Gurubabaramalamaswami |
If you really want to make your life difficult, try running it gestalt. What a brouhaha! If I'd realized how much work I was making for myself, I wouldn't have done it. I just wanted someting to do as a break from the Age of Worms.
It started out simple enough. I made the Seeker guards fighter/warlocks (with Eldritch Spear, heh). Then it got worse. I made the Claws of Yeenoghu barbarian/rangers with levels of frenzied berserker (sheesh!). See where I'm going with this?
Then my players got in on the act. My worse headache is the barbarian/chaos monk/champion of gwyharwyf who took a vow of poverty. The most munchkin character I've ever seen.
meomwt |
What's gestalt???My online reference defines Gestalt as
A physical, biological, psychological, or symbolic configuration or pattern of elements so unified as a whole that its properties cannot be derived from a simple summation of its parts.
Gestalt entities in SF/ Fantasy tend to be combinations of people/ things, so that their personalities are subsumed into one overall form (if you are familiar with the 1950's British TV Show "The Quatermass Experiment," the astronauts form a gestalt during the space voyage).
I have no idea what the original poster was suggesting, other than making multi-class character from inappropriate base material.
infomatic |
Gestalt is an alternate ruleset from Unearthed Arcana (3.x version) that essentially allows you to take two classes at once, taking the best elements of both. A Gestalt Rogue1/Fighter1 has the BAB of a fighter, sneak attack of the rogue, good skills, etc.
It is not intended to be mixed with non-gestalt characters, of course, as the resulting PCs are abnormally high-powered. You either do a Gestalt campaign or you don't. If you want to play Elric, it's nice.
One of the older Maure Threads (Improving Eli's Spell List, I think) included a Gestalt version of Eli that mixed in Warlock with conventional spellcasting classes.
Canadian Bakka |
Heh heh heh. That was me. I posted a gestalt version of Eli way, way back. However, I was in the process of continually tinkering with Eli several times before I finally settled on a combo I felt that was challenging enough to the players. By the time the players' characters met my version of Eli, they were already 19th level on average. In the end, Eli killed 1 pc, and kidnapped another pc while leaving the rest seriously injured.
Now it's up to the rest of the party to rescue the kidnapped pc (who happened to have the party's collection of artifacts they found in the Maure Castle and kept in the portable hole). ;)
But don't worry, it is perfectly within the pcs' capabilities to take out my version of Eli. They just have to outwit him and be prepared to risk big. For my players, they prefer it that way (otherwise, there is no sense of accomplishment if it is too easy).
CB out.