deathsausage |
Zyrzog found his encounter with the party not to his liking. The warweaver made everyone gaseous after the encounter with the drow and they skipped straight to the illithid. Big Z soon found himself in dire straights from an entirely flying party, one of whom polymorphed into a treant and the druid who was a dire lion, and both morphed beaters were protected by spell immunity to his mind blast. I am not fond of genius baddies fighting to the death when the situation is clearly against them, so he plane shifted away.
The real question is what keeps Big Z from coming back to his lair and going all bukkake with his mind blast on a completely drained, unprotected, all spellcaster party? Aside from a DM's desire to not cause a TPK and end the campaign.
James Jacobs Creative Director |
Well... for one thing, if the PCs managed to defeat Zyrxog so soundly... beating him badly enough to make him flee... maybe he doesn't want a rematch. Maybe he's fine with letting the PCs loot his lair, as long as he's alive he can rebuild things. Also, keep in mind that when you plane shift you don't have that much accuracy. If he plane shifts back to the region, he'll appear 5–500 miles away from his intended location. By the time he gets back to the PCs, they'll (most likely) be long gone.
And another thing: It's good to let the PCs win now and then. If they manage to bring the pain to Zyrxog so efficiently, let them win. Don't punish them for being lucky or for using sound tactics. The game's supposed to be about the PCs anyway, right?
Joseph Jolly |
Well... for one thing, if the PCs managed to defeat Zyrxog so soundly... beating him badly enough to make him flee... maybe he doesn't want a rematch. Maybe he's fine with letting the PCs loot his lair, as long as he's alive he can rebuild things. Also, keep in mind that when you plane shift you don't have that much accuracy. If he plane shifts back to the region, he'll appear 5–500 miles away from his intended location. By the time he gets back to the PCs, they'll (most likely) be long gone.
And another thing: It's good to let the PCs win now and then. If they manage to bring the pain to Zyrxog so efficiently, let them win. Don't punish them for being lucky or for using sound tactics. The game's supposed to be about the PCs anyway, right?
This brings up a point made in an earlier thread, but never addressed: how is it that Zyrxog escapes Sodden Hold in the first place? In the text, it says he uses Plane Shift, but this brings up the conundrum you just mentioned. He can't just Plane Shift back to his lair. For my group, I'm planning on providing him with a scroll of Teleport. Any other thoughts?
James Jacobs Creative Director |
This brings up a point made in an earlier thread, but never addressed: how is it that Zyrxog escapes Sodden Hold in the first place? In the text, it says he uses Plane Shift, but this brings up the conundrum you just mentioned. He can't just Plane Shift back to his lair. For my group, I'm planning on providing him with a scroll of Teleport. Any other thoughts?
The scrol of teleport (or even dimension door) is the best bet. He might even be able to simply escape on foot.