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My players should finally meet up with Tenser in tonight's session. I managed to delay the meeting by sending my players to Hellspike Prison. Gave me the time I needed to write up Tenser's gifts. I'm not too sure what my reaction will be if my players decide to keep the rod of seven parts after all the time I've spent writing these up. Perhaps I'll add a few items to the treasure hordes of Ilthane, Brazzemal, or Dragotha.

Hastur |

Well, if your players look at it rationally, it's a no-brainer. Heal once per day is pretty lame, especially compared to a cool magic item per player (e.g. mithral plate mail of speed +4 was the item for our party's fighter).
Either way though, if your players are like mine were, and are not into selling lots of loot and buying new items / upgrading old ones, changing some of the treasure later on is definitely a good idea, as there's more and more useless loot later on, and the PC's need to be well equipped for the later stages, at (or preferably a bit over) the expected wealth for their level.

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My players finally chose their gifts two sessions ago. For a moment, they actuallly seemed keen on keeping the rod fragment when I told them it could be useful near the end of the campaign. After a vote they finally agreed to take Tenser's offer. They chose the following:
Aurora Cranden, F human (Oeridian) paladin of Pelor: solar cloak
Jarryn, M human (Suloise) warmage/wizard/ultimate magus: Otiluke's ring*
Kayla, F hill dwarf barbarian: armour of Balador
Mathias Burne, M human (Oeridian) cleric of Hextor: Tenser's girdle of giant strength
Perren Moonmeadow, M grey elf beguiler: Heward's skeletal mask
Steelwind, M wild elf ranger/scout: Tenser's boots of the running warrior
* Many thanks to Rob Bastard for coming up with Otiluke's ring. My version differed slightly in that it offered one bonus spell per day for levels 1 to 4 (wizard only), a +2 deflection bonus to AC, and the ability to cast Otiluke's resilient sphere (CL 15) as an immediate action once per day.

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