Best Non-Linear


Dungeon Magazine General Discussion


I've seen a lot of discussion on these threads about readers favourite all-time adventure from Dungeon. But lets get more specific... how about people's favourite non-linear, or non-dungeon-crawl adventure.

My vote immediately goes to Wedding Bells from #89. This adventure was really well written, and excellently designed with huge amounts of roleplay opportunity, character design, and hooks just built in from the ground up. I have never seen such a fun, quirky, suspense-laden adventure and one that provides a great small town base for years to come.

In fact, its design begs me to ask for more similiar. Or what would be really cool would be if we could see an adventure or two designed in the same fashion as Mike Mearls' Ruins of Intrigue (published by Malhavoc Press) that gives all the groundwork needed for a DM to really personalize the details. It would be at least an interesting experiment to see what other readers thought.

Cheers
Llowellen


Well, my favorite non-linear adventure, that springs to mind anyway, was "Jacob's Well." Great, horror, Alienesque adventure that is really evocative and really works. When I ran it back in the day, it had my players jumping at every shadow and their skin crawling...

I loved it.


Chimes of Midnight. But then, I'm new to Dungeon.


Please tell me more about "Jacob's Well" and "Chimes of Midnight", like where to find them, sysnopsis, etc.

Always looking for something new to terrify the party with!!


Chimes of Midnight is in the most recent Dungeon (133). An eberron adventure for 5th level. Since it's possible you don't use Eberron, I'll just stop there because there's one part of it that's kind've hard to finagle without the game being Set in Eberron.

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