Wind Duke / Vaati heritage in #133?


Age of Worms Adventure Path


Can anyone fill me in quickly on issue #133's idea of Wind Duke/Vaati blood for the PCs? Mine has not arrived (may not for a few weeks) and I've already been kicking around the idea with one of my PCs.

Briefly - as part of some "campaign options" I allowed the players to randomly draw, the half-elf sorcerer has a modified fiendish familiar graft; in this case, a small hairless face protruding from his throat, which babbles quietly (and incomprehensibly) in Vaati. It has also supplied the sorcerous knowledge of the Mage Hand and (now) Levitate spells to the PC. I based this on the fiendish familiar graft from RTtToEE/Fiend Folio. As yet, there have been no ego problems (I figured this one would be strongly lawful as opposed to the standard "evil" configuration). The freakishness of this "growth" also set up a position at the Emporium for campaign start-up.
I came up with this idea when starting this campaign. Had only seen as far as "Blackwall Keep" at that point (campaign now on to 3FoE - we move slooooooow). Was actually happy to see less references to the Wind Dukes later on. Any advice on how the developments in #133 might affect all this? (I only ask now since we're finally playing again in 2 days and I'd like to start incorporating this PC's graft a bit more)


Er, well basically the Vaati thing (which isn't explained very well) says that they are related to the vaati.

And that's all.

I didn't actually catch it the first time I read it.


as it stands as of the end of the tenth suppliment, there is a hint that the PCs may be living up to their destiny as descendents of the Vaati, or their stewards. The nature of this, if anything, is left open at this point, and it harkens to the fate vs. free will concept, as i see it. You can take it or not, as you wish, as the person who presents this information in the adventure is expressing his own theory (granted, its based on this individual's unexpected 'growth'), but as with many aspects of this campaign, it's up to the PCs to determine (barring further developments on this angle in the last two chapters)

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