardness 5. Hp 1. Break DC 15.

I don't think you can take 10 or 20, it seems like a combat thing to me.


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

Maybe there's a trick to opening it?
Dred takes a closer look at the box.... Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Hmm... looks like a no.

Here, let me help. C'mon guys, more arms! Dred leans onto Nym, hoping to add more pressure to open the box.

STR Check, Aid: 1d20 + 3 ⇒ (4) + 3 = 7 Poor weak oracle.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Haha, you are as much strong as any of the warriors :)

Strengh: 1d20 + 3 ⇒ (15) + 3 = 18

Ok, lets satisfy some curiosity Says Jordi, while helping Nym at opening the box.


The lock breaks, and the lid pops open. On a bed of purple velvet, inside sits a ring of banded silver and gold. (Three radial bands. Gold, silver, gold. The silver band is widest. the gold bands are thin and match each other in size.)
Tiny siguls and runes are etched into the outer surface of the ring.

Spellcraft DC 18 and detect magic:
It's a ring of protection +1


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Well, looks like an engagement ring. Good thing we have Nym to lead the ceremony.

Says Jordi in a quizzical tone.


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

Nym smiles back at the paladin.

"Anyone I know?" he quips.


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

"I think the only candidate has left... Anyway, the ring does look nice. Maybe it'll fit your fingers nicely Jordi."

Dred moves up to the northern room and tries to prod it open with his quarterstaff.

-Posted with Wayfinder


I went with the door next to Dred's token. Which would be the Western room. I hope that's OK.

This room was once a dining room. The large dinner table sits askew on three legs. The shattered remnants of strait-backed chairs are scattered everywhere. The old, moldy table cloth, and a heap of broken china lie in a heap at the corner of the table that rests on the floor. (Due to that leg being broken.)

The room seems to have been thoroughly looted and vandalized long ago.


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

Spellcraft, with Detect Magic: 1d20 + 8 ⇒ (7) + 8 = 15

"It is a beautiful ring. Magical, as well. Perhaps, with time, I can work out its functionalities." The wizard, while able to work out with certainty that the ring radiates energy, struggles with uncovering what the magic is designed to accomplish.

If Glandur can take 10, he can take 10 for an 18 on the Spellcraft. Just saying :).

Following Dred into the next room, Glandur continues the now all too familiar routine of entering and searching, with the ghosts nowhere in sight.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

Dred pokes his head in and takes a quick look around as well, but he does not plan on lingering... "Another empty room?"

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

-Posted with Wayfinder


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

Nym wanders in the dinning room, poking into the corners and generally searching the room.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Jordi follow the others in their room-searching labors, taking his time to search for any evil auras he can see.

Well, apart from some pests and the strange creature...hmm... humunculus you called it? we did not find any ghost activity.


Oracle 1, AC-17, hp-9, Init +3, F+1, R+1, W+4; Perc+4

"I guess it is to the basement then."


Jordi finds no evil auras in the old dining room. Glandur and Nym find some silverware that has some value. 2 spoons and 1 fork value 3cp.

This leaves the final door, which opens into a kitchen. It has a cast-iron, wood-fired cook stove and a large stoneware sink. The sink is cracked, while the stove is rust streaked. The back (North) wall has a large cabinet with a good counter top for food preparation.

Like most every other room so far, this one is liberally coated in dust. However the floor of this room is strangely mottled and patterned.

Perception DC 10:
The patterns are caused by tiny tracks that run all over the floor of this room, and into the next room.

You can take 10.

GM screen:
Stealth: 1d20 + 20 ⇒ (3) + 20 = 23

Perception DC 23:
You can hear slight skittering sounds from inside the cabinet.

A staircase rises to the second floor. You know it goes to the room that had the ladder to the attic, and the strange bat-winged bloodsucking, mosquito-nosed monstrosities.

To the right, a door to another room stands open. Probably a pantry, or storeroom.

Please don't forget to move your pieces on the map as you explore.


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

I assume we're in the upper left room now, and moved Glandur there.

Take 10 for that first Perception. Here comes the next one.

Perception DC23: 1d20 + 7 ⇒ (3) + 7 = 10

Glandur continues his systemic search about the room, working his way towards the next, and possibly the last, room, if his mental blueprint of the house serves him correctly.

Unless there is a basement...


Correct. Nym, Jordi, and Glandur's tokens are in the kitchen.

Glandur and Nym would have seen that there is a stairway in the pantry room. A stairway that goes down, under the house.

Need those Dc 23 perception checks from everyone. :)


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

Dred follows the rest into the kitchen. Everything still looks a bit blurry to him though...

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Oracle 1, AC-17, hp-9, Init +3, F+1, R+1, W+4; Perc+4

perception 1d20 + 4 ⇒ (4) + 4 = 8


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

Vanya's Perception: 1d20 + 14 ⇒ (19) + 14 = 33


Vanya turns her head. The bird seems to be listening, hearing something, but unsure what it might be.


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

Glandur turns at the rustling of the normally restive companion. "What is it, little one?" Eventually, the pair works out enough to move closer towards the cabinet. "Hey, there may be something in here. Of course, given what we have been finding so far, I'm not sure if I want to know what it is this time."

Assuming the birdbrain has enough to pass through the empathetic link to let Glandur know something is there, and trying to move the searchings along a bit.


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

Allow me Glandur. I'll open it from the side, so you guys get ready just in case there's something in the cabinet.

Dred creeps in closer, trying not to be discovered as he stands next to the cabinet. He uses his quarterstaff to hook on a knob and open the door.

Stealth: 1d20 ⇒ 10


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Jordi positiones himself at Dred's side, with his heavy sword ready to trust if anything attacks them again. Then, he nods to the masked man.

All right, I'm ready -Says the warrior, while focusing for a moment to discern if any evil aura is present.


initiatives:

Glandur: 1d20 + 8 ⇒ (11) + 8 = 19
Jordi: 1d20 + 3 ⇒ (12) + 3 = 15
Arelian: 1d20 + 3 ⇒ (4) + 3 = 7
Sarden: 1d20 + 3 ⇒ (7) + 3 = 10
Dred: 1d20 + 6 ⇒ (15) + 6 = 21
Nym: 1d20 + 4 ⇒ (10) + 4 = 14
Centipedes: 1d20 + 2 ⇒ (14) + 2 = 16

Round 1 Initiatives:1. Characters. 2. Centipedes.

Glandur and Dred move toward the cupboards with the intention of careful investigation. Before they can carry out this goal, a creeping mass of legs boils out from gaps at the bottom of the cupboard doors. Black and yellow centipedes of unnaturally large size. The arthropods have some floor to cover before they can crawl up anyone's legs.

Round one, all players go.


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

"What is it with this place and bugs!" Nym says as he swings at the giant centipedes.

Attack-Melee: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Slayer 1 | HP 13/13, AC 17, Touch 13, Flat-footed 14, CMD 16, Fort +4, Ref +5, Will +1, CMB +3, Melee +4, Perception +5

Arelian is alive and watching, He will delay a moment until Glandur moves, so he can jump in and get a battle line going. He doesn't want to jump in and get swarmed.


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

Cornered, Dred grips his quarterstaff with two hands and swings with all his might at the bug in front of him.

Attk, 2H: 1d20 + 3 ⇒ (9) + 3 = 12
Dmg: 1d6 + 4 ⇒ (4) + 4 = 8


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Jordi hits with his greatsword the bug adjacent to him, slaming violently at the ground with the blade.

Greatsword: 1d20 + 5 ⇒ (6) + 5 = 112d6 + 4 ⇒ (3, 4) + 4 = 11


Nym's sword cuts a sliver out of the floorboards, but the centipede is too quick for him.
Dred's staff whistles through the air, but the bug takes a sudden zig, where the oracle was expecting a zag. The quarterstaff bites only air.

Jordi cuts a slightly deeper gouge into the floorboards, but the centipede flexes it's body out of harm's way.

Glandur scampers back while he decides what spell to use. (Glandur can still make a standard action, and/ or move the rest of his movement.)


Oracle 1, AC-17, hp-9, Init +3, F+1, R+1, W+4; Perc+4

Sarden shifts forward and readies an attack.

First centipede to enter a square he threatens, he will attack.

Grand Lodge

Male Human Slayer 1 | HP 13/13, AC 17, Touch 13, Flat-footed 14, CMD 16, Fort +4, Ref +5, Will +1, CMB +3, Melee +4, Perception +5

Arelian takes Glaundur's place and attacks the Centipede that Jordi just missed.

Shortsword MH Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Shortsword MH Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

As Glandur scampers, he fires off a crossbow bolt at one of the centipedes. "Who owned this place? An entomologist?"

At one of the non-meleeing centipedes.

Crossbow: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d8 ⇒ 2

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